fly like that seem fun as hell, but the weapon effect set me back
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XS Prototype: Condor
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The lock requirement helps balance the thing out... but I'll admit that it doesn't make any sense from a practical standpoint. I cannot think of a reason why the vehicle could not distribute its target lock information to several missiles at once, or why multiple missiles could not track the same target simultaneously.
If you could fire all missiles at once (or at least as many missiles as the thing has missile tubes to load), then the reload time would have to increase dramatically to prevent the thing from pwning too hard. The latest UT2004 version of the Condor had to reload for a whole 8 or so seconds after firing a 48 missile burst, though that was staggered in three steps of 16 missiles. 8 seconds can feel like an eternity in this game, but it is hard to resist the temptation of a 48 missile shot... so I would often be kicking myself for not taking the time to aim more carefully.
The old Condor missile burst was a byproduct of the implied potential of the Condor's enormous missile racks. The new Condor does not necessarily have to be equipped with similar racks. They could have less tubes, allowing you to fire less missiles at once. Perhaps even only one at a time.
The missiles were also a byproduct of my attempts to make the thing a viable air-to-air fighter. Previous attempts would invariably result in a weapon that was way more effective against ground forces. Homing missiles that lock on to aircraft with increased effectiveness are a very easy solution to that... though not the most original (since the Raptor already did it).
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Originally posted by Xyx View Post... though not the most original (since the Raptor already did it).
Originally posted by Xyx View PostVastly different "feel" is good enough for me even if functionality is vaguely similar.
The fact that a single rocket is quite weak balances it out almost perfectly and I had quite a blast testing the latest prototype. I'm all for keeping this primary fire mode.
As for alt-fire: I like your suggestion that the energy bomb needs to be charged by holding down the button, on most maps its just impossible to pick up enough speed to drop one. Auto-releasing it when not fired soon enough sounds like a good balancing feature, but that needs testing. Eagerly awaiting the next prototype.
By the way, any chance for a return of the UT2004 Condor's fireblade passenger weapon? Or is it not possible with this engine?
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Originally posted by Doc Shock View Postthe energy bomb needs to be charged by holding down the button
Originally posted by Doc Shock View PostEagerly awaiting the next prototype.
Originally posted by Doc Shock View Postany chance for a return of the UT2004 Condor's fireblade passenger weapon?
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