Name: UT3 Invasion
Version: BETA Revision 335
Compatibility: Patch 2.0
Description: Defend yourself along side other players against hordes of invading monsters. A highly configurable Unreal Tournament 3 Invasion mutator made by RoseBum ThinkTank
Comments:
Scroll down for DOWNLOAD
Our goal is to create an invasion mutator for UT3 which has the same feel as invasion for UT2004, but highly configurable. This is also why this is a mutator and not a gametype. Now you can apply this mutator to any team gametype you like and spice it up with some monsters
Features
Current monsters
Gameplay
Configurability
Monsterdrops
HUD
Custom monster AI
Portals
Maps
MonsterHunt
DefendYourFlag
Much more to come! The code is always changing on this mutator!
Screenshots:


Some more:
http://images.allprog.nl/img/2328_1235589998.jpg
http://images.allprog.nl/img/6651_1235590017.jpg
http://images.allprog.nl/img/5797_1235590036.jpg
http://images.allprog.nl/img/3076_1235590054.jpg
http://images.allprog.nl/img/6557_1235590088.jpg
http://images.allprog.nl/img/9276_1235590108.jpg
http://images.allprog.nl/img/3992_1235590127.jpg
http://images.allprog.nl/img/1032_1235590166.jpg
http://images.allprog.nl/img/6659_1235590183.jpg
http://images.allprog.nl/img/3918_1235305073.jpg
http://images.allprog.nl/img/6193_1233696424.jpg
http://images.allprog.nl/img/1908_1235083748.jpg
http://images.allprog.nl/img/7727_1234475463.jpg
Movies:

Credits:
FakeTruth
Bananna_manuk
Kearin
RoseBum Think Tank
Homepage: http://www.rbthinktank.com/rbtt/
Code repository: http://code.google.com/p/rbttinvasion/
ModDB: http://www.moddb.com/mods/ut3-invasion
Download
Latest version:
Older versions:
PlayStation 3
Download: http://rbthinktank.com/rbthinktank/i...ownload&cid=31
Video: http://www.youtube.com/watch?v=5USKR8HVgqI
Servers running this mutator:

