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MutatorLoader v1.5[RC]

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  • replied
    Wow you really jumped on that fast, thankyou. However the new version did not seem to have any effect on either the mutators showing in the list for BR or once BR is running and you vote another gametype it still goes back to stock weapons. I think I know why Warhead has coded it to grab the mutators like that. Inside the BR.ini he has a handy little optional mutator line that you can pit in your BR mutators. While it may be handy if you are running a dedicated BR server it's not really needed and as I'm finding out can cause troubles for voting new gametypes. It's not really fair to ask you to code around the problem since the problem is probably BR itself. I'll ask Warhead if it's possible to rework the mutator stuff for BR and let folks just add mutators the good old fashioned way or with MutatorLoader.

    Leave a comment:


  • replied
    It seems that the gametype grabs the running mutators, and auto-adds them to the URL; try this new version I compiled:
    http://homepage.eircom.net/~JBarrett...oader_V1.6.zip

    Add bUseSeparateMutatorChain=True in the bombing run .ini entry in UTMutatorLoader.ini; let me whether or not it works.

    Leave a comment:


  • replied
    Originally posted by Shambler View Post
    JD8; where can I get this bombing run gametype? I'll take a look at it's source.

    Just run BTA and BTFA once with 'bAutoCreateGameTypeConfig' set to true, and it should create .ini entries for them.

    You can get the latest BR version here: http://relicsut.com/ut3br.htm

    Thanks for having a look at it.

    Leave a comment:


  • replied
    JD8; where can I get this bombing run gametype? I'll take a look at it's source.
    Originally posted by FioPro View Post
    What do i need for BTA and BTFA?
    Just run BTA and BTFA once with 'bAutoCreateGameTypeConfig' and 'bPerGameTypeConfig' set to true, and it should create .ini entries for them.

    Leave a comment:


  • replied
    What do i need for BTA and BTFA?

    Leave a comment:


  • replied
    [MLMut UTUIDataProvider_Mutator]
    ClassName=MutatorLoader.MLMut
    FriendlyName=
    Description=.ini based mutator loader
    GroupNames=
    UIConfigScene=
    bStandaloneOnly=False
    bRemoveOn360=False
    bRemoveOnPC=False
    bRemoveOnPS3=False
    BitValue=0

    [MutatorLoader.MLMut]
    bPerGameTypeConfig=True
    bAutoCreateGameTypeConfig=True
    bDontAdvertiseMutator=True

    [default MLConfigProfile]
    Mutators=
    ;DelayedMutators=
    bSimulateInitMutator=False

    [UTDeathmatch MLConfigProfile]
    Mutators=SpectatorMutev02.SpecMute
    Mutators=ServerAdverts.ServerAdverts
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    Mutators=JumpMod.JumpMod
    Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=UTGame.UTMutator_WeaponReplacement
    Mutators=BattleMOD.BattleMOD
    Mutators=MutTranslocatorPlus.MutTranslocatorPlus
    ;DelayedMutators=
    bSimulateInitMutator=False

    [UTTeamGame MLConfigProfile]
    Mutators=SpectatorMutev02.SpecMute
    Mutators=ServerAdverts.ServerAdverts
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    Mutators=JumpMod.JumpMod
    Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=UTGame.UTMutator_WeaponReplacement
    Mutators=BattleMOD.BattleMOD
    Mutators=MutTranslocatorPlus.MutTranslocatorPlus
    ;DelayedMutators=
    bSimulateInitMutator=False

    [UTCTFGame_Content MLConfigProfile]
    Mutators=SpectatorMutev02.SpecMute
    Mutators=ServerAdverts.ServerAdverts
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    Mutators=JumpMod.JumpMod
    Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=UTGame.UTMutator_WeaponReplacement
    Mutators=BattleMOD.BattleMOD
    Mutators=MutTranslocatorPlus.MutTranslocatorPlus
    ;DelayedMutators=
    bSimulateInitMutator=False

    [UTVehicleCTFGame_Content MLConfigProfile]
    Mutators=SpectatorMutev02.SpecMute
    Mutators=ServerAdverts.ServerAdverts
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    Mutators=JumpMod.JumpMod
    Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=UTGame.UTMutator_WeaponReplacement
    Mutators=BattleMOD.BattleMOD
    Mutators=CameraControl.Mutator_CameraControl
    Mutators=UTMutator_SentinelGear.UTMutator_MilSpecS entinels
    Mutators=UTMutator_Sentinel.UTMutator_Sentinel
    ;DelayedMutators=
    bSimulateInitMutator=False

    [UTOnslaughtGame_Content MLConfigProfile]
    Mutators=SpectatorMutev02.SpecMute
    Mutators=ServerAdverts.ServerAdverts
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    Mutators=JumpMod.JumpMod
    Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=UTGame.UTMutator_WeaponReplacement
    Mutators=BattleMOD.BattleMOD
    Mutators=CameraControl.Mutator_CameraControl
    ;DelayedMutators=
    bSimulateInitMutator=False

