Announcement

Collapse
No announcement yet.

PSKImport - 3ds Max PSK mesh importer [Beta 0]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    PSKImport - 3ds Max PSK mesh importer [Beta 0]

    Name: PSKImport
    Version: Beta 0

    Compatibility:
    Tested on 3ds Max 2009 32bit, Windows XP SP2, on random UE2/UE3 files

    Description:
    PSKImport is a 3ds Max importer plugin for Unreal Engine PSK mesh files. Its main purpose is data recovery. If you lose your .max files, you can now import the PSK mesh back into Max, edit where needed, and export back using ActorX.

    Supported features:
    • Mesh
      • Per-face smoothing groups (if present)
      • Per-face material id's
      • Single UVW map
      • Single MultiMaterial with proper amount of SubMaterials
    • Skin modifier
      • Skeleton hierarchy using Max bone objects
      • Vertex weights
    • Wire colors
      • Mesh is blue
      • Bones without influences are red
      • Other bones are green


    You can export all back to PSK (using ActorX) straight after import.
    The re-exported file will be compatible with your existing PSA anims.

    Credits:
    Copyright (C) 2009 Roman Switch` Dzieciol

    Contact:
    email/msn: r.dzieciol@hotmail.com

    Download:

    #2
    File is Unavailable!

    Comment


      #3
      heres a mirror on my site
      http://wickedhq.com/index.php?option...tid=23&cid=188

      plus one i found
      http://code.google.com/p/switch-soft...port_Beta0.rar

      Comment


        #4
        That's an alternative way to import PSK to Max:
        http://forums.epicgames.com/showthread.php?t=713655
        This plugin also supports animations (PSA).

        Comment

        Working...
        X