Name: CTF-Confliction
Version: Beta 1.0
Compatibility: Unreal Tournament 3 v2.1
Description: Simple map with lots of jumping and action.
Comments: The idea for this map was influenced by the shock arena map I seen and I just made it a little more complex by adding four arenas next to each other with jump pads to get to one arena to the next. Then I got the idea to convert it from a DM map to a CTF map and this is the outcome. Oddly, it's a very fun map with great gameplay. Like my other map, I will keep updating this post with changes I make to the map or any changes I have planned. Enjoy!
Screenshot:
Alpha
[screenshot]http://img268.imageshack.us/img268/4598/screenshot00002j.png[/screenshot]
Red Base (Beta v1.0)
[screenshot]http://img13.imageshack.us/img13/5071/screenshot00003h.png[/screenshot]
Blue Base (Beta v1.0
[screenshot]http://img23.imageshack.us/img23/6500/screenshot00005i.png[/screenshot]
Earth (Beta v1.0)
[screenshot]http://img19.imageshack.us/img19/8158/screenshot00004j.png[/screenshot]
Gameplay (Beta v1.0)
[screenshot]http://img25.imageshack.us/img25/4644/screenshot00008.png[/screenshot]
Credits: Epic Games (for making an amazing game and editor), Buzz3D (for making such great Unreal Ed 3 tutorials), and the Epic Games Forums (for all the feedback people have given me on my questions regarding mapping and Unreal Ed 3)
Download: http://files.filefront.com/CTF+Confl.../fileinfo.html
This map is still currently in development. This is an early beta release. There is a known issue where bots will sometimes walk into a wall for a few seconds.
Any questions, comments, or suggestions are welcome.
UPCOMING CHANGES:
- More static meshes
- Both in the arenas and under the arenas for added scenery when you fall to the Earth
- Improved lighting
- This will include the lighting itself as well as the static meshes
KNOWN ISSUES:
- Bots will sometimes walk into a wall for several seconds until it acquires a target. This will be corrected in the next release.
CHANGELOG:
Beta 1.0
- Added to the BSP
- Changed wall materials
- Added static meshes
- Generators
- Machinery
- Radars
- Earth
- Chain link fence
- Added more health pickups
- Added armor pickups
- Fixed issue where players spawned facing the wall
- Converted the map from DM to CTF
- Removed terrain and added an "atmosphere" feel
- Added kill volume
- Added falling damage when jumping from one arena to the next
- This originally wasn't intended. It randomly came up in beta, but it seemed like a good gameplay mechanic, so I'm going to leave it as a feature.
Version: Beta 1.0
Compatibility: Unreal Tournament 3 v2.1
Description: Simple map with lots of jumping and action.
Comments: The idea for this map was influenced by the shock arena map I seen and I just made it a little more complex by adding four arenas next to each other with jump pads to get to one arena to the next. Then I got the idea to convert it from a DM map to a CTF map and this is the outcome. Oddly, it's a very fun map with great gameplay. Like my other map, I will keep updating this post with changes I make to the map or any changes I have planned. Enjoy!
Screenshot:
Alpha
[screenshot]http://img268.imageshack.us/img268/4598/screenshot00002j.png[/screenshot]
Red Base (Beta v1.0)
[screenshot]http://img13.imageshack.us/img13/5071/screenshot00003h.png[/screenshot]
Blue Base (Beta v1.0
[screenshot]http://img23.imageshack.us/img23/6500/screenshot00005i.png[/screenshot]
Earth (Beta v1.0)
[screenshot]http://img19.imageshack.us/img19/8158/screenshot00004j.png[/screenshot]
Gameplay (Beta v1.0)
[screenshot]http://img25.imageshack.us/img25/4644/screenshot00008.png[/screenshot]
Credits: Epic Games (for making an amazing game and editor), Buzz3D (for making such great Unreal Ed 3 tutorials), and the Epic Games Forums (for all the feedback people have given me on my questions regarding mapping and Unreal Ed 3)
Download: http://files.filefront.com/CTF+Confl.../fileinfo.html
This map is still currently in development. This is an early beta release. There is a known issue where bots will sometimes walk into a wall for a few seconds.
Any questions, comments, or suggestions are welcome.
UPCOMING CHANGES:
- More static meshes
- Both in the arenas and under the arenas for added scenery when you fall to the Earth
- Improved lighting
- This will include the lighting itself as well as the static meshes
KNOWN ISSUES:
- Bots will sometimes walk into a wall for several seconds until it acquires a target. This will be corrected in the next release.
CHANGELOG:
Beta 1.0
- Added to the BSP
- Changed wall materials
- Added static meshes
- Generators
- Machinery
- Radars
- Earth
- Chain link fence
- Added more health pickups
- Added armor pickups
- Fixed issue where players spawned facing the wall
- Converted the map from DM to CTF
- Removed terrain and added an "atmosphere" feel
- Added kill volume
- Added falling damage when jumping from one arena to the next
- This originally wasn't intended. It randomly came up in beta, but it seemed like a good gameplay mechanic, so I'm going to leave it as a feature.
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