
Name: Voider
Version: pre_alpha build 08.28.09
Compatibility: Patch 2.1
Description: Voider is a performance based music mod for UT3.
Download: Fileplanet Filefront

More Info:
Voider is an interactive music experience. It is designed to be played with drumkit peripherals from other popular console music games. NOTE :even if you don't own a USB kit, you can still totally rock keyboard style. The game features real-time beat per minute detection and sample modulation, with a graphic metronome encompassed by audio visualizations. There are no scores, no ways to fail, the game is intended to create an experience that plays along with you rather than the other way around. Installation instructions are included with the readme. The mod is started using the shortcut method, so you can extract it into any directory, you'll have to edit target paths in there, as well as re-enter your cd key on initial startup along with your desired settings (display, sound, etc).
Feedback:
Would be greatly appreciated. This is the first mod I've ever created. There are a few known issues (also documented in the included readme).
-The biggest one is that the audio is sometimes "clicky". That was partially my fault, did a poor slicing job from my DAW. Though most of the clicks are with the cut system running in game, the transitions (cutting a former and starting the next) are scripted to happen at the exact same time. This method works perfectly in my audio tools, but not so much in-game causing fractional gaps and overlaps -producing the click sound. This system will be changed in future versions.
-The included level was meant to be a proof-of-concept that took much longer to get working properly than I originally intended, and in the interest of brevity (for this recent MSUC phase), the concept level turned into the 1st unofficial level. I'm not content with the music, I wrote and recorded it in a few hours, but it took forever (actually a little over a week) to get working properly in-game. I got a rough mix out of it, but it is entirely unmastered. So the music sucks. That is a known issue. The visuals were done in about two days. I would love to move away from the typical audio visualization here, and do more with what UT3 is capable of -using animated cameras, post-process, lighting, maybe even physics. I didn't touch any of it- its like im sticking a Ferrari engine on a moped... blasphemy.
-The idea behind the mod was to create an experience that is guided by the player. In GH and RB you're playing along a rigidly established tune, even penalized for improvisations. I wanted to make something where you can play whatever the hell you want to, where music plays with you instead of you playing along with it. I'm also completely ambivalent about those drumkit controllers. They're expensive. Their purpose is unmistakable in design, however they are useless outside of those games, even the thud sound they make outside of the game(s) is excruciating.
-I'm happy with the way the BPM system turned out (especially having zero programming knowledge), though I am definitely considering moving away from the system. Yeah its cool to be able to set your own tempo, though its still rigid, and very easy to be off-beat if you're not a drummer (which I'm not). I also don't want to slave playback exclusively to that system. I'd rather make it based on user input the entire time, so that dynamic changes in tempo and time signature can occur- making it impossible to be off-beat, since you're always the beat.
-A new playlist system is also in the works. I'm not planning on endlessly looping playback for the rest of the tracks. I want completed songs, finished at the user's discretion (based on idle input), complete with the standard music composition stuff (intros/outros, bridges, build-ups, etc).
-I'm a big fan of concept albums. So i'm planning to have this whole thing play out like an interactive album from a single band. Where each level is a different music track, each with its own visuals, where everytime you play it, it can sound wildly different (from ambient to heavy, for example) depending on how you play, but still retain the same vibe, similar to a remixed version of the same song.
-Lastly, I'm not even sure if this **** thing works on any computers aside from my own. No one wanted to test it here. I would also love to know if anyone is having trouble setting up a drumkit (if they own one) with the game. So far I've tested the PS2/PS3 RB 1.0 kit and the PS3 GHWT one with success. It would also be cool to know if there are any that are recognized by UT3 out-of-box (I'm doubting it though). Also if the version of Xpadder included here (with the author's permission), works on everyone's OS with a kit.
sidenote: I am aware this would make more sense as a PS3 mod given the hardware intention. Though until there is a legit (legal) way to convert audio to Sony's proprietary format, there's unfortunately nothing I can do about it.
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