Thanks for the feedback stevelois! Good to know about the player starts and weapon placement. I will try different placements and add a bunch more player starts. I could possibly try adding in the chestpiece and helmet in different locations so i'll work on that. I'm still trying to figure out why the custom meshes fail to collide with ragdolls. Yeah some parts are a little open so i think ill add some more meshes to break it up a little.
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DM-Tranquility [FINAL BETA] [Updated: 12-11-09]
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It's a hitscan oriented map due to the openness, and you have the shock and sniper very close. This would make spawn location too critical. The person who spawns close to these weapons would have an immedaite advantage, which would be an even more noticable imbalance in TDM.
You could space them out, or you could create duplicate weapon spwans somewhere on the opposite side of the map, or both.
This is a fairly big map, don't hesitate to use the same weapon spawn twice.
Very nice map
edit: yeah, IMO the map needs more weapon spawns, I find myself going for too long without running into a weapon.
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Didn't think about putting weapons in twice, I'll look into it. I am currently in the process of replacing all of the Gears of War content with custom content. I should have another beta up in a few days with more player spawns, adjusted pickups and placement, in addition to a few fixed lightmap, collision adjustment, and better optimization.
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As for weapons in double, it's not my cup of tea unless it's a ctf-vctf-war type map & the layout can permit to have all weapons (including the dual enforcer) + all armors + more than 1 powerup. It's up to you to place them in better spots than now to balance the gameplay.
I didn't check the map in the editor but you can add some utdefensepoint at strategics spots for TDM if it's not already done.
I'm looking forward the next beta
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Lol if only.
I've already started working on the next version, fixed a few pathing errors involving bots getting stuck against walls and a few problems where the player would become stuck and unable to move. I've also improved some of the textures so they are less blurry and added a new sky texture.
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