Time for Beta now is it.
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DM-Aly (NOW FINAL)
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Originally posted by stevelois View PostAs soon as the meshing, blocking volume & collisions are done I'll upload B1 I think. It will have this bland lighting but at least you'll have something more apealing to play with & I won't have to update the thread to often posting WIP pics
If you are going to release a beta, it should have the major stuff done, so at least people can give you feedback, instead of just playing a "prettier" map. But this is just my philosophy.
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Originally posted by Zerglings View PostTime for Beta now is it.
It's not ready yet, but soon
Remember that Station12 took me some months & Nano 9 months from scratch to final
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Originally posted by Odedge View PostFor what it's worth, you might want to do a "first pass" for the lighting. I personally don't play an alpha map after I have given feedback because it sort of ruins the anticipation for the final.
If you are going to release a beta, it should have the major stuff done, so at least people can give you feedback, instead of just playing a "prettier" map. But this is just my philosophy.
Your always there for saying the good thing when I'm not sure, your right & I'll fallow that advice
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Dude, just finish meshing, blocking volume & collisions will take me some time, I'm not Magic-Steve, I only have 2 hands & some time after work. A chance I'm not to busy in RL so I have the time for UE. Those take a lot of time to do, not 1 day
Anyway good luck with the meshing, blocking volumes and collisions.
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The outside area is not finish yet & the play area neither but I couldn't resist to start playing with lighting to get a early feel.
I add a sun but I don't know how to make it look very bright when you look at it ??? Any hint
There is only 2 sunlights (set on different channels) & 1 directional light. I played with the best lightmaps for the first pass. It's like my starting point for the highest light around & I'll use spotlights to define more the general lit. This first pass is to get the best shadows I can possibly obtain. So this is my base, hope you like it :
[screenshot]http://img527.imageshack.us/img527/4185/screenshot00001p.jpg[/screenshot] [screenshot]http://img213.imageshack.us/img213/3306/screenshot00000.jpg[/screenshot]
I'll also do a night edition after since it won't take to much time to adjust lighting
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Originally posted by Sp4der View Postopen some retail maps and copy the sun from there.
They make it with a sheet that has a bright material...just have a look at ShangriLa for example...
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Originally posted by TIPPER View PostHurry up Steve. I want to check this out at a full beta stage.
You're spending way too much time chatting mate. Get on with it :-p
What a laugh I had
Don't expect beta next week cause lighting is giving me some... well... issues but I'm working on it
Beside, there is so much quality maps out there that there is no need to rush anything mate
Ho... and finally, I'm slow lol
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