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DM-SpiritedAway (Beta3 update!, Pics and Download) feedback welcomed

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  • replied
    Any news about a final version?

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  • replied
    Hi!

    I forgot the usb stick drive in my home with some photos abiut this map, now i am taking the chance while in friend's house. If can recall well...I played this map 6 times, every time i play your map I discover new passages from below part of the floor as the outdoor limit side Is big XD

    It would be more descriptive with pics in my usb it could help a lot for you..Anyway I will try to remember what I've seen:

    Feedback for you
    Positive things:
    1) lighting is very acceptable
    2) meshing + picking theme deco ( asian i see ) is very good the use of this overused theme you have done, it seems a bit "different" XD.
    3) Overall item + weapon placements is fine not too away from your oponents nor too near each item or weapon each others.

    Negative things:
    1- This map is too big and it plays against the scale and size logic, target for the DM gametype, I dont miss in finding weapons with different items but is very hard to find some enemy at eyesight. If you set the map to 4 players this map goes too "Big" but if you set to for example, 10 players this map is making too "less" big XD rare isn't? XD
    2- The z-axis there is a lot of them, which is a good idea, but isn't well connected to get furious and direct vertical or horizontal combats against bots or player. Usually in pure DM an good map does have "usually" good connection z-axis or areas, plus good item-weapons placement and size /scale. Even if you set this map to TDM would have been chaotic due to sometimes or not confusing paths.

    My suggestion is by judgin the map size and the many routes to walk -i talk to you humbly, is your map anyaway XD- this map fits well ( with some adjuments logically ) with ctf gametype ( the base where the raptor lies near to a circle corridor would be a perfect place to place instead the raptor, the flag and put 2 minibases each others with the asian building in middle with their paths asthe battle center zone between red-blue factions ).

    3- Raptor, the ball machine with legs ( cant remember the name XD ) and the redeemer: The raptor? Well in a DM map is with the poor space extension, is a powerful weapon it can ditch easily enemies XD gettng in this result to an umbalanced combat. Same for the redentor its powerfull agaisnt raptor but hard to use at outside and inside building and too near the raptor i could not get that sexy weapon without raptor killing me XD.
    Redentor unless the map is too big from inside and too open from outside may balance a bit the match ( thinking in not too pro players XD ), but in this map doesn't work well.
    In other word, usually dm with vehicles doesnt work well.

    I cant remember well more things but at least I wrote the most important things. I hope this helps you in some way for finishing this map

    Cya!

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  • replied
    Originally posted by DarkSonny07 View Post
    Hey mate im trying downloading your map at mediafire but for any reason i cant , i will await for a while so i download again
    Seems to work for me, I may have been uploading my new TF2 map at the time or something.

    Thanks for downloading and I look forward to your feedback.

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  • replied
    Hey mate im trying downloading your map at mediafire but for any reason i cant , i will await for a while so i download again

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  • replied
    Ok give me time to test night monday

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  • replied
    BUMP

    Beta 3 now uploaded and ready for testing. Play away!

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  • replied
    Originally posted by DarkSonny07 View Post
    What of kind feeback do you need if I can help you?
    Hey, just general stuff like, bits you do/don't like when playing, etc. Its neally ready to release as a final version, and i will upload beta 3 today if i can, which has afew extra changes to it.

    Thanks

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  • replied
    What kind feeback do you need if I can help you?

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  • replied
    Thanks for the input, and a long awaited BUMP!

    I'd love this map to get more feedback, but if it doesn't I will have to release it soon and see what everyone thinks, as i'm sure more people look at the finished maps section.

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  • replied
    played some MP with it last night. Only 2 of us unfortunately so we filled it in with some bots. It's huge of course. In game, to get from one part to another generally happens by dying and respawning instead of traveling normally

    Only complaint is that it is very difficult to get out of the water with the large double waterwheel. I could only do it by standing on the spokes of the wheel and letting it carry me upward, though in the back section you have to jump to some ledge then to the walkway and that's still tough. Basically if you fall into there in the course of a match you better hope someone comes along and shoots you

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  • replied
    Bumping for feedback, would be much appreciated, thanks.

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  • replied
    looks nice, very atmospheric map

    Just a thing, by looking this picture :
    [screenshot]http://img97.imageshack.us/img97/7950/spiritedawayshot5.jpg[/screenshot]

    This pipe looks out of place and not according to the theme imo.

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  • replied
    Getting a friend to DL this will get him involved in some testing.

    As for glitches, I've clipped through one door. There's a solid wall behind it, so it's only a visual glitch. will post a screenie in a bit

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  • replied
    I got the dedicated server testing duty covered on this bad boy. I'll do what i can to help otherwise as well, i should have time to test and provide results and feedback it in the coming days or after the weekend for sure.

    Looks good Jonny, based on the screens alone it appears to be top notch next-gen quality or better.

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  • replied
    Hi all,

    The second version of this map is now available on the first page to download. Made some nice little changes and optimisations and its a blast to play! Please id love to hear more comments.

    Here's a couple more screenshots:



    Jon

    Leave a comment:

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