    [UTDuelGame MLConfigProfile]
    Mutators=SpectatorMutev02.SpecMute
    Mutators=ServerAdverts.ServerAdverts
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    Mutators=JumpMod.JumpMod
    Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=UTGame.UTMutator_WeaponReplacement
    Mutators=BattleMOD.BattleMOD
    Mutators=MutTranslocatorPlus.MutTranslocatorPlus
    ;DelayedMutators=
    bSimulateInitMutator=False

    [UTBetrayalGame MLConfigProfile]
    Mutators=SpectatorMutev02.SpecMute
    Mutators=ServerAdverts.ServerAdverts
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    Mutators=JumpMod.JumpMod
    Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=UTGame.UTMutator_WeaponReplacement
    Mutators=BattleMOD.BattleMOD
    Mutators=MutTranslocatorPlus.MutTranslocatorPlus
    ;DelayedMutators=
    bSimulateInitMutator=False

    [UTGreedGame_Content MLConfigProfile]
    Mutators=SpectatorMutev02.SpecMute
    Mutators=ServerAdverts.ServerAdverts
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    Mutators=JumpMod.JumpMod
    Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=UTGame.UTMutator_WeaponReplacement
    Mutators=BattleMOD.BattleMOD
    Mutators=MutTranslocatorPlus.MutTranslocatorPlus
    ;DelayedMutators=
    bSimulateInitMutator=False

    [UTBRGame MLConfigProfile]
    Mutators=SpectatorMutev02.SpecMute
    Mutators=ServerAdverts.ServerAdverts
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=AWInstagib.AWInstagib
    Mutators=MutDodgeJump.MutDodgeJump
    ;DelayedMutators=
    bSimulateInitMutator=False

    Leave a comment:


  • replied
    MutatorLoader.ini can you post

    Leave a comment:


  • replied
    Well I spoke to soon, that did fix my original problem with the mutators not loading but the other problem still exists. I can vote for BR and it will load with all the proper mutators and run smoothly. When I then vote for another gametype it will load the new gametype but I then have stock weapons and settings.

    I did notice that when BR loads up it advertises the mutators I have running with it in the server browser. When the next map loads the server drops off the server browser list as if Mutator Loader wasn't even running. None of the stock gametypes produces this effect. They all show an empty list on the server browser and our server shows fine in the server browser.

    I don't know what the cause of this issue is and I'd sure like to figure it out. If anyone has an idea or has run into something similar with a custom gametype please share.

    Leave a comment:


  • replied
    Originally posted by Shambler View Post
    You don't need to specify package names in the .ini section, change:
    [BombingRun.UTBRGame MLConfigProfile]
    to
    [UTBRGame MLConfigProfile]

    That was it! Thank you. BR still has some issues but mutatorloader seems to be working great.

    Leave a comment:


  • replied
    You don't need to specify package names in the .ini section, change:
    [BombingRun.UTBRGame MLConfigProfile]
    to
    [UTBRGame MLConfigProfile]

    Leave a comment:


  • replied
    This mutator is a lifesaver for our servers. Thank you. Thank you.

    Leave a comment:


  • replied
    Well we run BTFA on one off the servers and when the game is over and it comes to Vote time we get no countdown or 'ticking' sound -it still works though. other gametypes r fine - (must let Battlemode know about it)

    Leave a comment:


  • replied
    Originally posted by Zeus... View Post
    ours is working great here - check the gameprofiles for the other gametypes.

    As far as I understand it once a gameprofile is made then when the game type changes it 'reboots' the server with that profile - as when was was testing it with w a passy on I had to keep disconnecting then rejioning entering the passy agian - but with passy off its seamless

    It's traveling to BR perfectly and running perfectly, it even goes to the next gametype perfectly but then the trouble starts. I have BR remed out right now and all the other game types are running smootly and without a hitch. Only after playing BR does it all go haywaire. My guess is that BR just needs to be touched up to be compatible with UT3 2.0. I'll put BR back up when Warhead gets 2.13 released.

    Leave a comment:


  • replied
    Originally posted by JD8 View Post
    I created a profile manually in UTMapLists.ini for BomingRun. The game loads and plays perfectly from that profile. It's only when you come back to another gametype after that one has played that the troubles begin.
    ours is working great here - check the gameprofiles for the other gametypes.

    As far as I understand it once a gameprofile is made then when the game type changes it 'reboots' the server with that profile - as when was was testing it with w a passy on I had to keep disconnecting then rejioning entering the passy agian - but with passy off its seamless

    Leave a comment:


  • replied
    Originally posted by Zeus... View Post
    Have you made a Gameprofile for BR in the Webadmin and selected MutatorLoader to load?

    once done it will add it to the Utmaplist.ini
    I created a profile manually in UTMapLists.ini for BomingRun. The game loads and plays perfectly from that profile. It's only when you come back to another gametype after that one has played that the troubles begin.

    Leave a comment:

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