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CTF-GRD-17 Beta release

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    CTF-GRD-17 Beta release

    Name:CTF-GRD-17
    Version:Beta1
    Compatibility:PC
    Description:Welcome to facility 17, an arena specifically designed to test the Greed gametype. This level is on the small side
    promoting alot of points; that can be gained with multiple kills. Reccomended, is a high score value to be set, instead of 100.

    Comments:
    *Make sure the 2.0 update is installed (Titan Pack).

    *Also there is no Music.

    *You may see a texture glicth, with the animatin Krall Holograms (as you can see in the screenshot). It doesnt happen in the Editor but ingame i saw it. It may just be happening because i need to restart my comp. However ENJOY! Leave lots of feedback.

    [SHOT]http://static.filefront.com/images/personal/t/TheAgent006/163681/pltgqiydhz.jpg[/SHOT]
    [SHOT]http://static1.filefront.com/images/personal/t/TheAgent006/163681/phzmxikxdm.jpg[/SHOT]
    [SHOT]http://static2.filefront.com/images/personal/t/TheAgent006/163681/xoacgphdxm.jpg[/SHOT]
    [SHOT]http://static3.filefront.com/images/personal/t/TheAgent006/163681/okcnpriars.jpg[/SHOT]
    Credits:Myself and Epic

    Download: FileFront

    #2
    The redeemer that you may see under the middle fighting area is not reachable yet. Im thinking of something special for it.

    Comment


      #3
      dam thats a nice map donwloading now

      Comment


        #4
        Any one got a chance to play this map?

        Comment


          #5
          Update in a couple of weeks

          Comment


            #6
            Hello TheAgent,

            After many rounds on the map I have my feedback. It's a .pdf file with pictures! It's a lot easier to create it offline and upload 1 file.

            If you have any questions or comments on what I said, just let me know.

            Comment


              #7
              He did it again, great feedback Odedge

              Comment


                #8
                Originally posted by stevelois View Post
                He did it again, great feedback Odedge
                Oooops, I did it again, I gave some great feedback and .... "

                Umm, nevermind.

                Comment


                  #9
                  Thanks alot! I'll apply all that you said to me in time. :] i'll make major changes to the layout.

                  Comment


                    #10
                    is really useful for me, I am glad to read it here.

                    Comment


                      #11
                      Hey dude

                      Finally tried your map

                      I have mixed thoughts. I mean for CTF most parts of the level are very tights. TBH, I think it fit more DM that CTF but anyway, it's only my feeling. To help you a bit this is what stuff annoy me :

                      You have a lot of place where you have stuff on the ceiling, but still, like this "beam" with a light (light I suggest you scale it smaller & align it with the beam), it's to low and give the feeling your gonna hit it. I saw rocks, cables & such at a lot of place that are "in my face" and that make the level look to busy & give the feeling your gonna collide with something if you move forward.

                      [screenshot]http://img7.imageshack.us/img7/6428/screenshot00000e.jpg[/screenshot]

                      This corridor is almost black but the rooms on each side are very bright. Regarding the lighting aspect it should be at least a bit lit, more brighter than this. I do like low brightness room but there is low & looooooooooooooow Another thing in regard of this spot of the map is the shock placement. TBH, putting a weapon in such of a "squeezed" space don't feel good. Generally, weapons are place somewhere where you can collect them & have movement at the same time.

                      [screenshot]http://img12.imageshack.us/img12/6162/screenshot00001w.jpg[/screenshot]

                      In this room, you have a lift & a jumpad ? It feel strange, why not use one or the other ? That room as also so much active stuff that you lost the essence of what is going. I mean mixing holograms & figure is to much. Electricity on the floor...mmm... why & how come I don't get damage ? TBH, it's to much for me. But again it's just me

                      [screenshot]http://img8.imageshack.us/img8/1997/screenshot00002y.jpg[/screenshot]

                      In regard of postprocessing effects, the mid part of the map & the bases need more work in term of "fluidity". If you look at these pics. I just stop, take a pic, make one step, take another pic. Put your focus at the end of the corridor in front & in all of a sudden it's all blurry & the lighting change abruptly. As you can see the changes are to much drastic

                      [screenshot]http://img14.imageshack.us/img14/8955/screenshot00003q.jpg[/screenshot] [screenshot]http://img9.imageshack.us/img9/4669/screenshot00004p.jpg[/screenshot]

                      So, hope that help

                      Comment

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