Originally posted by Odedge
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1. Right below the vest armor (between the vest and shock rifle), you should add a jump pad to help with the flow.

2. I would be a bit more consistent with your ammo placement. Some pickups have 1 matching ammo near it (which is good), while some don't. Unless you did this for balancing reasons?

3. On one side of your map (starting with the lift that goes to the sniper gun all the way to player start 4, that's a long line of site for the sniper, Might be a problem?

4. I think Jump Pad 1 should be replaced with a lift that will stop on the next level, but allow you to lift jump to the top level.

5. More of a beta suggestion, but make sure the bots don't try to jump from one side of the pool (near the Udamage) to the other side in one double jump!

The map is going to be failry open, especially in the middle. I think a basic mesh work with nice lighting is the way to go. You don't want to "clutter" the player's sight with stuff in this layout. Also, optimizing collision would be easier too.
THX for checking out the map my friend

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