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CTF-Confliction [Beta] [Pics] [DL]

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    CTF-Confliction [Beta] [Pics] [DL]

    Name: CTF-Confliction
    Version: Beta 1.0
    Compatibility: Unreal Tournament 3 v2.1
    Description: Simple map with lots of jumping and action.
    Comments: The idea for this map was influenced by the shock arena map I seen and I just made it a little more complex by adding four arenas next to each other with jump pads to get to one arena to the next. Then I got the idea to convert it from a DM map to a CTF map and this is the outcome. Oddly, it's a very fun map with great gameplay. Like my other map, I will keep updating this post with changes I make to the map or any changes I have planned. Enjoy!
    Screenshot:
    Alpha
    [screenshot]http://img268.imageshack.us/img268/4598/screenshot00002j.png[/screenshot]
    Red Base (Beta v1.0)
    [screenshot]http://img13.imageshack.us/img13/5071/screenshot00003h.png[/screenshot]
    Blue Base (Beta v1.0
    [screenshot]http://img23.imageshack.us/img23/6500/screenshot00005i.png[/screenshot]
    Earth (Beta v1.0)
    [screenshot]http://img19.imageshack.us/img19/8158/screenshot00004j.png[/screenshot]
    Gameplay (Beta v1.0)
    [screenshot]http://img25.imageshack.us/img25/4644/screenshot00008.png[/screenshot]
    Credits: Epic Games (for making an amazing game and editor), Buzz3D (for making such great Unreal Ed 3 tutorials), and the Epic Games Forums (for all the feedback people have given me on my questions regarding mapping and Unreal Ed 3)
    Download: http://files.filefront.com/CTF+Confl.../fileinfo.html

    This map is still currently in development. This is an early beta release. There is a known issue where bots will sometimes walk into a wall for a few seconds.

    Any questions, comments, or suggestions are welcome.

    UPCOMING CHANGES:
    - More static meshes
    - Both in the arenas and under the arenas for added scenery when you fall to the Earth
    - Improved lighting
    - This will include the lighting itself as well as the static meshes

    KNOWN ISSUES:
    - Bots will sometimes walk into a wall for several seconds until it acquires a target. This will be corrected in the next release.

    CHANGELOG:

    Beta 1.0
    - Added to the BSP
    - Changed wall materials
    - Added static meshes
    - Generators
    - Machinery
    - Radars
    - Earth
    - Chain link fence

    - Added more health pickups
    - Added armor pickups
    - Fixed issue where players spawned facing the wall
    - Converted the map from DM to CTF
    - Removed terrain and added an "atmosphere" feel
    - Added kill volume
    - Added falling damage when jumping from one arena to the next
    - This originally wasn't intended. It randomly came up in beta, but it seemed like a good gameplay mechanic, so I'm going to leave it as a feature.

    #2
    Great map! I actually like the whole suspended in the air thing. It would have been interesting having a duel here in this map too.

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