Name:
DM-Goose2k9_b2
Version:
beta 2
Compatibility:
cooked with 2.1, but no titan content used.
Description:
Remake of the popular UT 2004 map DM-Goose2k4 by Philipp "Soma" Urlich
Comments:
for this release i messed around with post processing a bit to make it look nicer. i also added some meshes here and there.
i fixed the colissions at the amp (which was a pain in the ***) and also hacked the bridge a bit so that you can walk up to the railings of it so that you can jump to the sniper/25 hp more easily.
i also added blocking volumes throughout the map and increased the number of player spawns.
finally i added a physics volume to the steeper broken floor segment to simulate slopedodging and also made walldodging up there a lot easier.
water now has post processing and fog too.
if you find any colission issues or other bugs/glitches please let me know.
Screenshot:
[screenshot]http://phobos.qml.net/bio/DM-Goose2k9/screens_b2/ScreenShot00043.jpg[/screenshot]
[screenshot]http://phobos.qml.net/bio/DM-Goose2k9/screens_b2/ScreenShot00044.jpg[/screenshot]
[screenshot]http://phobos.qml.net/bio/DM-Goose2k9/screens_b2/ScreenShot00045.jpg[/screenshot]
[screenshot]http://phobos.qml.net/bio/DM-Goose2k9/screens_b2/ScreenShot00046.jpg[/screenshot]
[screenshot]http://phobos.qml.net/bio/DM-Goose2k9/screens_b2/ScreenShot00047.jpg[/screenshot]
[screenshot]http://phobos.qml.net/bio/DM-Goose2k9/screens_b2/ScreenShot00048.jpg[/screenshot]
[screenshot]http://phobos.qml.net/bio/DM-Goose2k9/screens_b2/ScreenShot00049.jpg[/screenshot]
Credits:
Me
Philipp "Soma" Urlich (Original author of 2k4 version)
DrUnKenSTeiN for the request
Cr4zyB4st4rd for some feedback
3DBuzz for the videotutorials
Homepage:
www.armageddonclan.eu
Download:
DM-Goose2k9_b2.7z
(i packed it 7z this time. if your packager program cant open that, get 7zip at www.7zip.org. )
DM-Goose2k9_b2
Version:
beta 2
Compatibility:
cooked with 2.1, but no titan content used.
Description:
Remake of the popular UT 2004 map DM-Goose2k4 by Philipp "Soma" Urlich
Comments:
for this release i messed around with post processing a bit to make it look nicer. i also added some meshes here and there.
i fixed the colissions at the amp (which was a pain in the ***) and also hacked the bridge a bit so that you can walk up to the railings of it so that you can jump to the sniper/25 hp more easily.
i also added blocking volumes throughout the map and increased the number of player spawns.
finally i added a physics volume to the steeper broken floor segment to simulate slopedodging and also made walldodging up there a lot easier.
water now has post processing and fog too.
if you find any colission issues or other bugs/glitches please let me know.
Screenshot:
[screenshot]http://phobos.qml.net/bio/DM-Goose2k9/screens_b2/ScreenShot00043.jpg[/screenshot]
[screenshot]http://phobos.qml.net/bio/DM-Goose2k9/screens_b2/ScreenShot00044.jpg[/screenshot]
[screenshot]http://phobos.qml.net/bio/DM-Goose2k9/screens_b2/ScreenShot00045.jpg[/screenshot]
[screenshot]http://phobos.qml.net/bio/DM-Goose2k9/screens_b2/ScreenShot00046.jpg[/screenshot]
[screenshot]http://phobos.qml.net/bio/DM-Goose2k9/screens_b2/ScreenShot00047.jpg[/screenshot]
[screenshot]http://phobos.qml.net/bio/DM-Goose2k9/screens_b2/ScreenShot00048.jpg[/screenshot]
[screenshot]http://phobos.qml.net/bio/DM-Goose2k9/screens_b2/ScreenShot00049.jpg[/screenshot]
Credits:
Me
Philipp "Soma" Urlich (Original author of 2k4 version)
DrUnKenSTeiN for the request
Cr4zyB4st4rd for some feedback
3DBuzz for the videotutorials
Homepage:
www.armageddonclan.eu
Download:
DM-Goose2k9_b2.7z
(i packed it 7z this time. if your packager program cant open that, get 7zip at www.7zip.org. )
Comment