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AlexG repliedThanks for the positive feedback guys, I really appreciate it.
I've made a list of notes and will do my best to fix them.
Stay tuned
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dosse repliednice map but the trees models look like ut2004... i think you should improve them
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M^vL repliedForgot one thing. Would be nice to get the leaves moving at some point.
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M^vL repliedPretty cool map. I'm a fan of arena maps so I'm sure I will have a fun splatterfest in here with my friends when you are done. All you need to do is put the Deemer in the middle and you would have "Morbiforest".
There are several things you should take a look at:
1) The collison/blocking volumes on the trees is widely varied. I fell inside one at the mouth of the canyon. Some have really wide collision boundries and some follow the contour of the tree (I prefer the latter). I think at least 3 of them you can walk inside the tree so collision issues there.
2) Some of the weapon bases are floating or one side touching.
3) It would be nice if you could improve the detail level of the rock walls in many areas. There are some parts with high res adjacent to very low res textures.
4) In the row of health viles on the log, one of them is way out of line which looks weird when approaching them.
5) Pretty heavy performance hit near both waterfalls - down in the 20's. (Q9450/9800GTX at max settings at 1900x1200)
That's all I've looked at so far. Haven't tried with bots yet. Keep up the good work!
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AlexG started a topic DM-OriensForest_betaDM-OriensForest_beta
Name: DM-OriensForest_beta
Version: beta 1
Compatibility: PC
Description: Beta version of DM-OriensForest
Comments: Small circular DM map, supports up to 6 players, 2-4 is ideal.
Custom static meshes.
Screenshot: see below
Credits:
Homepage:
http://www.alexgaluzin.com
http://www.worldofleveldesign.com
Download:
http://files.filefront.com/DM+Oriens.../fileinfo.html
Any feedback would be greatly appreciated.
Original Concept:
Unreal 3 Screenshots:
Tags: None
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