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UT GunGame Mutator [1.1b][Beta][Updated]

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    UT GunGame Mutator [1.1b][Beta][Updated]

    Name: UT GunGame
    Version: 1.1b
    Compatibility: PC (Untested on other platforms)
    Description: UT GunGame, based on CSS:GunGame. During a match you spawn with a random weapon and every 2 kills your weapon is replaced. Standard win conditions apply.
    Comments: This is not a copy of CSS:GG but a version created to be more fitting of UT. Random weapons are given because there is no real weapon progression in UT and standard GG rules would lead to very shot games because of limited number of weapons.
    Screenshot:

    Credits: Affian
    Download:
    Latest Version: http://files.filefront.com/13477216

    Previous Versions
    1.0b: http://files.filefront.com/13457044

    Known Bugs

    #2
    Should be fun. I play GunGame in CoD4 - which of course does have progressive weapons..

    Perhaps you should maybe try increasing weapon damamge as you progress?

    Comment


      #3
      Looks really fun man

      Comment


        #4
        I love GG because it adds a little bit more depth into a regular DM, keep it up

        Comment


          #5
          Originally posted by Affian View Post
          Random weapons are given because there is no real weapon progression in UT
          I'd just hand out the weapons in the regular 1-9 sequence. Does it really matter whether the next weapon is "better"?

          A fixed progression sequence serves to indicate which players are doing well. You can tell by the weapon they're using.

          Randomization can give some players an advantage. I'd rather have a flak cannon than a sniper rifle in Biohazard, for instance, but in Gateway or Deimos it might be the other way around.

          Originally posted by Affian View Post
          standard GG rules would lead to very shot games because of limited number of weapons.
          Don't some GG variants reverse the sequence when at the end? That would double the amount of frags needed to win. Start with the impact hammer, kill someone, get an enforcer... work your way to the last weapon, then all the way back to the impact hammer, then hammer someone for the win. Still some good 16 to 22 kills required, depending on whether you include double enforcers, the translocator and the redeemer.

          Comment


            #6
            1.1b Update

            Download here: http://files.filefront.com/13477216

            version 1.1b
            =====================
            Fixed bug of players arms becoming dissconnected.
            Fixed bug of weapon animations not playing.
            Enforcer replaced with Dual Enforcers in weapon lineup

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