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WAR-TiberianSun_UTVehicles[final beta released 8-21-09]

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    #76
    Great work mate can't wait for the vehicles again nice.

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      #77
      Played it few time and once it crashed my game half way in to it.

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        #78
        do you have the titan pack and all the latest patches installed?

        if it crashes again could you copy and paste the crash error report here for me?

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          #79
          Yes I have the titan pack and the latest patch 2.1

          Yes if it happens again I will post a crash report.

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            #80
            Could you do a turret replacement mutator for the Missile one yours? It will be very usefull in AirMars

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              #81
              I have never done a mutator before but i could look in to it.

              If you know any one who could quickly do it or if you would just like to use the code for it i could post it up in here and you could just change a name or two to modify it for your own use.

              Raptor rocket weapon.
              Code:
              /**
               * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
               */
              class CnCVWeap_RaptorGun extends UTVWeap_RaptorGun
              	HideDropDown;
              
              
              defaultproperties
              {
                 LockAim=0.930000
                 ConsoleLockAim=0.900000
                 LockRange=20000.000000
              
                 VehicleClass=Class'UTGameContent.UTVehicle_ShieldedTurret_Rocket'
              
                 FireInterval(0)=0.200000
                 FireInterval(1)=0.700000
              
                 ItemName="Raptor Rocket Turret"
              
                 ObjectArchetype=UTVehicleWeapon'UTGame.Default__UTVehicleWeapon'
              }
              The turret.
              Code:
              /**
               *
               * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
               */
              
              class CnCVehicle_ShieldedTurret_Rocket extends UTVehicle_ShieldedTurret_Rocket;
              
              defaultproperties
              {
                 Seats(0)=(GunClass=Class'CnCScripts.CnCVWeap_RaptorGun',GunSocket=("GunLeft","GunRight"),GunPivotPoints=("Seat"),WeaponEffects=((SocketName="GunLeft",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=4.000000,Y=4.500000,Z=4.500000)),(SocketName="GunRight",Offset=(X=-35.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=4.000000,Y=4.500000,Z=4.500000))),TurretControls=("PitchControl","LeftYawControl","RightYawControl"),CameraTag="CameraViewSocket",CameraBaseOffset=(X=0.000000,Y=0.000000,Z=50.000000),CameraOffset=-120.000000,CameraEyeHeight=5.000000,bSeatVisible=True,SeatBone="Seat",SeatOffset=(X=36.000000,Y=0.000000,Z=23.000000),SeatRotation=(Pitch=1820,Yaw=0,Roll=0),DriverDamageMult=0.400000,SeatMotionAudio=TurretTwistSound,SeatIconPOS=(X=0.470000,Y=0.650000))
              }
              And the factory for the turret.
              Code:
              /**
               *
               * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
               */
              
              
              class CnCVehicleFactory_ShieldedTurret_Rocket extends UTVehicleFactory_ShieldedTurret_Rocket;
              
              defaultproperties
              {
                 VehicleClassPath="CnCScripts.CnCVehicle_ShieldedTurret_Rocket"
              }

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                #82
                sgtmay how is your project coming along, figured I would check in.

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                  #83
                  slow ... RL job is keeping me busy.

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