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Respawner Mutator [Capture the FLaG] b2 - all gametypes

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  • Respawner Mutator [Capture the FLaG] b2 - all gametypes

    This mutator enables respawners in all team gametypes, that is, after you reach the goal score (and would normally win), you need to kill your opposition (as they have no respawners left, they can't respawn).
    This is my first mutator in UT3 (and the first with my own coded GameRules), but it works well. I haven't tested it online yet, so if there are any bugs, let me know. Here's the official form:

    Name: Respawner Mutators
    Version: Beta 2.0
    Compatibility: UT3, probably any patch
    Description: Respawner Mutator is a mutator for UT3 that makes gametypes closer to the story of the UT3 campaign. In UT3 single player it was explained that flags are actually Field Lattice Generators that power enemy respawners. When you capture all FLaGs, respawners should shut down and you should be able to finish off the opposition. But the game by default ends when all flags are captured.
    This mutator makes the game last longer than it normally takes to win. After you score enough to win normally, enemy respawners turn off (resulting in an announcement) and all enemies can no longer respawn. Win the game by killing them all.
    While in the "elimination round", the team with no respawners still have a chance of winning by continuing to capture enemy flags and turning the enemy respawners off as well.
    On non-CTF matches you also need to finish off the opposition after you reach the needed score. In Team Deathmatch it's similar to CTF, you just need to kill every enemy once more, but in Warfare you get an extra "overtime" round in which you need to eliminate all the players before the timer runs out.
    Comments: Not tested online, but might work. When enabled in non-team games, like Deathmatch, the mutator is not active and just does nothing.
    Credits: Thanks to Xyx, Angel_Mapper and CaptainSnarf for scripting tips; RoninMastaFX for the readme.
    Download: http://greatemerald.xmpcommunity.com...-the-flag.html or http://www.mediafire.com/?fchjos0szpyjgtx

    The full official readme follows:

    ================================================== ==========
    |**|Readme of Respawner Mutator for Unreal Tournament 3 |**|
    ================================================== ==========

    *NOTE: For best results while viewing this readme, "Word Wrap" MUST be enabled!*

    -------------------
    GENERAL INFORMATION
    -------------------

    Authors: GreatEmerald
    Website: http://greatemerald.xmpcommunity.com/
    Finish Date: None yet!
    Release Date: 2009 04 29
    Last Update: 2010 07 16
    Archive Filename: RespawnerMut
    Archive Size: 8 KB
    Mutator Filename: CTFLaG.u
    Mutator Size: 31 KB
    Version: beta 2.0


    -------------------
    MUTATOR INFORMATION
    -------------------

    Dependecies: None!
    Botmatch: Yes
    Teamplay: Yes
    Single Player: No
    Multiplayer: (Not Tested)
    New Textures: No
    New Sounds: No (but used unused announcements)
    New Music: No
    New Weapons: No
    New Vehicles: No
    New UnrealScript: Yes
    New UnrealKismet: No
    New UnrealCascade: No
    New UnrealMatinee: No
    Custom Vertex Animated Meshes: No
    Custom Static Meshes: No
    External DLLs: None


    ------------
    CONSTRUCTION
    ------------

    Build Time: 6 days
    Editors Used: Unreal Development Environment, Unreal Frontend, PSPad
    Known Issues: Not tested online; Doesn't work with Greed and Betrayal due to Epic's programming


    ------------
    REQUIREMENTS
    ------------

    Unreal Tournament 3 (any version).


    ------------
    INSTALLATION
    ------------

    ZIP:

    Unzip RespawnerMut.zip into your Documents\My Games\Unreal Tournament 3\ folder (confirm overwriting, it's safe).


    In the game, enable the mutator named "Respawner Mutators" in any of the team gametypes.


    -----------
    DESCRIPTION
    -----------

    Respawner Mutator is a mutator for UT3 that makes gametypes closer to the story of the UT3 campaign. In UT3 single player it was explained that flags are actually Field Lattice Generators that power enemy respawners. When you capture all FLaGs, respawners should shut down and you should be able to finish off the opposition. But the game by default ends when all flags are captured.
    This mutator makes the game last longer than it normally takes to win. After you score enough to win normally, enemy respawners turn off (resulting in an announcement) and all enemies can no longer respawn. Win the game by killing them all.
    While in the "elimination round", the team with no respawners still have a chance of winning by continuing to capture enemy flags and turning the enemy respawners off as well.
    On non-CTF matches you also need to finish off the opposition after you reach the needed score. In Team Deathmatch it's similar to CTF, you just need to kill every enemy once more, but in Warfare you get an extra "overtime" round in which you need to eliminate all the players before the timer runs out.


    -----
    NOTES
    -----

    Not tested online, but might work. When enabled in non-team games, like Deathmatch, the mutator is not active and just does nothing.


    --------------
    OTHER PROJECTS
    --------------

    Many more for UT2004 and U2XMP! Check out my website for more info.


    -------
    TESTERS
    -------

    Only me yet.


    -------
    CREDITS
    -------

    Thanks to CaptainSnarf for poining out that Level was changed to WorldInfo in UE3!
    Thanks to Xyx and Angel_Mapper for poining out my bugs and ways to solve them!
    Thanks to RoninMastaFX for the template of this ReadMe!
    Thanks to Epic Games and their forum for support!


