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Nuclear Strike Launcher Version 0.2

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    #31
    Originally posted by ohnoyoudont View Post
    He's right. I copied his text into a file and named it nuke.ini and put it in the config folder. It worked.
    If anyone haven't see this
    Works very well.
    I lol when i read: now they are ****ed

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      #32
      Originally posted by paaawau View Post
      For example:

      Shooting nuke off the Torlan tower at primary node, I was caught well within radius blast and took considerable damage. But I've noticed that bots rushing to that node from the enemy base, were still alive.
      For the sake of playability, they should be dead (being considerably closer to the blast), and I shoud get minimal damage if any.

      Yeah its still working with the redeemer's radius settings, just increased a lot.
      I am planning to fix all of this, but im trying to perfect the visual impact first.

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        #33
        Been there done that. I made this for Hedsteem 16 months ago. http://www.youtube.com/watch?v=ZIMWxnBeI6c
        Make sure you balance the damage and radius to make it usable in smaller maps. Your effects look nice. Keep up the good work.

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          #34
          I would love to have a PS3 version if it is no trouble for you. I cannot do my evil laugh with the plain Redeemer any more now that I know that there is a better version.

          How are things coming along with this weapon? It's been awhile.

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            #35
            Originally posted by Krallis View Post
            Lol. Bear in mind this is a VERY early release as the majority of the gun uses stock redeemer content. That will all be changed .
            How do these people come up with genius code but they can't appropriate a homonym like "bare"? J/K

            Looks good so far, what are your future plans with this?

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              #36
              I really want a PS3 cook of this!!!

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                #37
                I had to stop work for a while as I've been on holiday the last 3 weeks.
                But its coming along nicely.
                All the effects are done, the mesh is done. Script is pretty much finished.
                All that remains is animation and texturing.
                So that should be done by the end of the week.

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                  #38
                  Ive ran into problems, the weapon keeps crashing my game.

                  Sorry people, I'll try and get this fixed quickly.

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                    #39
                    Yeah.
                    This is my first ever proper weapon and the orientation of the mesh is giving me a headache.
                    I'll work and get it finished definately but im sitting higher exams this year so I will probably get a lot of homework form them aswell.


                    It will get done.
                    I promise you.

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                      #40
                      Orientation sorted, now Im UV mapping, I should have something to show off soon.

                      Again apologies for this taking so long.

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                        #41
                        I hope it is.
                        It is my first ever weapon, so its a kind of "learn as I go along process".
                        But I'm pleased with soem of the feedback I've been getting.

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                          #42
                          I want the PS3 version for this mod.

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                            #43
                            Nuclear Strike Launcher Version 0.95 Released.

                            http://forums.epicgames.com/showthread.php?t=698482

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                              #44
                              Originally posted by Starkiller160793 View Post
                              I want the PS3 version for this mod.
                              I agree... Ever since playing Fallout 3 I've been realling liking guns that make huge explosions, and I really wanted a UT3 weapon that would release an actual nuke... I know this is a learn as you go thing for you and that you most likely don't know how to cook it for the PS3, but if you asked around I'm sure some of the more experienced modders would help out.

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                                #45
                                Im sure I will get round to a PS3 cook.
                                I already have the toolset.

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