Announcement

Collapse
No announcement yet.

MutatorLoader v1.5[RC]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Originally posted by dave neun View Post
    can you post your ini?
    have only set it up for Warfare and Greed ATM


    UTMutatorLoader.ini
    Code:
    [MLMut UTUIDataProvider_Mutator]
    ClassName=MutatorLoader.MLMut
    FriendlyName=
    Description=.ini based mutator loader
    GroupNames=
    UIConfigScene=
    bStandaloneOnly=False
    bRemoveOn360=False
    bRemoveOnPC=False
    bRemoveOnPS3=False
    BitValue=0
    
    [MutatorLoader.MLMut]
    bPerGameTypeConfig=true
    bAutoCreateGameTypeConfig=True
    bDontAdvertiseMutator=False
    
    [default MLConfigProfile]
    ;Mutators=UTGame.UTMutator_Instagib
    ;DelayedMutators=UTGame.UTMutator_LowGrav
    bSimulateInitMutator=True
    
    [UTDeathmatch MLConfigProfile]
    ;Mutators=UTGame.UTMutator_Instagib
    ;DelayedMutators=UTGame.UTMutator_LowGrav
    bSimulateInitMutator=True
    
    [UTTeamGame MLConfigProfile]
    ;Mutators=UTGame.UTMutator_Instagib
    ;DelayedMutators=UTGame.UTMutator_LowGrav
    bSimulateInitMutator=True
    
    [UTCTFGame_Content MLConfigProfile]
    ;Mutators=UTGame.UTMutator_Instagib
    ;DelayedMutators=UTGame.UTMutator_LowGrav
    bSimulateInitMutator=True
    
    [UTVehicleCTFGame_Content MLConfigProfile]
    ;Mutators=UTGame.UTMutator_Instagib
    ;DelayedMutators=UTGame.UTMutator_LowGrav
    bSimulateInitMutator=True
    
    [UTOnslaughtGame_Content MLConfigProfile]
    Mutators=ServerAdvertsInt.UTMutator_ServerAdvertsInt
    Mutators=SpectatorMutev03.SpecMute
    Mutators=TitanTeamFixUT3.TTeamFixMut
    bSimulateInitMutator=True
    
    [UTDuelGame MLConfigProfile]
    ;Mutators=UTGame.UTMutator_Instagib
    ;DelayedMutators=UTGame.UTMutator_LowGrav
    bSimulateInitMutator=True
    
    [UTBetrayalGame MLConfigProfile]
    ;Mutators=UTGame.UTMutator_Instagib
    ;DelayedMutators=UTGame.UTMutator_LowGrav
    bSimulateInitMutator=True
    
    [UTGreedGame_Content MLConfigProfile]
    Mutators=ServerAdvertsInt.UTMutator_ServerAdvertsInt
    Mutators=SpectatorMutev03.SpecMute
    Mutators=TitanTeamFixUT3.TTeamFixMut
    bSimulateInitMutator=True

    Comment


      #17
      Got it all sorted out. Woot!

      Comment


        #18
        Well I thought I had it figured out but there's a snag. I added BomingRun as a gametype and added this to the UTMapLoader.ini

        Code:
        [BombingRun.UTBRGame MLConfigProfile]
        Mutators=SpectatorMutev02.SpecMute
        Mutators=ServerAdverts.ServerAdverts
        Mutators=utcomp3v031.UTMutator_utcomp3v031
        Mutators=TalkingIcon.TalkingIconMut
        Mutators=AWInstagib.AWInstagib
        Mutators=MutDodgeJump.MutDodgeJump
        ;DelayedMutators=
        bSimulateInitMutator=False
        However it doesn't seem to use my mutators from this gametype. The only way I can get the mutators to load for BR is to add them in the UTMapLists.ini. That will get BR running ok but when I vote back to another gametype I lose the mutators for the gametype I voted for. This only happens after I first vote for BR, after that gametypes all have stock setup. Now I do know Warhead will be coming out with a new version of BR this weekend and maybe that's the problem but I was wondering if adding that gametype to the UTMapLoader.ini just won't work?

        Comment


          #19
          Originally posted by JD8 View Post
          Well I thought I had it figured out but there's a snag. I added BomingRun as a gametype and added this to the UTMapLoader.ini

          Code:
          [BombingRun.UTBRGame MLConfigProfile]
          Mutators=SpectatorMutev02.SpecMute
          Mutators=ServerAdverts.ServerAdverts
          Mutators=utcomp3v031.UTMutator_utcomp3v031
          Mutators=TalkingIcon.TalkingIconMut
          Mutators=AWInstagib.AWInstagib
          Mutators=MutDodgeJump.MutDodgeJump
          ;DelayedMutators=
          bSimulateInitMutator=False
          However it doesn't seem to use my mutators from this gametype. The only way I can get the mutators to load for BR is to add them in the UTMapLists.ini. That will get BR running ok but when I vote back to another gametype I lose the mutators for the gametype I voted for. This only happens after I first vote for BR, after that gametypes all have stock setup. Now I do know Warhead will be coming out with a new version of BR this weekend and maybe that's the problem but I was wondering if adding that gametype to the UTMapLoader.ini just won't work?
          Have you made a Gameprofile for BR in the Webadmin and selected MutatorLoader to load?

