CTF-Firestorm
Version 1
This is pretty much the first custom map I've made with the Unreal 3 Editor. Basically, its a capture the flag map set in a research facility inside a volcano. It includes different set ups for when flags are taken, a rotating central platform, as well as actual volcanic explosions. All static meshes and materials as well as particles are my own creation. I used Unreal sound waves, pickups, as well as of course the characters.
Basically, this is a map for a class I'm taking at school. I'm just looking for feedback on mostly gameplay and whether or not all of the set ups work properly. I'm not focused so much on visuals, aka the static meshes, so long as they work properly. However, all critiques are welcome. Thanks for trying it out and helping me at the same time. Hope you enjoy!


Below is a link to the zipped file for download.
http://brokenworldstudio.webs.com/leveldesign.htm
Version 1
This is pretty much the first custom map I've made with the Unreal 3 Editor. Basically, its a capture the flag map set in a research facility inside a volcano. It includes different set ups for when flags are taken, a rotating central platform, as well as actual volcanic explosions. All static meshes and materials as well as particles are my own creation. I used Unreal sound waves, pickups, as well as of course the characters.
Basically, this is a map for a class I'm taking at school. I'm just looking for feedback on mostly gameplay and whether or not all of the set ups work properly. I'm not focused so much on visuals, aka the static meshes, so long as they work properly. However, all critiques are welcome. Thanks for trying it out and helping me at the same time. Hope you enjoy!


Below is a link to the zipped file for download.
http://brokenworldstudio.webs.com/leveldesign.htm
Comment