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Anubis - God of the Dead

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    Anubis - God of the Dead

    Name: Anubis
    Version: 1.1
    Compatibility: Made with Patch 3
    Description:Anubis is the jackal headed god of the dead. In his most recent incarnation he is here to reclaim his once undisputed supremacy as a deity in the modern world, immortal combat style. Anubis will be ready to fight Odin, Father of Victory and chief divinity of the Nordic Pantheon, hand to hand by Phase 4. Kneel before ‘God of the Underworld’..
    Comments:
    Screenshot:
    [shot]http://3.bp.blogspot.com/_Ue9u4mxLIJc/Sg4c9GuqWhI/AAAAAAAAC-E/01X_5d8HHkc/s320/Anubis_Port.jpg[/shot]
    [shot]http://artofty.com/Anubis_FinalRender.jpg[/shot]
    [shot]http://artofty.com/Anubis_Sketchbook.jpg[/shot]

    Credits: Alan, Craig, David, Kurt, Oscar, Tyler, and Muse: John Frum
    Homepage:http://artofalanlee.blogspot.com/
    Download: http://www.fileplanet.com/200659/200...the-Underworld
    Special thanks go to:
    Craig, David, Kurt, Oscar, Tyler, Matt, and Muse: John Frum

    UPDATED
    Build Notes:

    ---------------
    Install instructions:
    Extract into your UT3/Published/ directory
    Run the game and you can select this character in the Krall Faction.


    Fixes in v.1.1:

    Correctly plays Krall anim in game.
    Scaled to 2.5 times in game.
    Arm's work correctly in First Person.

    known issues:
    Arms may not look correctly in 3rd person view due to IK's.
    He appears small in the character selection screen, but plays correctly in game.
    Physic assets may have issues

    #2
    OMG This is sooooo cool, thanks for making it!
    Next time, Horus please

    Comment


      #3
      Next time a readme would be very nice.
      I develop Characters myself but I really dont know how to install this properly ^^
      I guess you move the folders CustomChars/CustomScripts to your Published/CookedpC folder.
      However, when I do that, I see Anubis in the Ironhead Faction, but the rig is totally messed up:



      also your Character setup is very strange. You only have a torso, you didnt split the model into the parts that UT3 normally needs and you didnt stick to the way, Ut3 needs its Character textures set up and the Physicsasset is a total mess.
      I mean, maybe you know some secret coding that I dont know about, but I dont think, the way the character is setup, will work for UT3 (since you didnt post any Ingame screenshots, I guess you already know that).

      Its really a shame, cause inside the editor, your Model looks very badass.

      Comment


        #4
        Working model and concept art are looking great.

        Comment


          #5
          prety cool

          Comment


            #6
            Originally posted by Fuzz2k7 View Post
            Working model and concept art are looking great.
            Where did you unzip the files?

            Comment


              #7
              I had the same problem as Fraeger...

              Comment


                #8
                Originally posted by Fraeger View Post
                http://www.bilder-hochladen.net/files/big/5jvr-m.jpg
                That looks familiar. I had one of those Horrible Transporter Accidents™ while I was making Holocator for 2k4.

                Definitely get this thing working, I'd love to see it in game.

                Comment


                  #9
                  Maybe it has something to do with the fact that this was made with patch 3 as it's stated?

                  "Compatibility: Made with Patch 3"

                  Comment


                    #10
                    What exactly is Patch 3?
                    As I said, as far as I know, this Character, as it is setup right now, wont work.
                    Even in the editor, when I apply the basic human animations, the rig is not working on some parts and they havent changed with the patches.
                    Well just have to wait till wooosh tells us how to set it up
                    He seems to know UE3 though, judging from what he did with the Materials.

                    Comment


                      #11
                      We're at patch5 currently.

                      Comment


                        #12
                        this shouldn't even be in the beta section, it throws to many errors, as Freager says the physics asset needs a lot of work, also the scale-ing is all to pot (in game). i suggest you test your character in game before you do a release.
                        I can see that you have put in a lot of work into the model, you just need to rig it correctly and get the code right

                        Comment


                          #13
                          Shouldn't be in the beta section? Where's the alpha sections? Oh, right, there isn't one.

                          Comment


                            #14
                            Then just release it when its Beta ^^ No sense in releasing a Model that isnt working. But i think this was because of the MSUC Deadline.

                            Comment


                              #15
                              looks sick too bad it doesn't work

                              Comment

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