Announcement

Collapse
No announcement yet.

DM - Natural Imbalance

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Thanks a lot for the suggestions guys!

    I was on a vacations so i could not respond before.

    About the weapons and items placements, you guys are right. I'm really new in this game, actually i do not event played more than ten dm games, so i dont know whats weapons are god or whats are **** :P.

    I am working fixing the issues now.
    Later

    Leave a comment:


  • replied
    Maybe someone already mentioned this, but when you kill a bot it immediately (and completely) disappears instead of ragdolling or gibbing. Could be related to that HOM when dying issue?

    Leave a comment:


  • replied
    I did a quick match with 7 bots. I have encounter some issues &. I'll only point out the most obvious things it need to be address IMHO.

    Visuals

    Very nice place but there are some things that need adjustments :

    [screenshot]http://img14.imageshack.us/img14/4056/screenshot00001em3.jpg[/screenshot]

    A lot of the grass & that tree in the back are simply floating. For the grass, I suggest you look at DM-Shrift by Genthly, it's the best grass you can obtain & would suit the map much better.

    [screenshot]http://img17.imageshack.us/img17/8570/screenshot00002sz6.jpg[/screenshot]

    Just moving a bit from the previous pic, you have that tree there that look washed out compare to the other one you use. I suggest replacing it with the good looking one.

    [screenshot]http://img9.imageshack.us/img9/8948/screenshot00003bf1.jpg[/screenshot]

    That mesh is not aligned properly.

    [screenshot]http://img18.imageshack.us/img18/7503/screenshot00004vd8.jpg[/screenshot]

    A lot of stuff base are floating. To compensate, you can simply add a scaled down rock beneath with no collision. It will look good & natural.

    [screenshot]http://img21.imageshack.us/img21/5214/screenshot00005qd4.jpg[/screenshot]

    The crystal lit is looking very odd. Not that I don't like it but the blue just around the crystal is all the same instead of fading from a brighter blue to a darker blue. I just paint the brighter blue around the crystal to show you what I mean.

    [screenshot]http://img13.imageshack.us/img13/1631/screenshot00006jn7.jpg[/screenshot]

    A small tree or roots on the rocks there will cut the line

    [screenshot]http://img24.imageshack.us/img24/4408/screenshot00007nq8.jpg[/screenshot]

    Some rocks or any other natural thing will cut the tiling.

    [screenshot]http://img10.imageshack.us/img10/2527/screenshot00008sb5.jpg[/screenshot]

    HOM when dying.

    [screenshot]http://img25.imageshack.us/img25/439/screenshot00009hl8.jpg[/screenshot]

    Going out of the cave with a 3rd person mutator.

    Gameplay

    It's fun, lots of z-axis, which I like a lot. But there are some decision I just don't understand & maybe you can explain them to me :

    1 - The sniper is on another platform, which is hard to get, why ??? It's not a powerup or a precious item. Also, there is no bot paths, so bots don't go take it. In TDM, I was standing there giving bots the order to protect me, which they didn't do at all & where going I don't know where instead of following me. That weapon is no better than any other & shouldn't be placed in a spot where you have to do some special move to get it.

    2 - The powerup at the bottom of the waterfall in the cave is a good spot, still, when your on the water, there is only 1 way out which I found very limited. another jumpad to trow you on another higher platform would be a nice addition.

    3 - Weapon placement is a bit odd and there is not enough ammo. Health pickup seem ok but going out of ammo all the time is really annoying.

    4 - I collide often on rocks on the ground, I strongly suggest you adjust the collision of them & add some blocking volume instead. It's quite frustrating when you try to get an item & someone is shooting at you & you collide on a rock & die only because of that.

    5 - Since there is plenty of high levels, you could place jump boots at some spot. It will be also a good way to place more powerups on some platforms & simplify the return back to the top of the map when your at the bottom. The fact that you can't go at higher level in a fast way is hurting the gameplay IMO.

    It's a nice start & keep up the good work

    Leave a comment:


  • replied
    I saw your previous post in the other forum & I must say that I like the pics, they look nice for sure

    Comments later if I found something.

    Leave a comment:


  • replied
    very nice map i like a lot the theme and the lighting...simple and efficace gameplay around nice visuals

    though i had two times big graphics s***ts ...if u can fix them u ve got a very good map;nice job



    Leave a comment:


  • replied
    Wowzers this looks awesome
    hehe! I absolutely love that underground forest theme you got going there!

    Leave a comment:


  • started a topic DM - Natural Imbalance

    DM - Natural Imbalance


    Name: DM-NaturalImbalance
    Version: Beta 1
    Description: Not yet :P
    Comments: Is my first map and i still dont know much about the gameplay in Unreal so excuse me if the map is boring . suggestions are totally welcome.
    Screenshot:




    Download: Click here
Working...
X