Well, I know, the lighting is a mess in beta 1 and RC1 will be more what I intended to release in the first place. I didn't figure out how to make it look the way I wanted to so that's why I released B1 since I was stuck. Friends as been able to guide me in the right direction so you will have contrast this time.
I understand what you mean about adding some damaged / old objects here & there. Fortunately, I have some ideas but since the stock assets I have in mind don't even exist & I don't want to create them from another program & import them. I don't have the time nor the will to do so. That include torches.
For immersion, I thought of adding leaves that float on the water, passing birds & others things but it will take me to much time & will also impact FPS & anyway most players don't even see those nice little details so. It would be hard to add much details about the story because I don't know myself so I can't really go deeper in it lol
Lots of things as been changed / add in my latest build. I can see that many points of your comments as already been address in my version so it would be to long to explain what as been changed / enhanced.
Indeed, Odedge suggested a Kismet sequence but I don't know a sequence of what in the first place ? I ship passing by perhaps like in DM-Marauder ?
I would like you to comments on my RC1 release when available if it's not to much to ask so at least you will have a more pleasing experience based on a more polished map.
THX for your great feedback, it's well appreciated

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