          once done it will add it to the Utmaplist.ini

          Comment


            #20
            Originally posted by Zeus... View Post
            Have you made a Gameprofile for BR in the Webadmin and selected MutatorLoader to load?

            once done it will add it to the Utmaplist.ini
            I created a profile manually in UTMapLists.ini for BomingRun. The game loads and plays perfectly from that profile. It's only when you come back to another gametype after that one has played that the troubles begin.

            Comment


              #21
              Originally posted by JD8 View Post
              I created a profile manually in UTMapLists.ini for BomingRun. The game loads and plays perfectly from that profile. It's only when you come back to another gametype after that one has played that the troubles begin.
              ours is working great here - check the gameprofiles for the other gametypes.

              As far as I understand it once a gameprofile is made then when the game type changes it 'reboots' the server with that profile - as when was was testing it with w a passy on I had to keep disconnecting then rejioning entering the passy agian - but with passy off its seamless

              Comment


                #22
                Originally posted by Zeus... View Post
                ours is working great here - check the gameprofiles for the other gametypes.

                As far as I understand it once a gameprofile is made then when the game type changes it 'reboots' the server with that profile - as when was was testing it with w a passy on I had to keep disconnecting then rejioning entering the passy agian - but with passy off its seamless

                It's traveling to BR perfectly and running perfectly, it even goes to the next gametype perfectly but then the trouble starts. I have BR remed out right now and all the other game types are running smootly and without a hitch. Only after playing BR does it all go haywaire. My guess is that BR just needs to be touched up to be compatible with UT3 2.0. I'll put BR back up when Warhead gets 2.13 released.

                Comment


                  #23
                  Well we run BTFA on one off the servers and when the game is over and it comes to Vote time we get no countdown or 'ticking' sound -it still works though. other gametypes r fine - (must let Battlemode know about it)

                  Comment


                    #24
                    This mutator is a lifesaver for our servers. Thank you. Thank you.

                    Comment


                      #25
                      You don't need to specify package names in the .ini section, change:
                      [BombingRun.UTBRGame MLConfigProfile]
                      to
                      [UTBRGame MLConfigProfile]

                      Comment


                        #26
                        Originally posted by Shambler View Post
                        You don't need to specify package names in the .ini section, change:
                        [BombingRun.UTBRGame MLConfigProfile]
                        to
                        [UTBRGame MLConfigProfile]

                        That was it! Thank you. BR still has some issues but mutatorloader seems to be working great.

                        Comment


                          #27
                          Well I spoke to soon, that did fix my original problem with the mutators not loading but the other problem still exists. I can vote for BR and it will load with all the proper mutators and run smoothly. When I then vote for another gametype it will load the new gametype but I then have stock weapons and settings.

                          I did notice that when BR loads up it advertises the mutators I have running with it in the server browser. When the next map loads the server drops off the server browser list as if Mutator Loader wasn't even running. None of the stock gametypes produces this effect. They all show an empty list on the server browser and our server shows fine in the server browser.

                          I don't know what the cause of this issue is and I'd sure like to figure it out. If anyone has an idea or has run into something similar with a custom gametype please share.

                          Comment


                            #28
                            MutatorLoader.ini can you post

                            Comment


                              #29
                              [MLMut UTUIDataProvider_Mutator]
                              ClassName=MutatorLoader.MLMut
                              FriendlyName=
                              Description=.ini based mutator loader
                              GroupNames=
                              UIConfigScene=
                              bStandaloneOnly=False
                              bRemoveOn360=False
                              bRemoveOnPC=False
                              bRemoveOnPS3=False
                              BitValue=0

                              [MutatorLoader.MLMut]
                              bPerGameTypeConfig=True
                              bAutoCreateGameTypeConfig=True
                              bDontAdvertiseMutator=True

                              [default MLConfigProfile]
                              Mutators=
                              ;DelayedMutators=
                              bSimulateInitMutator=False

                              [UTDeathmatch MLConfigProfile]
                              Mutators=SpectatorMutev02.SpecMute
                              Mutators=ServerAdverts.ServerAdverts
                              Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                              Mutators=JumpMod.JumpMod
                              Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
                              Mutators=TalkingIcon.TalkingIconMut
                              Mutators=UTGame.UTMutator_WeaponReplacement
                              Mutators=BattleMOD.BattleMOD
                              Mutators=MutTranslocatorPlus.MutTranslocatorPlus
                              ;DelayedMutators=
                              bSimulateInitMutator=False

