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    #76
    Time for Beta now is it.

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      #77
      Originally posted by stevelois View Post
      As soon as the meshing, blocking volume & collisions are done I'll upload B1 I think. It will have this bland lighting but at least you'll have something more apealing to play with & I won't have to update the thread to often posting WIP pics
      For what it's worth, you might want to do a "first pass" for the lighting. I personally don't play an alpha map after I have given feedback because it sort of ruins the anticipation for the final.

      If you are going to release a beta, it should have the major stuff done, so at least people can give you feedback, instead of just playing a "prettier" map. But this is just my philosophy.

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        #78
        Originally posted by Zerglings View Post
        Time for Beta now is it.
        Dude, just finish meshing, blocking volume & collisions will take me some time, I'm not Magic-Steve, I only have 2 hands & some time after work. A chance I'm not to busy in RL so I have the time for UE. Those take a lot of time to do, not 1 day

        It's not ready yet, but soon

        Remember that Station12 took me some months & Nano 9 months from scratch to final

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          #79
          Originally posted by Odedge View Post
          For what it's worth, you might want to do a "first pass" for the lighting. I personally don't play an alpha map after I have given feedback because it sort of ruins the anticipation for the final.

          If you are going to release a beta, it should have the major stuff done, so at least people can give you feedback, instead of just playing a "prettier" map. But this is just my philosophy.
          Wisdom as talk

          Your always there for saying the good thing when I'm not sure, your right & I'll fallow that advice

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            #80
            Dude, just finish meshing, blocking volume & collisions will take me some time, I'm not Magic-Steve, I only have 2 hands & some time after work. A chance I'm not to busy in RL so I have the time for UE. Those take a lot of time to do, not 1 day
            Yes I saw that in your post I just have a good sense humor it's a bit hard to understand over the internet.

            Anyway good luck with the meshing, blocking volumes and collisions.

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              #81
              It's fine mate. I presume that B1 will be ready in some weeks. October is almost finished so in mid November, I figure that everything should be alright

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                #82
                Ok I let you get back to work then.

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                  #83
                  The outside area is not finish yet & the play area neither but I couldn't resist to start playing with lighting to get a early feel.

                  I add a sun but I don't know how to make it look very bright when you look at it ??? Any hint

                  There is only 2 sunlights (set on different channels) & 1 directional light. I played with the best lightmaps for the first pass. It's like my starting point for the highest light around & I'll use spotlights to define more the general lit. This first pass is to get the best shadows I can possibly obtain. So this is my base, hope you like it :

                  [screenshot]http://img527.imageshack.us/img527/4185/screenshot00001p.jpg[/screenshot] [screenshot]http://img213.imageshack.us/img213/3306/screenshot00000.jpg[/screenshot]

                  I'll also do a night edition after since it won't take to much time to adjust lighting

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                    #84
                    open some retail maps and copy the sun from there.
                    They make it with a sheet that has a bright material...just have a look at ShangriLa for example...

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                      #85
                      Originally posted by Sp4der View Post
                      open some retail maps and copy the sun from there.
                      They make it with a sheet that has a bright material...just have a look at ShangriLa for example...
                      I already done that for the sheet & the sun material. What I need is to find a sun flare & I didn't saw that in stock maps yet ? I open custom maps but it's all custom, none of them are using a stock asset

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                        #86
                        Very nice I like the shadows and texture quality working together

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                          #87
                          THX mate

                          It look like your the only one who like it here !

                          Progress is slow but at least on the good way

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                            #88
                            Hurry up Steve. I want to check this out at a full beta stage.
                            You're spending way too much time chatting mate. Get on with it :-p

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                              #89
                              Originally posted by TIPPER View Post
                              Hurry up Steve. I want to check this out at a full beta stage.
                              You're spending way too much time chatting mate. Get on with it :-p
                              LOLLLLLLL

                              What a laugh I had

                              Don't expect beta next week cause lighting is giving me some... well... issues but I'm working on it

                              Beside, there is so much quality maps out there that there is no need to rush anything mate

                              Ho... and finally, I'm slow lol

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                                #90
                                Tipper steve can take all he needs the long the better then map will be lol

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