Name: VCTF-ImpactWreckage
Version: 1.3 Beta
Compatibility: PC
Description: An escort mission gone bad. Axon supply has been attacked and shot down by the Necris. Both factions are at arms to recover a highly important shipment, containing a anti Gravitational Time Rift Reactor prototype, from the downed cargo ship. This recovery will give a definite advantage to the recovering faction in the war for battle ground supremacy.
Comments:
This is my first map.
The map is very loosley based from the Nyleve Falls Level of the Original Unreal. For me, this marked the first look in to how the Unreal Universe would be formed and was quite fun and memorable
New Screenshot:



Screen 1
Screen 2
Screen 3
Screen 4
Credits: Epic
Homepage:
Download: http://files.filefront.com/13703276
Known Issues:
Optimizations (Any tips are welcome)
Custom Content:
A few textures.
I've taken down IWSE (Custom Music) until there's a final version for the map, saves extra cooking and uploading.
Hope you like it
Fixed in this Version 1.3
It became somewhat evident that I released the first beta a week or 2 early so there are many changes in this version
Game Play changes/fixes
-Fix all rogue collisions and built blockers to smooth overall gameplay
-Replaced Palidan with Goliath
-Built geometry to accomodate collisons on base retainer wall corners
-added more vehicle cover along paths, trees etc..
Scenic changes/fixes
-Took down prop doors I'd left under the ship, doe , and replaced with better door/teleport
-Added Height fog
-Added Cull volume
-Much improved collision on grounded ship to walk/drive over
-Added dark haze too the somewhat fake looking background and sky ceiling
-Added geometry for the presumed landing sight for ship outside world for visuals
-Reworked lighting, hopefully abit more organic
Version: 1.3 Beta
Compatibility: PC
Description: An escort mission gone bad. Axon supply has been attacked and shot down by the Necris. Both factions are at arms to recover a highly important shipment, containing a anti Gravitational Time Rift Reactor prototype, from the downed cargo ship. This recovery will give a definite advantage to the recovering faction in the war for battle ground supremacy.
Comments:
This is my first map.
The map is very loosley based from the Nyleve Falls Level of the Original Unreal. For me, this marked the first look in to how the Unreal Universe would be formed and was quite fun and memorable

New Screenshot:



Screen 1
Screen 2
Screen 3
Screen 4
Credits: Epic
Homepage:
Download: http://files.filefront.com/13703276
Known Issues:
Optimizations (Any tips are welcome)
Custom Content:
A few textures.
I've taken down IWSE (Custom Music) until there's a final version for the map, saves extra cooking and uploading.
Hope you like it
Fixed in this Version 1.3
It became somewhat evident that I released the first beta a week or 2 early so there are many changes in this version
Game Play changes/fixes
-Fix all rogue collisions and built blockers to smooth overall gameplay
-Replaced Palidan with Goliath
-Built geometry to accomodate collisons on base retainer wall corners
-added more vehicle cover along paths, trees etc..
Scenic changes/fixes
-Took down prop doors I'd left under the ship, doe , and replaced with better door/teleport
-Added Height fog
-Added Cull volume
-Much improved collision on grounded ship to walk/drive over
-Added dark haze too the somewhat fake looking background and sky ceiling
-Added geometry for the presumed landing sight for ship outside world for visuals
-Reworked lighting, hopefully abit more organic
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