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    #46
    Originally posted by HO0815XX View Post
    The second pic looks much better. But I have no clue about modelling, so I can't help you on this.
    Ok, I know what was wrong.
    I set the LightMapResolution too high (512),
    32 seems to be the right size for the ball.

    Rendered in Unreal



    Originally posted by HO0815XX View Post
    I've made a quick look in the ball-code (source is delivered with the mod).
    Warhead has used the standard >WAR-orb<. I think, it's possible to use your mesh instead of the orb. For the teamcolor you can coloring the spikes red/blue/neutral. But the main problem is to impelpement it so, that you can select the ball in the ini-file/configscreen.
    It's only an idea. I have no interest to modify Warhead's great work.
    Of course, I could not ask a better place for this ball than in Warhead's great mod.
    I read a few months ago on The Reliquary's forum that he was looking for a ball and ball launcher design,
    but as the MSUC is over, I don't know if he's interested in pushing it further graphically. **** I have to ask him !
    I already talked to him about me developping a mutator to include the ball and launcher, he had no objection.
    But I'm a noob in Uscript, so this is far from done
    If you feel you have the skills and interest to try and handle it, I'm open.
    Otherwise if you have some ideas about a custom weapon, that could be great !

    See ya !

    Comment


      #47
      Originally posted by molosev View Post
      If you feel you have the skills and interest to try and handle it, I'm open.
      Otherwise if you have some ideas about a custom weapon, that could be great !
      I would really take no offense if you're not interested
      I can imagine how much time consuming it could be, and I'm sure you're busy enough

      Anyway, I have some ideas for a TBall weapon:

      I think it has to be explosive . Maybe the firepower of the Avril would fit.

      Two behaviors:

      1/ Kamikaze bomb
      - Left button "clic and release", you explode and anyone at a relative close range is injured proportionally to the distance from the explosion.
      - Left button "clic and hold", the bomb is armed, it'll explode on any collision. (a little like a fully charged Impact hammer)

      2/ Powerful hand grenade
      - Right button "clic and release", the bomb is armed and thrown (kind of Flak's or Bio's secondary), it'll explode after a few seconds.
      - Right button "clic and hold", the bomb is armed better to get rid of it rapidly.

      I bet this will never be the first choice weapon , but could be a fair end for this ball.

      Wadya think ?

      Comment


        #48
        Originally posted by molosev View Post
        I would really take no offense if you're not interested
        I can imagine how much time consuming it could be, and I'm sure you're busy enough
        I haven't forgot you! Yesterday I've tested, if the ball-launcher can be replaced with the weaponreplacer..... NO!
        If you wish to have the ball in BR, it must be coded in the mod itself. Have you asked Warhead?
        Originally posted by molosev View Post
        Anyway, I have some ideas for a TBall weapon:

        I think it has to be explosive . Maybe the firepower of the Avril would fit.

        Two behaviors:

        1/ Kamikaze bomb
        - Left button "clic and release", you explode and anyone at a relative close range is injured proportionally to the distance from the explosion.
        - Left button "clic and hold", the bomb is armed, it'll explode on any collision. (a little like a fully charged Impact hammer)

        2/ Powerful hand grenade
        - Right button "clic and release", the bomb is armed and thrown (kind of Flak's or Bio's secondary), it'll explode after a few seconds.
        - Right button "clic and hold", the bomb is armed better to get rid of it rapidly.

        I bet this will never be the first choice weapon , but could be a fair end for this ball.

        Wadya think ?
        Sounds not bad, but complicated to code (I think so).


        PS: The ball looks very good now!

        Comment


          #49
          Hey mate !

          Sorry for the delay, I work actively on my new portfolio and this gives me headackes..
          Yep I tried the weaponReplacement method too, hopeless.

          I've just asked Warhead, hope he'll be interested !
          Otherwise it'll remain a nice concept

          Comment


            #50
            Originally posted by molosev View Post
            Hey mate !

            Sorry for the delay, I work actively on my new portfolio and this gives me headackes..
            No problem
            Originally posted by molosev View Post
            Yep I tried the weaponReplacement method too, hopeless.
            Yeah, I think it has to do that the weaponreplacer replaces weapons on a MAP, but BR is a MOD

            Originally posted by molosev View Post
            I've just asked Warhead, hope he'll be interested !
            Otherwise it'll remain a nice concept
            Agreed

            Comment


              #51
              this ball is a pure kill; nice job

              Comment


                #52
                Originally posted by Bl!tz~ View Post
                this ball is a pure kill; nice job
                Thanks Bl!tz~ ________
                I had a hard time, and it's not finished..
                Happy you like it !

                Comment


                  #53
                  Latest improvements !

                  ball was captured in-game

                  Comment


                    #54
                    Final ball design

                    Comment


                      #55
                      Looks good! Very detailed.

                      Comment


                        #56
                        Originally posted by HO0815XX View Post
                        Looks good! Very detailed.
                        I think it's well balanced now !

                        Comment


                          #57
                          Intense gameplay molosev, keep up the good work

                          Comment


                            #58
                            this final ball is superb and ...i m scared now! lol...the bloody traces and the skin aspect are top, awesome job mate

                            Comment


                              #59
                              Originally posted by Point Of View View Post
                              Intense gameplay molosev, keep up the good work
                              Thanks ! I'll continue

                              Originally posted by Bl!tz~ View Post
                              this final ball is superb and ...i m scared now! lol...the bloody traces and the skin aspect are top, awesome job mate
                              Ahah ! Don't be scared !
                              I'm currently working with Warhead2 to get it right in the mod.
                              Thanks for compliment

                              Comment


                                #60
                                nice map when its final and that new ball i dont see it in the new version
                                of bombingrun]

                                Comment

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