Name:CnCTiberianSun_UTVehicles
Version: .9 Beta
Compatibility:UT3 V2.1 Titan Pack(PC)
Description:
A map based on the CnC Tiberian Sun universe.
Power cores are part of the Construction Yard and can be damaged by hitting any where on the structure(there are "weak" spots), power nodes give you vehicles at the various buildings.
Each base has 2 places that they can teleport to (War Factory, and Barracks/hand of Nod)and if captured the enemy can teleport to it.
This map makes use of harvestable Tarydium resources to "heal" your power core, The more Refineries your team possesses the faster your power core heals.
The Helipads spawn the Air Vehicles
The War Factorys spawn the ground vehicles
Power nodes have to be built to enable each base feature.
Team Vehicle break down:
Nod Vehicles: (necris)
2X Scavengers,2X Vipers,2X NightShades,2X DarkWalkers,2X Nemesis,4X Furys,1X Leviathan
GDI Vehicles: (Axon)
2X Mantas,2X Scorpions,1X Spma,1X Palidin,1X Leviathan,2X Goliaths,2X Hellbenders,2X StealthBenders,2X Raptors,2X Cicadas
Defensive Turrets:
Each base gets 1 of each type of turret... 4 in all.
1 x Stinger turret
1 x Shock turret
1 x Standard turret
1 x Raptor gun turret with passive lock missiles(locks on certain type vehicles only)
These spawn at the power plant when the power plant node is built and can be moved in a complete circle around the bases.
Each outpost has a teleporter and 1 Raptor Gun Turret when captured.
Players do not switch sides between rounds
Red Team is Nod
Blue team is GDI
Nod has the necris vehicles
GDI has the axon vehicles
Comments:
The first step in developing a full blown CnC vehicle mod for UT3.
Includes 2 slight modifications including the new Raptor gun track turret and a full 2 minute invisibility powerup pickup.
All Buildings have full collision and will effect the power node associated with it when hit by enemy fire.
Map is fully pathed and bots will do their jobs effectively(map will play its self if left alone)
Bots will invade your base cloaked and take your power nodes if you aren't watching
All vehicles become unlocked once entered so beware of cloaked enemies in your base stealing your vehicles
Screenshot: see next post below
Credits:
Tsumetai (Tiberian Sun Building Resources from UT2004)
sgtmay (map design,modification coding, and static mesh porting from UT2004 and rework for proper collision in UT3)
Rumple (code contributions towards health settings for power cores)
CaptainSnarf(code contributions towards editable power node health settings)
Homepage: http://theboobedome.com/forums_vb/forums.php
Download: http://www.filefactory.com/file/ah24...iberianSun_zip
Am looking for a server to host this map for testing.... please PM me if interested.
Version: .9 Beta
Compatibility:UT3 V2.1 Titan Pack(PC)
Description:
A map based on the CnC Tiberian Sun universe.
Power cores are part of the Construction Yard and can be damaged by hitting any where on the structure(there are "weak" spots), power nodes give you vehicles at the various buildings.
Each base has 2 places that they can teleport to (War Factory, and Barracks/hand of Nod)and if captured the enemy can teleport to it.
This map makes use of harvestable Tarydium resources to "heal" your power core, The more Refineries your team possesses the faster your power core heals.
The Helipads spawn the Air Vehicles
The War Factorys spawn the ground vehicles
Power nodes have to be built to enable each base feature.
Team Vehicle break down:
Nod Vehicles: (necris)
2X Scavengers,2X Vipers,2X NightShades,2X DarkWalkers,2X Nemesis,4X Furys,1X Leviathan
GDI Vehicles: (Axon)
2X Mantas,2X Scorpions,1X Spma,1X Palidin,1X Leviathan,2X Goliaths,2X Hellbenders,2X StealthBenders,2X Raptors,2X Cicadas
Defensive Turrets:
Each base gets 1 of each type of turret... 4 in all.
1 x Stinger turret
1 x Shock turret
1 x Standard turret
1 x Raptor gun turret with passive lock missiles(locks on certain type vehicles only)
These spawn at the power plant when the power plant node is built and can be moved in a complete circle around the bases.
Each outpost has a teleporter and 1 Raptor Gun Turret when captured.
Players do not switch sides between rounds
Red Team is Nod
Blue team is GDI
Nod has the necris vehicles
GDI has the axon vehicles
Comments:
The first step in developing a full blown CnC vehicle mod for UT3.
Includes 2 slight modifications including the new Raptor gun track turret and a full 2 minute invisibility powerup pickup.
All Buildings have full collision and will effect the power node associated with it when hit by enemy fire.
Map is fully pathed and bots will do their jobs effectively(map will play its self if left alone)
Bots will invade your base cloaked and take your power nodes if you aren't watching
All vehicles become unlocked once entered so beware of cloaked enemies in your base stealing your vehicles
Screenshot: see next post below
Credits:
Tsumetai (Tiberian Sun Building Resources from UT2004)
sgtmay (map design,modification coding, and static mesh porting from UT2004 and rework for proper collision in UT3)
Rumple (code contributions towards health settings for power cores)
CaptainSnarf(code contributions towards editable power node health settings)
Homepage: http://theboobedome.com/forums_vb/forums.php
Download: http://www.filefactory.com/file/ah24...iberianSun_zip
Am looking for a server to host this map for testing.... please PM me if interested.
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