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DM - Natural Imbalance

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    DM - Natural Imbalance


    Name: DM-NaturalImbalance
    Version: Beta 1
    Description: Not yet :P
    Comments: Is my first map and i still dont know much about the gameplay in Unreal so excuse me if the map is boring . suggestions are totally welcome.
    Screenshot:




    Download: Click here

    #2
    Wowzers this looks awesome
    hehe! I absolutely love that underground forest theme you got going there!

    Comment


      #3
      very nice map i like a lot the theme and the lighting...simple and efficace gameplay around nice visuals

      though i had two times big graphics s***ts ...if u can fix them u ve got a very good map;nice job



      Comment


        #4
        I saw your previous post in the other forum & I must say that I like the pics, they look nice for sure

        Comments later if I found something.

        Comment


          #5
          I did a quick match with 7 bots. I have encounter some issues &. I'll only point out the most obvious things it need to be address IMHO.

          Visuals

          Very nice place but there are some things that need adjustments :

          [screenshot]http://img14.imageshack.us/img14/4056/screenshot00001em3.jpg[/screenshot]

          A lot of the grass & that tree in the back are simply floating. For the grass, I suggest you look at DM-Shrift by Genthly, it's the best grass you can obtain & would suit the map much better.

          [screenshot]http://img17.imageshack.us/img17/8570/screenshot00002sz6.jpg[/screenshot]

          Just moving a bit from the previous pic, you have that tree there that look washed out compare to the other one you use. I suggest replacing it with the good looking one.

          [screenshot]http://img9.imageshack.us/img9/8948/screenshot00003bf1.jpg[/screenshot]

          That mesh is not aligned properly.

          [screenshot]http://img18.imageshack.us/img18/7503/screenshot00004vd8.jpg[/screenshot]

          A lot of stuff base are floating. To compensate, you can simply add a scaled down rock beneath with no collision. It will look good & natural.

          [screenshot]http://img21.imageshack.us/img21/5214/screenshot00005qd4.jpg[/screenshot]

          The crystal lit is looking very odd. Not that I don't like it but the blue just around the crystal is all the same instead of fading from a brighter blue to a darker blue. I just paint the brighter blue around the crystal to show you what I mean.

          [screenshot]http://img13.imageshack.us/img13/1631/screenshot00006jn7.jpg[/screenshot]

          A small tree or roots on the rocks there will cut the line

          [screenshot]http://img24.imageshack.us/img24/4408/screenshot00007nq8.jpg[/screenshot]

          Some rocks or any other natural thing will cut the tiling.

          [screenshot]http://img10.imageshack.us/img10/2527/screenshot00008sb5.jpg[/screenshot]

          HOM when dying.

          [screenshot]http://img25.imageshack.us/img25/439/screenshot00009hl8.jpg[/screenshot]

          Going out of the cave with a 3rd person mutator.

          Gameplay

          It's fun, lots of z-axis, which I like a lot. But there are some decision I just don't understand & maybe you can explain them to me :

          1 - The sniper is on another platform, which is hard to get, why ??? It's not a powerup or a precious item. Also, there is no bot paths, so bots don't go take it. In TDM, I was standing there giving bots the order to protect me, which they didn't do at all & where going I don't know where instead of following me. That weapon is no better than any other & shouldn't be placed in a spot where you have to do some special move to get it.

          2 - The powerup at the bottom of the waterfall in the cave is a good spot, still, when your on the water, there is only 1 way out which I found very limited. another jumpad to trow you on another higher platform would be a nice addition.

          3 - Weapon placement is a bit odd and there is not enough ammo. Health pickup seem ok but going out of ammo all the time is really annoying.

          4 - I collide often on rocks on the ground, I strongly suggest you adjust the collision of them & add some blocking volume instead. It's quite frustrating when you try to get an item & someone is shooting at you & you collide on a rock & die only because of that.

          5 - Since there is plenty of high levels, you could place jump boots at some spot. It will be also a good way to place more powerups on some platforms & simplify the return back to the top of the map when your at the bottom. The fact that you can't go at higher level in a fast way is hurting the gameplay IMO.

          It's a nice start & keep up the good work

          Comment


            #6
            Maybe someone already mentioned this, but when you kill a bot it immediately (and completely) disappears instead of ragdolling or gibbing. Could be related to that HOM when dying issue?

            Comment


              #7
              Thanks a lot for the suggestions guys!

              I was on a vacations so i could not respond before.

              About the weapons and items placements, you guys are right. I'm really new in this game, actually i do not event played more than ten dm games, so i dont know whats weapons are god or whats are **** :P.

              I am working fixing the issues now.
              Later

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