                              [UTTeamGame MLConfigProfile]
                              Mutators=SpectatorMutev02.SpecMute
                              Mutators=ServerAdverts.ServerAdverts
                              Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                              Mutators=JumpMod.JumpMod
                              Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
                              Mutators=TalkingIcon.TalkingIconMut
                              Mutators=UTGame.UTMutator_WeaponReplacement
                              Mutators=BattleMOD.BattleMOD
                              Mutators=MutTranslocatorPlus.MutTranslocatorPlus
                              ;DelayedMutators=
                              bSimulateInitMutator=False

                              [UTCTFGame_Content MLConfigProfile]
                              Mutators=SpectatorMutev02.SpecMute
                              Mutators=ServerAdverts.ServerAdverts
                              Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                              Mutators=JumpMod.JumpMod
                              Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
                              Mutators=TalkingIcon.TalkingIconMut
                              Mutators=UTGame.UTMutator_WeaponReplacement
                              Mutators=BattleMOD.BattleMOD
                              Mutators=MutTranslocatorPlus.MutTranslocatorPlus
                              ;DelayedMutators=
                              bSimulateInitMutator=False

                              [UTVehicleCTFGame_Content MLConfigProfile]
                              Mutators=SpectatorMutev02.SpecMute
                              Mutators=ServerAdverts.ServerAdverts
                              Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                              Mutators=JumpMod.JumpMod
                              Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
                              Mutators=TalkingIcon.TalkingIconMut
                              Mutators=UTGame.UTMutator_WeaponReplacement
                              Mutators=BattleMOD.BattleMOD
                              Mutators=CameraControl.Mutator_CameraControl
                              Mutators=UTMutator_SentinelGear.UTMutator_MilSpecS entinels
                              Mutators=UTMutator_Sentinel.UTMutator_Sentinel
                              ;DelayedMutators=
                              bSimulateInitMutator=False

                              [UTOnslaughtGame_Content MLConfigProfile]
                              Mutators=SpectatorMutev02.SpecMute
                              Mutators=ServerAdverts.ServerAdverts
                              Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                              Mutators=JumpMod.JumpMod
                              Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
                              Mutators=TalkingIcon.TalkingIconMut
                              Mutators=UTGame.UTMutator_WeaponReplacement
                              Mutators=BattleMOD.BattleMOD
                              Mutators=CameraControl.Mutator_CameraControl
                              ;DelayedMutators=
                              bSimulateInitMutator=False

                              [UTDuelGame MLConfigProfile]
                              Mutators=SpectatorMutev02.SpecMute
                              Mutators=ServerAdverts.ServerAdverts
                              Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                              Mutators=JumpMod.JumpMod
                              Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
                              Mutators=TalkingIcon.TalkingIconMut
                              Mutators=UTGame.UTMutator_WeaponReplacement
                              Mutators=BattleMOD.BattleMOD
                              Mutators=MutTranslocatorPlus.MutTranslocatorPlus
                              ;DelayedMutators=
                              bSimulateInitMutator=False

                              [UTBetrayalGame MLConfigProfile]
                              Mutators=SpectatorMutev02.SpecMute
                              Mutators=ServerAdverts.ServerAdverts
                              Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                              Mutators=JumpMod.JumpMod
                              Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
                              Mutators=TalkingIcon.TalkingIconMut
                              Mutators=UTGame.UTMutator_WeaponReplacement
                              Mutators=BattleMOD.BattleMOD
                              Mutators=MutTranslocatorPlus.MutTranslocatorPlus
                              ;DelayedMutators=
                              bSimulateInitMutator=False

                              [UTGreedGame_Content MLConfigProfile]
                              Mutators=SpectatorMutev02.SpecMute
                              Mutators=ServerAdverts.ServerAdverts
                              Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                              Mutators=JumpMod.JumpMod
                              Mutators=ApocMatrixMoves_v300.MutApocMatrixMoves
                              Mutators=TalkingIcon.TalkingIconMut
                              Mutators=UTGame.UTMutator_WeaponReplacement
                              Mutators=BattleMOD.BattleMOD
                              Mutators=MutTranslocatorPlus.MutTranslocatorPlus
                              ;DelayedMutators=
                              bSimulateInitMutator=False

                              [UTBRGame MLConfigProfile]
                              Mutators=SpectatorMutev02.SpecMute
                              Mutators=ServerAdverts.ServerAdverts
                              Mutators=utcomp3v4b1.UTMutator_utcomp3v4b1
                              Mutators=TalkingIcon.TalkingIconMut
                              Mutators=AWInstagib.AWInstagib
                              Mutators=MutDodgeJump.MutDodgeJump
                              ;DelayedMutators=
                              bSimulateInitMutator=False

                              Comment


                                #30
                                What do i need for BTA and BTFA?

                                Comment

                                Working...
                                X