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MutatorLoader v1.5[RC]

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  • replied
    Yes, only the playerinfo is missing like name, ping, score etc. is missing. Sometimes it shows some players, but not all. The other time it shows no players, sometimes all players. It shows playerinfo how it wants, the rest is working.

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  • replied
    It was changed to cut server results when they become too large, yes; does it only leave out the player info when a lot of mutators are running?

    Leave a comment:


  • replied
    Yes i run 2.1 beta, but since that patch it doesnt show up the complete serverquery with 3rd party tools. The most time the serverquery does not show the players and the score, ping etc. All other stuff like Gametype, Map, Password...works mormal. Did they change anything?

    Leave a comment:


  • replied
    Are you running the 2.1 beta? If so, you can dump mutator loader and use only UTMapLists.ini.

    If you're still on 2.0, then keep the mutators common to both game profiles in the mutator loader .ini, and move the others into UTMapLists.ini.

    Leave a comment:


  • replied
    Shambler how i can handle your Mutator Loader when i use a gametype twice but with different mutators in the "UTMapLists.ini"? It looks like it will not work, because its only possible load different mutators for every gametype or is it possible make the difference with GameName="XXX" from "UTMapLists.ini"?

    Leave a comment:


  • replied
    Originally posted by CoZmicShReddeR View Post
    I was just wondering if I can add other mutators to the MutatorLoader.ini?

    For instance
    UT3Stats.u
    ?Mutator=UT3Stats.UT3Stats

    AdminToolkit.u
    ?mutator=AdminToolkit.AdminToolkit

    And I need those to run all the time...

    Was also wondering if there was a command that you can run to see what mutator loaded from the mutatorloader?
    yes to the first two questions but as far as listing the mutes I don't think there is a command for that. BTW if your running UTStatsDB make sure and download my themes for UT3 there is two of them one standard white and another collectors edition black

    greetz

    -BH

    link to my stats page for ut3 http://pbg.infectedcranium.com/ut3stats/

    Leave a comment:


  • replied
    I was just wondering if I can add other mutators to the MutatorLoader.ini?

    For instance
    UT3Stats.u
    ?Mutator=UT3Stats.UT3Stats

    AdminToolkit.u
    ?mutator=AdminToolkit.AdminToolkit

    And I need those to run all the time...

    Was also wondering if there was a command that you can run to see what mutator loaded from the mutatorloader?

    Leave a comment:


  • replied
    Ah, lol; MutatorLoader was conflicting with my other mutator, TalkingIcon; and v1.6 may conflict with others too.

    Best not use the option, 'bUseSeparateMutatorChain'; I think I'll leave the version at 1.5, and base future versions (if needed) on that.
    Just to be clear for everyone else: v1.5 is not affected.

    Leave a comment:


  • replied
    I sent you the dmp file I don't know if that can tell you anything but the server was restarted and the log file restarted. Just now I went in and tried again so that I could generate a new log and save it when it crashed. It crashed again and the log file was growing by several megabytes a second right before my eyes so I had to stop the server and will now need to trim it up a little since it stopped at over 55mb. Hang on and I'll get that to you asap.

    Leave a comment:


  • replied
    Originally posted by JD8 View Post
    Yeah I tried it that way as well, I've tried it in both locations. Do I need to leave the one there that was there by default and if so should it be set to true as well or do I simply move it to the appropriate gametype and set it true? (I did the latter when I tested originally) -Edit- I just tried it again the way you said and when I voted for BR my server crashed right away.
    The main properties get copied-over with the gametype-specific properties with 'bPerGameTypeConfig' set to True, so having it under the gametype is required.

    Could you please PM me the crashlog?

    Leave a comment:


  • replied
    Originally posted by Shambler View Post
    No the BitValue doesn't do anything can leave that as it is.

    In the .ini, under [UTBRGame MLConfigProfile], you need to set 'bUseSeparateMutatorChain=True' under there.
    Yeah I tried it that way as well, I've tried it in both locations. Do I need to leave the one there that was there by default and if so should it be set to true as well or do I simply move it to the appropriate gametype and set it true? (I did the latter when I tested originally) -Edit- I just tried it again the way you said and when I voted for BR my server crashed right away.

    Leave a comment:


  • replied
    No the BitValue doesn't do anything can leave that as it is.

    In the .ini, under [UTBRGame MLConfigProfile], you need to set 'bUseSeparateMutatorChain=True' under there.

    Leave a comment:


  • replied
    BTW Battle Team Insta Freeze is working perfectly except for the vote timer doesn't display the countdown. So other custom gametypes are working ok just not BR. Warhead says he is going to rework the vote stuff in BR so he'll probably get it working eventually. -Edit- I just noticed the "Bitvalue=0" thing and now I'm thinkin that's what you are talking about. However I'm not sure what that is or why I missed it before.

    Originally posted by Shambler View Post
    I think the value may not have been set in the .ini; could you please post your MutatorLoader .ini file?

