Name:Dianos-CTF
Version:This is a final design, looking for bugs and testing game play
Compatibility:UT3 & the most recent patch (3/29/09)
Description: is an ancient alien civilization's attempt at harnessing the power of the stars! It's main function was to house the ability to create mini-stars which could be used like nuclear technology to power their advance civilization.
Now,changed by evil forces of the Necris, it has been tampered with, altered to create a nightmarish haven. With ancient markings, it is hexing all those who happen upon its stone construction.
Comments: During the creative phase of development, I chose to create many concept sketches unlike my prior creations. Doing so really helped me to make an even better map and cut my creation times in half! I created concept art for everything from the alien tentacles to the starter walled fortresses.
As for model creation, I created every model in this map minus the few retail necessary pieces like the CTF flag bases, weapon lockers, etc. My models had been optimized from the start and I decided to use less polygon detail. This helped to strike a balance between texture and model detail.
Finally, the textures had been created completely by me in Adobe Photoshop CS3. UVW maps of the models were created, and exported to Photoshop, then painted the UVW Unwraps, Crazy Bumped to create Normals and Specular Maps, and eventually applied in Unreal Editor. I also used Unreal Editor to create bloom effects on the pillars that contained Greek font. The effect was eventually added to the bridge networks and other ground models.
Screenshot:
Credits: Epic Games
Homepage:www.gottamakegames.com
Download:http://www.gottamakegames.com/CTF-Dianos.zip
or try
http://files.filefront.com/13596490
Version:This is a final design, looking for bugs and testing game play
Compatibility:UT3 & the most recent patch (3/29/09)
Description: is an ancient alien civilization's attempt at harnessing the power of the stars! It's main function was to house the ability to create mini-stars which could be used like nuclear technology to power their advance civilization.
Now,changed by evil forces of the Necris, it has been tampered with, altered to create a nightmarish haven. With ancient markings, it is hexing all those who happen upon its stone construction.
Comments: During the creative phase of development, I chose to create many concept sketches unlike my prior creations. Doing so really helped me to make an even better map and cut my creation times in half! I created concept art for everything from the alien tentacles to the starter walled fortresses.
As for model creation, I created every model in this map minus the few retail necessary pieces like the CTF flag bases, weapon lockers, etc. My models had been optimized from the start and I decided to use less polygon detail. This helped to strike a balance between texture and model detail.
Finally, the textures had been created completely by me in Adobe Photoshop CS3. UVW maps of the models were created, and exported to Photoshop, then painted the UVW Unwraps, Crazy Bumped to create Normals and Specular Maps, and eventually applied in Unreal Editor. I also used Unreal Editor to create bloom effects on the pillars that contained Greek font. The effect was eventually added to the bridge networks and other ground models.
Screenshot:

Credits: Epic Games
Homepage:www.gottamakegames.com
Download:http://www.gottamakegames.com/CTF-Dianos.zip
or try
http://files.filefront.com/13596490
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