Well the Zergling is back and it looks nice can't wait for the next update.
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DM-Aly (NOW FINAL)
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Happy you like it.
I did change the grass since the default one is looking "dead" (much to pale compare to the tree leafs). I want a great healthy green grass & I made it.
I also modify the rock material since it look washed out.
I'm still figuring which material to use but I think it's on the good way. Beta1 won't be available before a couple of weeks but I let you folks inform of the progress with pics once in a while
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It as quite change since alpha 3.
Here some progress about the meshing & the material use (rock + wood + bricks). I didn't start the lighting yet so yes it's crappy. Hope you like it.
[screenshot]http://img19.imageshack.us/img19/9840/screenshot00000f.jpg[/screenshot]
[screenshot]http://img410.imageshack.us/img410/1356/screenshot00001c.jpg[/screenshot]
[screenshot]http://img410.imageshack.us/img410/7908/screenshot00002n.jpg[/screenshot]
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Well, alpha 3 as already full both support but include only basic BSP. So the gameplay is the same it's just that I add "a bit" of details & since it's much quicker to rebuild the map. In fact it take 15 secs to rebuild all instead of 22 mins for DM-Nano
I leave the lighting for the last step. To give you a good idea, the atmosphere I'm aiming for is something like DM-Shrift. Now, I'm using only 1 skylight to lit all the map so that is why it look so bland.
I'm happy you like it
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Lots of work as been made to the sniper area. 90% of BSP as been change to meshes. I also started to add vines (you can see a few to the right in the pic). Still I had to change the stock material because the default one is looking, well, low poly.
I did progress a lot here & there but it's not worth posting more pics.
[screenshot]http://img268.imageshack.us/img268/9195/screenshot00000d.jpg[/screenshot]
Lighting will play a major role about the look, well I hope so lol because it's soooooooo bland now !
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This is what I meant when saying I wanted something like "natural & organic". It's just to show where I'm going with this. I use a mix of 5 rocks materials + bricks + wood & different trees for my setup.
I set the lighting base in the world properties instead of using a post precessing volume which is the same as Nano. At least even if I didn't touch the lighting yet, it's more pleasant to work with, it's a bit less bland
The pic show where you spawning to collect the stinger at the upper level at the opposite to the sniper. In Alpha 3 there is a big flat wall to the left with an opening all the way of the wall. The gap there was intended since I wanted to place meshe in the first place like you see.
[screenshot]http://img136.imageshack.us/img136/7677/screenshot00000lt.jpg[/screenshot]
6:00 AM going to bed lol
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