    [MLMut UTUIDataProvider_Mutator]
    ClassName=MutatorLoader.MLMut
    FriendlyName=
    Description=.ini based mutator loader
    GroupNames=
    UIConfigScene=
    bStandaloneOnly=False
    bRemoveOn360=False
    bRemoveOnPC=False
    bRemoveOnPS3=False
    BitValue=0

    [MutatorLoader.MLMut]
    bPerGameTypeConfig=True
    bAutoCreateGameTypeConfig=False
    bDontAdvertiseMutator=True
    bUseSeparateMutatorChain=True

    [default MLConfigProfile]
    Mutators=
    ;DelayedMutators=
    bSimulateInitMutator=False

    [UTDeathmatch MLConfigProfile]
    Mutators=SpectatorMutev02.SpecMute
    Mutators=ServerAdverts.ServerAdverts
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    Mutators=JumpMod.JumpMod
    Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=UTGame.UTMutator_WeaponReplacement
    Mutators=BattleMOD.BattleMOD
    Mutators=MutTranslocatorPlus.MutTranslocatorPlus
    ;DelayedMutators=
    bSimulateInitMutator=False

    [UTTeamGame MLConfigProfile]
    Mutators=TitanTeamFixUT3.TTeamFixMut
    Mutators=SpectatorMutev02.SpecMute
    Mutators=ServerAdverts.ServerAdverts
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    Mutators=JumpMod.JumpMod
    Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=UTGame.UTMutator_WeaponReplacement
    Mutators=BattleMOD.BattleMOD
    Mutators=MutTranslocatorPlus.MutTranslocatorPlus
    ;DelayedMutators=
    bSimulateInitMutator=False

    [UTCTFGame_Content MLConfigProfile]
    Mutators=TitanTeamFixUT3.TTeamFixMut
    Mutators=SpectatorMutev02.SpecMute
    Mutators=ServerAdverts.ServerAdverts
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    Mutators=JumpMod.JumpMod
    Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=UTGame.UTMutator_WeaponReplacement
    Mutators=BattleMOD.BattleMOD
    Mutators=MutTranslocatorPlus.MutTranslocatorPlus
    ;DelayedMutators=
    bSimulateInitMutator=False

    [UTVehicleCTFGame_Content MLConfigProfile]
    Mutatosr=TitanTeamFixUT3.TTeamFixMut
    Mutators=SpectatorMutev02.SpecMute
    Mutators=ServerAdverts.ServerAdverts
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    Mutators=JumpMod.JumpMod
    Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=UTGame.UTMutator_WeaponReplacement
    Mutators=BattleMOD.BattleMOD
    Mutators=CameraControl.Mutator_CameraControl
    Mutators=UTMutator_SentinelGear.UTMutator_MilSpecS entinels
    Mutators=UTMutator_Sentinel.UTMutator_Sentinel
    ;DelayedMutators=
    bSimulateInitMutator=False

    [UTOnslaughtGame_Content MLConfigProfile]
    Mutators=TitanTeamFixUT3.TTeamFixMut
    Mutators=SpectatorMutev02.SpecMute
    Mutators=ServerAdverts.ServerAdverts
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    Mutators=JumpMod.JumpMod
    Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=UTGame.UTMutator_WeaponReplacement
    Mutators=BattleMOD.BattleMOD
    Mutators=CameraControl.Mutator_CameraControl
    ;DelayedMutators=
    bSimulateInitMutator=False

    [UTDuelGame MLConfigProfile]
    Mutators=SpectatorMutev02.SpecMute
    Mutators=ServerAdverts.ServerAdverts
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    Mutators=JumpMod.JumpMod
    Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=UTGame.UTMutator_WeaponReplacement
    Mutators=BattleMOD.BattleMOD
    Mutators=MutTranslocatorPlus.MutTranslocatorPlus
    ;DelayedMutators=
    bSimulateInitMutator=False

    [UTBetrayalGame MLConfigProfile]
    Mutators=SpectatorMutev02.SpecMute
    Mutators=ServerAdverts.ServerAdverts
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    Mutators=JumpMod.JumpMod
    Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=UTGame.UTMutator_WeaponReplacement
    Mutators=BattleMOD.BattleMOD
    Mutators=MutTranslocatorPlus.MutTranslocatorPlus
    ;DelayedMutators=
    bSimulateInitMutator=False

    [UTGreedGame_Content MLConfigProfile]
    Mutators=TitanTeamFixUT3.TTeamFixMut
    Mutators=SpectatorMutev02.SpecMute
    Mutators=ServerAdverts.ServerAdverts
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    Mutators=JumpMod.JumpMod
    Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=UTGame.UTMutator_WeaponReplacement
    Mutators=BattleMOD.BattleMOD
    Mutators=MutTranslocatorPlus.MutTranslocatorPlus
    ;DelayedMutators=
    bSimulateInitMutator=False

    [BattleInstaFreezeArena MLConfigProfile]
    Mutators=TitanTeamFixUT3.TTeamFixMut
    Mutators=ServerAdverts.ServerAdverts
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=JumpMod.JumpMod
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    ;DelayedMutators=
    bSimulateInitMutator=False

    [UTBRGame MLConfigProfile]
    Mutators=TitanTeamFixUT3.TTeamFixMut
    Mutators=SpectatorMutev02.SpecMute
    Mutators=ServerAdverts.ServerAdverts
    Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
    Mutators=TalkingIcon.TalkingIconMut
    Mutators=AWInstagib.AWInstagib
    Mutators=MutDodgeJump.MutDodgeJump
    ;DelayedMutators=
    bSimulateInitMutator=False

    Leave a comment:


  • replied
    Thanks Slaughter.

    It's odd that the update didn't work (primarily, that mutators still show in the list), I think the value may not have been set in the .ini; could you please post your MutatorLoader .ini file?

    Leave a comment:


  • replied
    Mirrored:

    http://slaughtersplace.net/ut3/MutatorLoader_V1.6.zip

    Leave a comment:

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