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    VCTF/CTF-Sinkhole

    Name: VCTF-Sinkhole & CTF-Sinkhole
    Version: 1.1
    Compatibility: UT3 is required, nothing else.

    Description:
    This is a VCTF and CTF conversion of the stock WAR-Sinkhole map, made by Epic Games.

    Comments:
    I removed the powercores, replaced them with flagbases, and removed the powernode and replaced it with a Big Keg O Health.
    I added some pickups [health, weaponsfactory, armor, ammo].
    I removed all vehicles for the CTF version.

    Screenshot:
    Place all the files included in the .zip file, into your ...UTGame\Published\CookedPC\CustomMaps\ folder.

    Screenshot: VCTF-Sinkhole
    [screenshot]http://i149.photobucket.com/albums/s47/coreper/UT/VCTF-Sinkhole1.jpg[/screenshot] [screenshot]http://i149.photobucket.com/albums/s47/coreper/UT/VCTF-Sinkhole2.jpg[/screenshot]
    [screenshot]http://i149.photobucket.com/albums/s47/coreper/UT/VCTF-Sinkhole3.jpg[/screenshot]

    Screenshot: CTF-Sinkhole
    [screenshot]http://i149.photobucket.com/albums/s47/coreper/UT/CTF-Sinkhole1.jpg[/screenshot] [screenshot]http://i149.photobucket.com/albums/s47/coreper/UT/CTF-Sinkhole2.jpg[/screenshot]
    [screenshot]http://i149.photobucket.com/albums/s47/coreper/UT/CTF-Sinkhole3.jpg[/screenshot]

    Credits:
    Me: Kasper "Coreper" van de Laar, for making the CTF and VCTF conversion :P.
    And Epic Games for making the original map

    Download: VCTF-Sinkhole
    PC (v1.1): http://www.mediafire.com/file/qemzlq...F-Sinkhole.zip
    PS3 (v1.1): http://www.mediafire.com/file/ymwzmo...nkhole_PS3.zip

    Download: CTF-Sinkhole
    PC (v1.1): http://www.mediafire.com/file/l03yj1...F-Sinkhole.zip
    PS3 (v1.1): http://www.mediafire.com/file/nmgiow...nkhole_PS3.zip

    Bugs:
    None known yet, none expected, since Epic Games made this map.

    Updates:
    CTF-Sinkhole v1.1:
    -Changed AVRiL to Stinger.
    -Replaced AVRiL ammo with Stinger ammo.
    -Removed double Flak Cannon from lower weapon locker.

    VCTF-Sinkhole v1.1:
    -Removed double Flak Cannon from lower weapon locker.
    -Fixed floating AVRiL and Flak ammo

    #2
    *bump*
    -Added PS3 download link [needs to be tested, as i dont have a PS3]

    Comment


      #3
      Looks cool. I think the flag base should be where the orb spawner was though. As it is, your escape options are limited. Maybe that was your goal, I dunno. But if you put it up above there are four ways you can quickly make an exit. Where it is, you only really have two, or go up the elevator which means you stay in the base a long time and have to go right by the player starts.

      I haven't downloaded it yet, but I would recommend duplicating the elevator that is only on the left side over to the right side as well. That way you can enter the base from up high on either side. As it is there's only really three ways into the base, unless you want to do a clever hammer jump, but that's limited to only skilled players.

      Nice work!

      Comment


        #4
        Originally posted by bclagge View Post
        Looks cool. I think the flag base should be where the orb spawner was though. As it is, your escape options are limited. Maybe that was your goal, I dunno. But if you put it up above there are four ways you can quickly make an exit. Where it is, you only really have two, or go up the elevator which means you stay in the base a long time and have to go right by the player starts.

        I haven't downloaded it yet, but I would recommend duplicating the elevator that is only on the left side over to the right side as well. That way you can enter the base from up high on either side. As it is there's only really three ways into the base, unless you want to do a clever hammer jump, but that's limited to only skilled players.

        Nice work!
        never thought of that really :P
        what you say is correct, unless you have the jumpboots [pickup is in the center area], so you can escape on both sides.
        i dont think i wanna add another elevator, since i want to keep this version as much as the original, when it comes to layout.. i hope thats ok with you

        Comment


          #5
          Of course. I didn't know about the jump boots, which largely negates any point that I had.

          Comment


            #6
            Thats good news

            Comment


              #7
              *bump*
              Updated CTF-Sinkhole to v1.1:
              -Removed inlogical AVRiL pickup, and replaced with Stinger.
              -Removed AVRiL ammo.
              -Removed double Flak Cannon in the lower weaponlocker.

              PS3 version will be updated too, so will VCTF-Sinkhole, but that will be tomorrow.

              Comment


                #8
                Originally posted by Coreper View Post
                -Added PS3 download link [needs to be tested, as i dont have a PS3]
                Played a match in each, ps3 versions work fine

                Comment


                  #9
                  Originally posted by Blake1011 View Post
                  Played a match in each, ps3 versions work fine
                  thanks good to know i cooked it properly

                  Comment


                    #10
                    *bump*
                    Updated CTF-Sinkhole_PS3 to v1.1
                    and replaced all links with MediaFire links, because FileFront somehow removed one of my files, and to prevent more damage, i went to MediaFire

                    Comment


                      #11
                      *bump*
                      Updated VCTF-Sinkhole and VCTF-Sinkhole_PS3 to v1.1
                      And released as Final version, in Full Releases: http://utforums.epicgames.com/showth...8#post26604458

                      Comment

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