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WAR-Gizeh [PC] [RC1] : NECRIS version available !

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  • replied
    I updated the filefront file. I really don't why it didn't worked (You can also download the map on moddb : http://www.moddb.com/members/belzara.../war-gizeh-rc1

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  • replied
    Could you do a freash upload as when I unpack the RC1 I get

    ! C:\Documents and Settings\Zeus\My Documents\Custom maps\WAR-Gizeh\WAR-GizehRC1.rar: CRC failed in Published\CookedPC\CustomMaps\WAR-GizehRC1.ut3. The file is corrupt
    might need a freash recook - dunno

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  • replied
    Cool

    I'm away all weekend so i'll have a look at it on Tuesday

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  • replied
    The RC1 version of WAR-Gizeh is released. Thank you for you advices and comments.

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  • replied
    I think you're right. I'll think about it this week.

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  • replied
    Originally posted by belzaran View Post
    I think that the next version will be a final version, because I have a lack of energy to finish this ! The comments for the beta 2 are good, so I have just a few things to change :

    - adding avril in the base
    - changing the tower mesh and adding a sniper spot on the top
    - changing the turrels into less powerful turrels
    - fixing vehicles rotations in the bases
    - adding axon/necris gameplay choice

    There are some lightning bugs to fix too. The final version will be soon released. Thank you for all your advices et comments.
    I don't think the turrets are overpowered as long as you add a second avril inside the base, the other choices of turrets would not work as well IMO. The normal turret would be too powerful and the Rocket/Stinger turrets would be too weak.

    Can i suggest that you release a release candidate version (RC1) before you release the Final version, just so that people can give it a quick test to see if there are any more issues. It's better to find the problems when it's at RC stage than final stage.
    If there are no issues then you can just re-release the RC version as the final version

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  • replied
    Wow! Some nice shots you have there!

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  • replied
    I think that the next version will be a final version, because I have a lack of energy to finish this ! The comments for the beta 2 are good, so I have just a few things to change :

    - adding avril in the base
    - changing the tower mesh and adding a sniper spot on the top
    - changing the turrels into less powerful turrels
    - fixing vehicles rotations in the bases
    - adding axon/necris gameplay choice

    There are some lightning bugs to fix too. The final version will be soon released. Thank you for all your advices et comments.

    Leave a comment:


  • replied
    this map look great like the theme
    download now

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  • replied
    Looking forward to the final of this. How refreshing to see a map with a "new" theme Thank you.

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  • replied
    Very nice looking map, always refreshing to see a map that isn't brown

    2 things i spotted though:

    - I think you should move the Avril at the base into the core area (or just add another Avril) because it will help to counter people spawnkilling in the Shock-Turrets at the Village Node. Maybe stick the Avril on a ledge in this corner:
    [shot]http://i39.tinypic.com/2586q2v.jpg[/shot]

    - The pic below shows the Manta and Scorp spawns at the base, at the moment they spawn facing a wall. I would suggest moving their spawns so that they face the battlefield, or at the very least swap the Manta and Scorpion over.
    [shot]http://i40.tinypic.com/2vmsda1.jpg[/shot]

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  • replied
    I don't know how to cook it for PS3 and I can't test it. But why not ?

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  • replied
    Can this be cooked for the PS3?

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  • replied
    It looks even more magnificent than the first beta.

    You wouldn't mind sending me your custom package of meshes and textures would you? I was really wanting to remake UT99's CTF-Warrior, but the stock stuff just doesn't fit in with the style I want.

    email: indepmarine[at]gmail[dot]com

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  • replied
    Dude, this map is looking gorgeous

    Don't know why you started another thread but anyway, I just wanted to let you know that I love your colors palet. I do like the contrast between the dark spots & very bright spots, it's all plausible but some won't like it & would prefer more less contrasted colors but it's all personal preferences.

    Visually speaking, this map is unique, cg on that & keep it up

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