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  • replied
    Yep thats the only areas I see problems in.

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  • replied
    I guess if i can get rid of the red areas it should be good. Thanks for that feedback mate. Very helpfull.

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  • replied
    Good and Bad feedback but I have incressed my help for ya including a better screen.

    I've watch where the bots go and have made the colour areas so you understand better


    Link to see at larger size.

    Blue paths nodes I'm gussing here.

    Red Paths nodes used now Golith and Scorpain still use seeing them in the water crossing very fast.

    Brown center Island path nodes zone.

    Red has all bots crossing seeing them swim don't worry me just the vehicles.

    Alot of the bots seem to like guarding the flag.
    I couldn't get close to get flag this was on easy AI seem very tough for some reason.

    But I'm Happy to see wider bridges and the bot using them more

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  • replied
    Thanks Diesalot for that I'll try beta2 now.

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  • replied
    Beta 02 uploaded. Link added to first post.

    This has the bot paths fixed. Bots will mainly stay on land apart from required paths to center island etc.
    Bridges are wider to assist bots.
    I still dont know whats up with the turret graphics.
    I checked in the editor and see no reason for a framerate drop anywhere on the map. The only thing showing red are the trees, probably due to the material movement.

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  • replied
    Exellent feedback my man.

    1. Im not sure that i can get the bots to stay on land and not water. We dont have the different pathnodes anymore.

    2. See above.

    3.I know . This i have to fix in the war version. I will probably make the bridges wider.

    4.I could cut the forced paths out and make the bots stay on land. All the paths across are basically forced.

    Im not sure of the graphic error for the turrets.

    I have no idea to a drop in FPS. Both bases should be pretty much the same.
    I will check for red stuff in editor.

    Thanks mate very helpfull, any other stuff please let me know.

    Leave a comment:


  • replied
    About the castle...
    The center island.

    Anyway my feedback not looking to good for the AI But the layout is excellent.

    I'm going to post them in number format:

    AI:
    1. Bots use water pathing to much and in some cases got stuck near the shore like it was an invisble wall.

    2. Bots driving Scorpion go into the water to cross.

    3. Bots driving Goliath get stuck on bridges and can't move.

    AI Path all over the place maybe they could use the island more then the water. (Just a sugestion)

    Screenshots of some graphical effect problems I found.


    About weapons placements maybe place on first Islands from the each base a Sniper (Gryhon sniper-Rifle) and a Stinger minigun (Trident Machingun).

    Other people might have better ideas so.....

    One more thing I notice a big drop in fps near the red base down to 25 fps yellow.

    Thats all hope this help you diesalot.

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  • replied
    Nice I try this out after it's downloaded and report back.

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  • replied
    Uhh...Castle?

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  • replied
    Weapons lockers ONLY at secondaries isles.

    About the castle... The first team that can infige certain amuont of damage to it recieves a redeemer at his base?

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  • replied
    download it now give feedback later

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  • started a topic VCTF-IslandHop

    VCTF-IslandHop

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