    ---------
    CHANGELOG
    ---------

    + b1.0 Initial release.
    @ b2.0 Renamed the mutator from Capture the FLaG to Respawner Mutator.
    + b2.0 Added support for all team gametypes.
    * b2.0 Games can now go into overtime (the respawner of the team that has the least points deactivates).


    ----------------
    CHANGELOG LEGEND
    ----------------

    * Fixed
    + New
    - Deleted
    ! Changed
    @ Renamed
    # Restored
    & Statement


    -----------
    PERMISSIONS
    -----------

    YOU MAY use this mutator as a base without my explicit permission.

    YOU MAY load this mutator into the UnrealEd without my explicit permission.

    YOU MAY NOT put this mutator on a commercial CD/DVD/Blu-Ray/HVD without my explicit permission.

    YOU MAY NOT convert this mutator to another game other than Unreal/Unreal Tournament/Gears of War without my explicit permission.

    YOU MAY distribute this mutator on FTP/HTTP websites, Bulletin Boards, Magazine Covers, and FIDO without my explicit permission.

    YOU MAY take pictures of this mutator and distribute them freely without my explicit permission.

    YOU MAY NOT bundle this mutator for your mod without my explicit permission.

    YOU MAY NOT convert this mutator for a different mod (eg. Deathmatch to Capture The Flag) without my explicit permission, I'll do that myself!

    YOU MAY NOT make a clan version of this mutator without my explicit permission.

    YOU MAY NOT exploit this mutator without my explicit permission.

    YOU MAY use the mutator for teaching purposes without my explicit permission.

    YOU MAY decompile the sources of the mutator without my explicit permission.

    YOU MAY place this mutator on CD's/DVD's/Blu-Ray's/HVD's and Floppy Disks without my explicit permission.

    ---------
    COPYRIGHT
    ---------

    Respawner Mutator is Copyright © 2009, 2010 by GreatEmerald.


    ------------
    LEGAL NOTICE
    ------------

    Unreal Tournament 3 © 2007, 2008, 2009 Epic Games, Inc. All Rights Reserved. Unreal Tournament 3, UT3, UnrealEd and the Unreal Tournament 3 logo are registered trademarks of Epic Games, Inc. All other trademarks and trade names are properties of their respective owners.

  • #2
    great idea! I've been waiting for something like that. Downloading right now, I will check it later that evening.

    Comment


    • #3
      This is a good idea, I shall give it a try later.
      A couple questions though.
      1) Does it only work on CTF, or VCTF too?
      2) In the elimination round, does everyone still have translocators? (I assume yes, but worth asking)

      Comment


      • #4
        1) It works on all gametypes that extend CTF: CTF itself, VCTF and any custom CTF gametypes.
        2) Yeap, they have them.

        Comment


        • #5
          This is a very fun mutator....it should work on the PS3 as well, if you wanted it cooked.
          "red re-spawner is critical". Any plans for a greed addition?

          Comment


          • #6
            Yes, I'm planning to create a Greed and a Team Deathmatch version, and still considering Bombing Run and Warfare.

            What do you all think about this mod for Warfare? Generally I don't want to include it there because there would be no chance of winning the fight if your core explodes anyway. But I could unlock the enemy core after one explodes. But then the losing team could just use some mantas and destroy the enemy core fast enough to make the enemy lose their respawner... So I'm rather confused, what would be fair to do in this case?

            Comment


            • #7
              Our clan tried this mutator out for an event night. We think it is a very good concept. However, without a scoreboard to show which players have been eliminated, we spent time asking "Is everyone dead yet?", since the game did not end automatically when the other team had been eliminated.

              Comment


              • #8
                Hmm, interesting. Offline, it does end the game when everyone is out. Possibly the replication is a bit off. I'll look at this in the next release.

                Comment


                • #9
                  Originally posted by GreatEmerald View Post
                  Hmm, interesting. Offline, it does end the game when everyone is out. Possibly the replication is a bit off. I'll look at this in the next release.
                  Hope that I'm not leading you astray and it is just a conflict with something else on my server. Good luck - nice mutator.

                  Comment


                  • #10
                    Added the mutator to my website and created a mirror there:
                    http://greatemerald.xmpcommunity.com...-the-flag.html

                    Comment


                    • #11
                      heres a mirror on my site for Beta 1.0
                      http://wickedhq.com/index.php?option...ileinfo&id=179

                      Comment


                      • #12
                        I think adding a respawn timer for dead players and keeping the flag cap limit low should make for an interesting addition.

                        Comment


                        • #13
                          Beta 2.0 of the mutator is released! Here are the changes from the first beta:
                          @ b2.0 Renamed the mutator from Capture the FLaG to Respawner Mutator.
                          + b2.0 Added support for all team gametypes.
                          * b2.0 Games can now go into overtime (the respawner of the team that has the least points deactivates).

                          A note about this mutator in Warfare - although I didn't intend it to, but my code works in a very interesting fashion in Warfare. After you win, you get an extra round where your objective is to kill all your enemies before your own core is destroyed. The round goes into overtime as soon as anyone is killed, so it becomes a race against time! This gives the losing team an opportunity to win, if they can hold for the duration of overtime and at the same time not have their own core destroyed first. After one of the teams win, their core is shown.

                          New download links are on the first page (my website link hasn't changed).

                          Comment


                          • #14
                            That's pretty cool! Again a great job you did here, Emerald!

                            Comment


                            • #15
                              Oh, one more thing worth mentioning, it doesn't work with Greed, because Greed is poorly coded - it breaks all mod support.

                              Comment

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