Name:WAR-Gizeh
Version: RC1
Compatibility: patch 2.1 & Titan Pack
Description: This map is designed for Unreal Tournament III. This takes place in Egypt, in the Gizeh Desert, between temples and pyramids. Shinny on the outside, dark on the inside ! This map is my first map for Unreal Tournament III and is so my first warfare map. That's why the map is symetrical, simple and small. This was previously done for the Unreal Safari Total Conversion. So is almost all the content custom.
Comments: All design or gameplay advices are welcome for the upcoming beta or final versions ! I did a lot of gameplay changes to make the map more interessant to play.
CHANGELOG
RC1
- adding Necris/Axon choice
- adding an Avril inside the bases
- changing tower and adding a sniper spot on it
- fixing vehicles rotations in the bases
BETA 2.0
- adding two intermediates nodes
- no more possibilities to shoot on core from the center of the map
- bigger base entrance for vehicles
- allowing teleportation
- changing base vehicles (replacing a scorpion by a manta)
- changing village vehicles (replacing a hellbender by a scorpion)
- adding turrets in the village
- adding weapons lockers in the central temple
- fixing a lot of bugs
- adding meshes
- changing lighting
- adding background
- adding ambient sounds
- adding different walking sounds
- optimizing paths nodes for bots navigation
- optimizing file size
- adding new temple floor texture
- including external packages in the map file
Screenshot:






Homepage: http://trash.team.free.fr/
Download: RC1 : http://files.filefront.com/WAR+Gizeh.../fileinfo.html
BETA 2.0http://files.filefront.com/13691547
Version: RC1
Compatibility: patch 2.1 & Titan Pack
Description: This map is designed for Unreal Tournament III. This takes place in Egypt, in the Gizeh Desert, between temples and pyramids. Shinny on the outside, dark on the inside ! This map is my first map for Unreal Tournament III and is so my first warfare map. That's why the map is symetrical, simple and small. This was previously done for the Unreal Safari Total Conversion. So is almost all the content custom.
Comments: All design or gameplay advices are welcome for the upcoming beta or final versions ! I did a lot of gameplay changes to make the map more interessant to play.
CHANGELOG
RC1
- adding Necris/Axon choice
- adding an Avril inside the bases
- changing tower and adding a sniper spot on it
- fixing vehicles rotations in the bases
BETA 2.0
- adding two intermediates nodes
- no more possibilities to shoot on core from the center of the map
- bigger base entrance for vehicles
- allowing teleportation
- changing base vehicles (replacing a scorpion by a manta)
- changing village vehicles (replacing a hellbender by a scorpion)
- adding turrets in the village
- adding weapons lockers in the central temple
- fixing a lot of bugs
- adding meshes
- changing lighting
- adding background
- adding ambient sounds
- adding different walking sounds
- optimizing paths nodes for bots navigation
- optimizing file size
- adding new temple floor texture
- including external packages in the map file
Screenshot:






Homepage: http://trash.team.free.fr/
Download: RC1 : http://files.filefront.com/WAR+Gizeh.../fileinfo.html
BETA 2.0http://files.filefront.com/13691547
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