Announcement
Collapse
No announcement yet.
WAR-Gizeh [PC] [RC1] : NECRIS version available !
Collapse
X
-
belzaran repliedI updated the filefront file. I really don't why it didn't worked (You can also download the map on moddb : http://www.moddb.com/members/belzara.../war-gizeh-rc1
-
Zeus... repliedCould you do a freash upload as when I unpack the RC1 I get
! C:\Documents and Settings\Zeus\My Documents\Custom maps\WAR-Gizeh\WAR-GizehRC1.rar: CRC failed in Published\CookedPC\CustomMaps\WAR-GizehRC1.ut3. The file is corrupt
Leave a comment:
-
belzaran repliedThe RC1 version of WAR-Gizeh is released. Thank you for you advices and comments.
Leave a comment:
-
Arfa repliedOriginally posted by belzaran View PostI think that the next version will be a final version, because I have a lack of energy to finish this ! The comments for the beta 2 are good, so I have just a few things to change :
- adding avril in the base
- changing the tower mesh and adding a sniper spot on the top
- changing the turrels into less powerful turrels
- fixing vehicles rotations in the bases
- adding axon/necris gameplay choice
There are some lightning bugs to fix too. The final version will be soon released. Thank you for all your advices et comments.
Can i suggest that you release a release candidate version (RC1) before you release the Final version, just so that people can give it a quick test to see if there are any more issues. It's better to find the problems when it's at RC stage than final stage.
If there are no issues then you can just re-release the RC version as the final version
Leave a comment:
-
belzaran repliedI think that the next version will be a final version, because I have a lack of energy to finish this ! The comments for the beta 2 are good, so I have just a few things to change :
- adding avril in the base
- changing the tower mesh and adding a sniper spot on the top
- changing the turrels into less powerful turrels
- fixing vehicles rotations in the bases
- adding axon/necris gameplay choice
There are some lightning bugs to fix too. The final version will be soon released. Thank you for all your advices et comments.
Leave a comment:
-
ChainsawFilms repliedLooking forward to the final of this. How refreshing to see a map with a "new" themeThank you.
Leave a comment:
-
Arfa repliedVery nice looking map, always refreshing to see a map that isn't brown
2 things i spotted though:
- I think you should move the Avril at the base into the core area (or just add another Avril) because it will help to counter people spawnkilling in the Shock-Turrets at the Village Node. Maybe stick the Avril on a ledge in this corner:
[shot]http://i39.tinypic.com/2586q2v.jpg[/shot]
- The pic below shows the Manta and Scorp spawns at the base, at the moment they spawn facing a wall. I would suggest moving their spawns so that they face the battlefield, or at the very least swap the Manta and Scorpion over.
[shot]http://i40.tinypic.com/2vmsda1.jpg[/shot]
Leave a comment:
-
belzaran repliedI don't know how to cook it for PS3 and I can't test it. But why not ?
Leave a comment:
-
L1A repliedIt looks even more magnificent than the first beta.
You wouldn't mind sending me your custom package of meshes and textures would you? I was really wanting to remake UT99's CTF-Warrior, but the stock stuff just doesn't fit in with the style I want.
email: indepmarine[at]gmail[dot]com
Leave a comment:
-
stevelois repliedDude, this map is looking gorgeous
Don't know why you started another thread but anyway, I just wanted to let you know that I love your colors palet. I do like the contrast between the dark spots & very bright spots, it's all plausible but some won't like it & would prefer more less contrasted colors but it's all personal preferences.
Visually speaking, this map is unique, cg on that & keep it up
Leave a comment:
Leave a comment: