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MutatorLoader v1.5[RC]

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    #31
    JD8; where can I get this bombing run gametype? I'll take a look at it's source.
    Originally posted by FioPro View Post
    What do i need for BTA and BTFA?
    Just run BTA and BTFA once with 'bAutoCreateGameTypeConfig' and 'bPerGameTypeConfig' set to true, and it should create .ini entries for them.

    Comment


      #32
      Originally posted by Shambler View Post
      JD8; where can I get this bombing run gametype? I'll take a look at it's source.

      Just run BTA and BTFA once with 'bAutoCreateGameTypeConfig' set to true, and it should create .ini entries for them.

      You can get the latest BR version here: http://relicsut.com/ut3br.htm

      Thanks for having a look at it.

      Comment


        #33
        It seems that the gametype grabs the running mutators, and auto-adds them to the URL; try this new version I compiled:
        http://homepage.eircom.net/~JBarrett...oader_V1.6.zip

        Add bUseSeparateMutatorChain=True in the bombing run .ini entry in UTMutatorLoader.ini; let me whether or not it works.

        Comment


          #34
          Wow you really jumped on that fast, thankyou. However the new version did not seem to have any effect on either the mutators showing in the list for BR or once BR is running and you vote another gametype it still goes back to stock weapons. I think I know why Warhead has coded it to grab the mutators like that. Inside the BR.ini he has a handy little optional mutator line that you can pit in your BR mutators. While it may be handy if you are running a dedicated BR server it's not really needed and as I'm finding out can cause troubles for voting new gametypes. It's not really fair to ask you to code around the problem since the problem is probably BR itself. I'll ask Warhead if it's possible to rework the mutator stuff for BR and let folks just add mutators the good old fashioned way or with MutatorLoader.

          Comment


            #35
            Mirrored:

            http://slaughtersplace.net/ut3/MutatorLoader_V1.6.zip

            Comment


              #36
              Thanks Slaughter.

              It's odd that the update didn't work (primarily, that mutators still show in the list), I think the value may not have been set in the .ini; could you please post your MutatorLoader .ini file?

              Comment


                #37
                BTW Battle Team Insta Freeze is working perfectly except for the vote timer doesn't display the countdown. So other custom gametypes are working ok just not BR. Warhead says he is going to rework the vote stuff in BR so he'll probably get it working eventually. -Edit- I just noticed the "Bitvalue=0" thing and now I'm thinkin that's what you are talking about. However I'm not sure what that is or why I missed it before.

                Originally posted by Shambler View Post
                I think the value may not have been set in the .ini; could you please post your MutatorLoader .ini file?

                [MLMut UTUIDataProvider_Mutator]
                ClassName=MutatorLoader.MLMut
                FriendlyName=
                Description=.ini based mutator loader
                GroupNames=
                UIConfigScene=
                bStandaloneOnly=False
                bRemoveOn360=False
                bRemoveOnPC=False
                bRemoveOnPS3=False
                BitValue=0

                [MutatorLoader.MLMut]
                bPerGameTypeConfig=True
                bAutoCreateGameTypeConfig=False
                bDontAdvertiseMutator=True
                bUseSeparateMutatorChain=True

                [default MLConfigProfile]
                Mutators=
                ;DelayedMutators=
                bSimulateInitMutator=False

                [UTDeathmatch MLConfigProfile]
                Mutators=SpectatorMutev02.SpecMute
                Mutators=ServerAdverts.ServerAdverts
                Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                Mutators=JumpMod.JumpMod
                Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
                Mutators=TalkingIcon.TalkingIconMut
                Mutators=UTGame.UTMutator_WeaponReplacement
                Mutators=BattleMOD.BattleMOD
                Mutators=MutTranslocatorPlus.MutTranslocatorPlus
                ;DelayedMutators=
                bSimulateInitMutator=False

                [UTTeamGame MLConfigProfile]
                Mutators=TitanTeamFixUT3.TTeamFixMut
                Mutators=SpectatorMutev02.SpecMute
                Mutators=ServerAdverts.ServerAdverts
                Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                Mutators=JumpMod.JumpMod
                Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
                Mutators=TalkingIcon.TalkingIconMut
                Mutators=UTGame.UTMutator_WeaponReplacement
                Mutators=BattleMOD.BattleMOD
                Mutators=MutTranslocatorPlus.MutTranslocatorPlus
                ;DelayedMutators=
                bSimulateInitMutator=False

                [UTCTFGame_Content MLConfigProfile]
                Mutators=TitanTeamFixUT3.TTeamFixMut
                Mutators=SpectatorMutev02.SpecMute
                Mutators=ServerAdverts.ServerAdverts
                Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                Mutators=JumpMod.JumpMod
                Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
                Mutators=TalkingIcon.TalkingIconMut
                Mutators=UTGame.UTMutator_WeaponReplacement
                Mutators=BattleMOD.BattleMOD
                Mutators=MutTranslocatorPlus.MutTranslocatorPlus
                ;DelayedMutators=
                bSimulateInitMutator=False

                [UTVehicleCTFGame_Content MLConfigProfile]
                Mutatosr=TitanTeamFixUT3.TTeamFixMut
                Mutators=SpectatorMutev02.SpecMute
                Mutators=ServerAdverts.ServerAdverts
                Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                Mutators=JumpMod.JumpMod
                Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
                Mutators=TalkingIcon.TalkingIconMut
                Mutators=UTGame.UTMutator_WeaponReplacement
                Mutators=BattleMOD.BattleMOD
                Mutators=CameraControl.Mutator_CameraControl
                Mutators=UTMutator_SentinelGear.UTMutator_MilSpecS entinels
                Mutators=UTMutator_Sentinel.UTMutator_Sentinel
                ;DelayedMutators=
                bSimulateInitMutator=False

                [UTOnslaughtGame_Content MLConfigProfile]
                Mutators=TitanTeamFixUT3.TTeamFixMut
                Mutators=SpectatorMutev02.SpecMute
                Mutators=ServerAdverts.ServerAdverts
                Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                Mutators=JumpMod.JumpMod
                Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
                Mutators=TalkingIcon.TalkingIconMut
                Mutators=UTGame.UTMutator_WeaponReplacement
                Mutators=BattleMOD.BattleMOD
                Mutators=CameraControl.Mutator_CameraControl
                ;DelayedMutators=
                bSimulateInitMutator=False

                [UTDuelGame MLConfigProfile]
                Mutators=SpectatorMutev02.SpecMute
                Mutators=ServerAdverts.ServerAdverts
                Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                Mutators=JumpMod.JumpMod
                Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
                Mutators=TalkingIcon.TalkingIconMut
                Mutators=UTGame.UTMutator_WeaponReplacement
                Mutators=BattleMOD.BattleMOD
                Mutators=MutTranslocatorPlus.MutTranslocatorPlus
                ;DelayedMutators=
                bSimulateInitMutator=False

                [UTBetrayalGame MLConfigProfile]
                Mutators=SpectatorMutev02.SpecMute
                Mutators=ServerAdverts.ServerAdverts
                Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                Mutators=JumpMod.JumpMod
                Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
                Mutators=TalkingIcon.TalkingIconMut
                Mutators=UTGame.UTMutator_WeaponReplacement
                Mutators=BattleMOD.BattleMOD
                Mutators=MutTranslocatorPlus.MutTranslocatorPlus
                ;DelayedMutators=
                bSimulateInitMutator=False

                [UTGreedGame_Content MLConfigProfile]
                Mutators=TitanTeamFixUT3.TTeamFixMut
                Mutators=SpectatorMutev02.SpecMute
                Mutators=ServerAdverts.ServerAdverts
                Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                Mutators=JumpMod.JumpMod
                Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
                Mutators=TalkingIcon.TalkingIconMut
                Mutators=UTGame.UTMutator_WeaponReplacement
                Mutators=BattleMOD.BattleMOD
                Mutators=MutTranslocatorPlus.MutTranslocatorPlus
                ;DelayedMutators=
                bSimulateInitMutator=False

                [BattleInstaFreezeArena MLConfigProfile]
                Mutators=TitanTeamFixUT3.TTeamFixMut
                Mutators=ServerAdverts.ServerAdverts
                Mutators=TalkingIcon.TalkingIconMut
                Mutators=JumpMod.JumpMod
                Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                ;DelayedMutators=
                bSimulateInitMutator=False

