Name: VCTF-NavPoint57
Version: Release Candidate 2
Compatibility: Any UT3 I believe.
Game description: In the early years of space exploration, humans were able to perform relatively short space jumps. A journey to a nearby star could take several such jumps. To help navigating through empty space special navigation boys were constructed. Later on most NavPoints - as they were called - were dissasembled, but NavPoint 57 was taken over by Liandri for its Tournament excibitions. Nowadays the NavPoint's purpose remains soley to the Tournament. Located far from any trade routes or planets this station has no military significance. Roumour says it might be converted into a training facility but taking into account the difficulty of defending such outpost in case of outbreak of a conflict, it is unlikely to happen.
Description: Small map, but with several levels, dedicated for those who like a little bit more of vertical aiming. On the other hand, I hope it is not to complex for a newbe to learn the map and survive a while before being killed. Lots of escape routes available for the flagrunner, right from the beginning.
Changes from RC1:
- Set cullDistance parameter for all smaller meshes to help your FPS
- Corrected texture on the tube at the redeemer
- Tube is now bigger and easier to fly through. You should no longer get stuck at the bottom.
- Numerous static meshes are now lightmapped to reduce map size. Not much help in cooked version of this map - no idea why. (http://forums.epicgames.com/showthread.php?t=697471)
- Added arrows throughout the map to help you navigate
- Added some ambient sounds
Changes from beta1:
- blue players now don't face the void when spawned anymore
- more spawn positions
- easier way out from the Redeemer level
- added postprocess volumes, most noticeably when you fly/jump away from the space station
- added more song cues
- additional kargo on the +1 level
- additional holes next to the flag -- initially easy escape route, but later it puts you on -1 level which is harder to get through
- some effects and static meshes disabled on Low/Medium world detail settings to boost up your FPS
- jumppads no longer floating
Screenshot:




Download: http://rapidshare.com/files/26911371...oint57-RC2.rar
Awaiting your feedback!!
Version: Release Candidate 2
Compatibility: Any UT3 I believe.
Game description: In the early years of space exploration, humans were able to perform relatively short space jumps. A journey to a nearby star could take several such jumps. To help navigating through empty space special navigation boys were constructed. Later on most NavPoints - as they were called - were dissasembled, but NavPoint 57 was taken over by Liandri for its Tournament excibitions. Nowadays the NavPoint's purpose remains soley to the Tournament. Located far from any trade routes or planets this station has no military significance. Roumour says it might be converted into a training facility but taking into account the difficulty of defending such outpost in case of outbreak of a conflict, it is unlikely to happen.
Description: Small map, but with several levels, dedicated for those who like a little bit more of vertical aiming. On the other hand, I hope it is not to complex for a newbe to learn the map and survive a while before being killed. Lots of escape routes available for the flagrunner, right from the beginning.
Changes from RC1:
- Set cullDistance parameter for all smaller meshes to help your FPS
- Corrected texture on the tube at the redeemer
- Tube is now bigger and easier to fly through. You should no longer get stuck at the bottom.
- Numerous static meshes are now lightmapped to reduce map size. Not much help in cooked version of this map - no idea why. (http://forums.epicgames.com/showthread.php?t=697471)
- Added arrows throughout the map to help you navigate
- Added some ambient sounds
Changes from beta1:
- blue players now don't face the void when spawned anymore
- more spawn positions
- easier way out from the Redeemer level
- added postprocess volumes, most noticeably when you fly/jump away from the space station
- added more song cues
- additional kargo on the +1 level
- additional holes next to the flag -- initially easy escape route, but later it puts you on -1 level which is harder to get through
- some effects and static meshes disabled on Low/Medium world detail settings to boost up your FPS
- jumppads no longer floating
Screenshot:




Download: http://rapidshare.com/files/26911371...oint57-RC2.rar
Awaiting your feedback!!
Comment