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DM-Slime][ RC [PICS-DOWNLOAD]
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dosse repliedwell... the map is complete but i won't post it before the end of this month due to a lot of school tests... i'm sorry XD
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dosse repliedfinal version for pc is ready, ps3 port is almost complete... i hope that will work because i don't have a ps3 to test it!
they'll be released soon
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dosse repliedthe demon slick is trying to cook this map for ps3. after that i'll post this in the full release section
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Edgar Allan Poe repliedOMG...it's amazing man!!!
I can't belive it!
I'll play this map all the time from here 2 eternity
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dosse repliedOriginally posted by dosse View Postit was not on my plans... so it will take a bit longer to finish the map because at the moment i'm making the sewers... i'll try to finish it by the next week! thanks for playing!
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dosse repliedOriginally posted by The Demon Slick View PostI like it a lot! The one thing I would say though is to make sure you don't leave any "dead ends". Just like the Bio room has two ways in and out, you should try to make every room do that... right now, the room with the bio-column, vest and rocket launcher is a dead end, only one way in and out. Also, the hallways, the end by the health and vials, and also the room that has an "exit" sign. I'm sure you have some plans for those areas already. It just needs more "flow" so you can continually be charging forward, seeking battle and powerups, you know? I loved the slime, the bio room with the wall tank was awesome, spawn points are good and bad... the stuff protects against spawnkilling, but also hinders you a bit when you spawn, minor really, I guess a guy could spawn camp the upper ramp so I understand that. I loved all the doors and the different rooms, really cool. Bots were just on average, they did ok. Really Nice map! Can't wait to see the final!
*Edit - didn't notice my fps, so it was fine, I run on max resolution. Nice looking.
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The Demon Slick repliedI like it a lot! The one thing I would say though is to make sure you don't leave any "dead ends". Just like the Bio room has two ways in and out, you should try to make every room do that... right now, the room with the bio-column, vest and rocket launcher is a dead end, only one way in and out. Also, the hallways, the end by the health and vials, and also the room that has an "exit" sign. I'm sure you have some plans for those areas already. It just needs more "flow" so you can continually be charging forward, seeking battle and powerups, you know? I loved the slime, the bio room with the wall tank was awesome, spawn points are good and bad... the stuff protects against spawnkilling, but also hinders you a bit when you spawn, minor really, I guess a guy could spawn camp the upper ramp so I understand that. I loved all the doors and the different rooms, really cool. Bots were just on average, they did ok. Really Nice map! Can't wait to see the final!
*Edit - didn't notice my fps, so it was fine, I run on max resolution. Nice looking.
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dosse repliedOriginally posted by {BFG}Bl!tz~ View Posti only use fraps to proove to me that my rig is in pain; and here all was fine
Frames: 31241,
Time (ms):240000,
Min:57,
Max:603,
Avg:171
res:1680 x 1050
57 fps while having the nose on the bioglue and lot of rockets flying around..... 171 !....**** that s nice haha^^
watching the fps/board during the match i had the feeling to be constantly over 70
... it s pure pain to find beta testers around here and it seem that the best way to get betafeedback on a map is to put it in final status...that really make no sence and it s pure shame!!
about the lack of beta testers, i agree with you, this is pure shame!
thanks again for testing and playing, release candidate is on the way!
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Bl!tz~ repliedi only use fraps to proove to me that my rig is in pain; and here all was fine
Frames: 31241,
Time (ms):240000,
Min:57,
Max:603,
Avg:171
res:1680 x 1050
57 fps while having the nose on the bioglue and lot of rockets flying around..... 171 !....**** that s nice haha^^
watching the fps/board during the match i had the feeling to be constantly over 70
... it s pure pain to find beta testers around here and it seem that the best way to get betafeedback on a map is to put it in final status...that really make no sence and it s pure shame!!
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dosse repliedOriginally posted by {BFG}Bl!tz~ View Postyeah nice update mate not a lot of things to say, all plays good on a a nice map
if i understood all and after a visit to each close door we can expect one last room? exact? haha^^
the gameplay is very fun and lot of z axis mooves, coool
visually all the rooms are nice and one excellent point is that even if the map is huge it s easy & fast to learn it and i neva had the feeling to be lost ; always someything around to tell ya where u areall that in a powerfull and scaring athmosphere
the big bioroom and the one with the bioaquarium are awesome even if i m blind now
very fun to play in instagib too
i must add that after an addaptation time to the "engine bug" : jump/jump on the movable boxes was quite fun... lol
thx for ur work and waiting another beta...or a final....keeper map for sure
ps: how many fps do you get? what's your resolution?
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