Name: Roseanne's Bum | RBTT 1337 Invasion
IP: 74.55.132.73:7331

Name: AlterEgo][eXtreme.RPG.Invasion
IP: 195.240.211.112:7777
Version: BETA Revision 335
Compatibility: Patch 2.0
Description: Defend yourself along side other players against hordes of invading monsters. A highly configurable Unreal Tournament 3 Invasion mutator made by RoseBum ThinkTank
Comments:
Scroll down for DOWNLOAD
Our goal is to create an invasion mutator for UT3 which has the same feel as invasion for UT2004, but highly configurable. This is also why this is a mutator and not a gametype. Now you can apply this mutator to any team gametype you like and spice it up with some monsters
Features
Current monsters
- Human Skeleton
- Krall Skeleton
- Mining Robot
- Spider (Venom from UT2k4)
- SkullCrab
- Slime
- Ice Slime
- Fire Slime
- Antlion
- ScarySkull
- ScarySkullGhost
- Martian
- BioMartian
- Martian Skeleton
- Many more to come
Gameplay
- Select what mutator to use from what wave to what wave! (LowGrav, SloMo, etc.)
- Highly configurable waves
- Per wave duration
- Random monster spawn from specified monsters
- Wave queues, so monsters spawn in a specified order
- Timed waves, waves have a duration in seconds
- Select which monsters can spawn (and the probability)
- The time between each wave, to grab ammo/health
Configurability
- Easy to use WebAdmin interface where you can change wave configurations and add/remove monsters from the MonsterTable
- Monster name is specified in the MonsterTable
- Monster health multiplier (per wave setting)
- Monster health (per monster setting)
- Turn death messages for monsters on/off
Monsterdrops
- Monsters drop items when they die
HUD
- Customizable wave countdown messages and sounds
- Visual warnings when you're almost dead (blurry, vague and beating screen)
- Message when a player is OUT
- Message when you get resurrected (by an admin)
- Number of alive monsters are shown
- When a mutator is added or removed by Invasion, players are notified of this
Custom monster AI
- Different monster styles
- Agressive melee
- Flying monsters that shoot you from afar
- Flying monsters that chase you and melee you
- Monsters that can shoot you from a distance and also hit and charge you closeby
- Easy to create monsters that use playermodels and weapons
Portals
- You can specify what monsters the portals spawn
- It has a queue
- It's destroyable
- When it's destroyed, it sucks things in before it implodes
Maps
- DM-fktrth-TrainingGround.ut3 (UT2K4 Remake)
MonsterHunt
- Create and play coop maps with interesting storylines!
- Kismet: RBTTMonster Factory
- Kismet: EndGame node
- Kismet: PlayerCount node
- Kismet: SetHealth node
- Kismet: Monster Resizer node
DefendYourFlag
- Defend your flag from waves of incoming monsters that are trying to steal your flag!
- All you have to do for this, is use RBTTInvasion with CTF as the gametype
Much more to come! The code is always changing on this mutator!
Code:
//=============== //CHANGELOG Changes Rev335: -New monster: IceSlime -New monster: FireSlime -New monster: ScarySkull Ghost -Put ScarySkull on fire -WebAdmin Interface -Monsters have a MonsterID now -Configurable: monster name is set in the MonsterTable -Configurable: monster health multiplier (per wave setting) -Configurable: monster health (per monster setting) -Configurable: death messages for monsters -Full compatibility with EasyRPG -FallbackMonster added, if a monster isn't found, it'll spawn the FallbackMonster -Pure bosswaves are possible by leaving MonsterNum blank or setting WaveLength to 0 -When an Admin resurrects a person, he/she will see a message -Resurrect messages go into the console -"is OUT!" messages go into the console -Monsters clean up their LinkedReplicationInfo when killed -MonsterTable moved to mutator class (RBTTInvasionMutator) -Monster count on the HUD -Multiple 'mutator added/removed' messages on screen -Mapmakers can specify where monsters should spawn (Playerstarts/Pathnodes/NavigationPoints) -Bots don't spawn as DemoGuy anymore -Fixed several Accessed None's -MiningBot doesn't drop it's weapon anymore -Bosswaves doesn't crash game anymore when spawning unknown monster -Monsters to don't move over anymore when switching maps -No more annoying bots randomly joining in online play! GameTypes: =MonsterHunt= +Create and play coop maps with interesting storylines! +Kismet: RBTTMonster Factory +Kismet: EndGame node +Kismet: PlayerCount node +Kismet: SetHealth node +Kismet: Monster Resizer node =DefendYourFlag= +Defend your flag from waves of incoming monsters that are trying to steal your flag! +All you have to do for this, is use RBTTInvasion with CTF as the gametype Changes Rev88: -COMPATIBILITY WITH BATTLERPG -Invasion compatible with BattleTRANS (translocator mutator) -Per map wave config! -You can have a bosswave after each wave (only if you want to) -INFERNAL ADDED WOOT!! -PHOENIX ADDED ZOMG!! -LongDragon monster added, might need some more work -Current wave number is shown on the HUD -Administrator commands (killallmonsters, resplayer, gotonextwave) -Added slomo mutator support -Added instagib mutator support -Postprocessing changes back to map's default after the blurryness dissapears (because of low health) -You can choose in the ini file if you want to add translocator to the game -Monsters will teleport around when you don't see them, or other way around, this way you will encounter monsters faster in big maps, but also in small maps -Slime make BLOOP sounds when you shoot them -Players receive messages on the screen when a mutator has been added or removed (still a bit buggy) -When a player dies, it shows *player* is OUT Changes Rev55: -MonsterTable doesn't get scrambled anymore -Monsters don't drop weapons -Monsters have own damagetype for kill messages -Radar and the rest of the HUD always works now -Clients connected to servers don't crash anymore -ScarySkull has it's own sounds -Slimes don't grow from their own kind's goo -Ammo replenishes on wave end -Missing monsters will kill themselves -Added timed waves ability -Slimes won't spawn their siblings behind walls/in static meshes -Translocator will be added to the game if you want to -No more hangs on waves, because monsters get counted -Sexy announcer added (ut2k4)
Screenshots:


Some more:
http://images.allprog.nl/img/2328_1235589998.jpg
http://images.allprog.nl/img/6651_1235590017.jpg
http://images.allprog.nl/img/5797_1235590036.jpg
http://images.allprog.nl/img/3076_1235590054.jpg
http://images.allprog.nl/img/6557_1235590088.jpg
http://images.allprog.nl/img/9276_1235590108.jpg
http://images.allprog.nl/img/3992_1235590127.jpg
http://images.allprog.nl/img/1032_1235590166.jpg
http://images.allprog.nl/img/6659_1235590183.jpg
http://images.allprog.nl/img/3918_1235305073.jpg
http://images.allprog.nl/img/6193_1233696424.jpg
http://images.allprog.nl/img/1908_1235083748.jpg
http://images.allprog.nl/img/7727_1234475463.jpg
Movies:

Credits:
FakeTruth
Bananna_manuk
Kearin
RoseBum Think Tank
Homepage: http://www.rbthinktank.com/rbtt/
Code repository: http://code.google.com/p/rbttinvasion/
ModDB: http://www.moddb.com/mods/ut3-invasion
Download
Latest version:
Older versions:
- Beta Rev88: http://www.rbthinktank.com/TheTank/U...88-release.rar
- Beta Rev55: http://www.rbthinktank.com/TheTank/U...55-release.rar
- Beta Rev38: http://www.rbthinktank.com/TheTank/U...38-release.rar
- Alpha 2: http://files.filefront.com/13420450 (with portals/ NO CONFIG)
- Alpha 1: http://files.filefront.com/13410998 (no portals / NO CONFIG)
PlayStation 3
Download: http://rbthinktank.com/rbthinktank/i...ownload&cid=31
Video: http://www.youtube.com/watch?v=5USKR8HVgqI
Servers running this mutator:

Name: Roseanne's Bum | RBTT 1337 Invasion
IP: 74.55.132.73:7331

Name: AlterEgo][eXtreme.RPG.Invasion
IP: 195.240.211.112:7777
Comment