                [UTBRGame MLConfigProfile]
                Mutators=TitanTeamFixUT3.TTeamFixMut
                Mutators=SpectatorMutev02.SpecMute
                Mutators=ServerAdverts.ServerAdverts
                Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                Mutators=TalkingIcon.TalkingIconMut
                Mutators=AWInstagib.AWInstagib
                Mutators=MutDodgeJump.MutDodgeJump
                ;DelayedMutators=
                bSimulateInitMutator=False

                Comment


                  #38
                  No the BitValue doesn't do anything can leave that as it is.

                  In the .ini, under [UTBRGame MLConfigProfile], you need to set 'bUseSeparateMutatorChain=True' under there.

                  Comment


                    #39
                    Originally posted by Shambler View Post
                    No the BitValue doesn't do anything can leave that as it is.

                    In the .ini, under [UTBRGame MLConfigProfile], you need to set 'bUseSeparateMutatorChain=True' under there.
                    Yeah I tried it that way as well, I've tried it in both locations. Do I need to leave the one there that was there by default and if so should it be set to true as well or do I simply move it to the appropriate gametype and set it true? (I did the latter when I tested originally) -Edit- I just tried it again the way you said and when I voted for BR my server crashed right away.

                    Comment


                      #40
                      Originally posted by JD8 View Post
                      Yeah I tried it that way as well, I've tried it in both locations. Do I need to leave the one there that was there by default and if so should it be set to true as well or do I simply move it to the appropriate gametype and set it true? (I did the latter when I tested originally) -Edit- I just tried it again the way you said and when I voted for BR my server crashed right away.
                      The main properties get copied-over with the gametype-specific properties with 'bPerGameTypeConfig' set to True, so having it under the gametype is required.

                      Could you please PM me the crashlog?

                      Comment


                        #41
                        I sent you the dmp file I don't know if that can tell you anything but the server was restarted and the log file restarted. Just now I went in and tried again so that I could generate a new log and save it when it crashed. It crashed again and the log file was growing by several megabytes a second right before my eyes so I had to stop the server and will now need to trim it up a little since it stopped at over 55mb. Hang on and I'll get that to you asap.

                        Comment


                          #42
                          Ah, lol; MutatorLoader was conflicting with my other mutator, TalkingIcon; and v1.6 may conflict with others too.

                          Best not use the option, 'bUseSeparateMutatorChain'; I think I'll leave the version at 1.5, and base future versions (if needed) on that.
                          Just to be clear for everyone else: v1.5 is not affected.

                          Comment


                            #43
                            I was just wondering if I can add other mutators to the MutatorLoader.ini?

                            For instance
                            UT3Stats.u
                            ?Mutator=UT3Stats.UT3Stats

                            AdminToolkit.u
                            ?mutator=AdminToolkit.AdminToolkit

                            And I need those to run all the time...

                            Was also wondering if there was a command that you can run to see what mutator loaded from the mutatorloader?

                            Comment


                              #44
                              Originally posted by CoZmicShReddeR View Post
                              I was just wondering if I can add other mutators to the MutatorLoader.ini?

                              For instance
                              UT3Stats.u
                              ?Mutator=UT3Stats.UT3Stats

                              AdminToolkit.u
                              ?mutator=AdminToolkit.AdminToolkit

                              And I need those to run all the time...

                              Was also wondering if there was a command that you can run to see what mutator loaded from the mutatorloader?
                              yes to the first two questions but as far as listing the mutes I don't think there is a command for that. BTW if your running UTStatsDB make sure and download my themes for UT3 there is two of them one standard white and another collectors edition black

                              greetz

                              -BH

                              link to my stats page for ut3 http://pbg.infectedcranium.com/ut3stats/

                              Comment


                                #45
                                Shambler how i can handle your Mutator Loader when i use a gametype twice but with different mutators in the "UTMapLists.ini"? It looks like it will not work, because its only possible load different mutators for every gametype or is it possible make the difference with GameName="XXX" from "UTMapLists.ini"?

                                Comment

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