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    CTF-Tsukiyama_Garden_Beta

    Tsukiyama Garden is an Asian themed map that can support up to 16 players. This was a DM map that I modfied for CTF. Please post any issues or ideas to help take this map to its final version. Thanks.
    URL=http://www.xfire.com/screenshots/imak/ss_file-4afe59f3cefc8bfe720d5590ad8e79d686ba719c.jpg][/URL]


    CTF-Tsukiyama Garden
    http://files.filefront.com/CTF+Tsuki.../fileinfo.html

    Link for DM-Tsukiyama Garden
    http://files.filefront.com/DM+Tsukiy.../fileinfo.html

    #2
    Haven't really tried it, but it looks like that there is somethin wrong with the water texture. It's really a strange thing compared to this yellowish enivroment. Talking about it-try to add some more colours.

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      #3
      Just looking at the screenshots:

      Is the map lit with a green light? There doesn't appear to be a green light source? Where's the light coming from?

      The shadows are too dark. I know it's night, but usually no part of a map should be completely dark. Use a SkyLight actor and give it a low brightness, but also give it a LowerBrightness of about the same value.

      As Duobix said, that water material appears to have a daylight reflection.

      Here's a basics guide to lighting a map: http://book.hourences.com/booklighting.htm

      Comment


        #4
        This map sorta looks sweet. Kinda looks like the garden of dreams DM map except darker with darker textures.

        Comment


          #5
          Lighting

          Originally posted by bclagge View Post
          Just looking at the screenshots:

          Is the map lit with a green light? There doesn't appear to be a green light source? Where's the light coming from?

          The shadows are too dark. I know it's night, but usually no part of a map should be completely dark. Use a SkyLight actor and give it a low brightness, but also give it a LowerBrightness of about the same value.

          As Duobix said, that water material appears to have a daylight reflection.

          Here's a basics guide to lighting a map: http://book.hourences.com/booklighting.htm
          There is not a green light in this map. It is set at dusk, the light source is the sunset. Although thanks for the tip. I did not know about the Skylight actor. I have been doing level design since UT2k4 where there was no such thing. This will help out alot and help make the light look more natural. Here is a screen with using the Skylight actor.

          I will have to rework some of the lighting, but this will also eliminate those dark shadows. I will update this post for those interested once the rework is complete.

          Thanks again.
          http://www.mjdrake.com/
          Mike D.

          Comment


            #6
            Ok. I have completed a total rebuild on the lighting for this map. I also added some static meshes and I have taken others away. Here are some screens.




            I feel the map is ready for full release and look foward to posting it on the full release forums within the next couple of days. Thanks everyone for your help and I hope you look foward to enjoying this map.

            Mike D.

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