Condor
The Condor is a fast fighter/bomber built for strafing runs.
[shot]http://dl.getdropbox.com/u/43096/8001.jpg[/shot]
Prototype preface
XS prototypes are built to see if certain concepts work as well in practice as they look on paper, to see if our ideas can be realized and whether they are fun. This thread is meant to gather feedback and suggestions. Please post your thoughts and crazy ideas!
Current features
This concept did not turn out as intended. The idea was to create a vehicle that encouraged hit-and-run gameplay and in particular strafing runs. The hitting-and-running is there, but the strafing is lacking. I wanted to create a vehicle that would "draw lines in the sand", similar to the strafing runs WW2 planes make in movies. However, it is generally more effective to fly straight at the target and saturate a relatively small area with fire than to "draw a line in the sand".
The missiles are the third incarnation of the Fire button weapons, replacing ultra-rapid fire vulcan guns and plasma guns. The missiles may still be replaced, but the replacement is not set in stone. Possibilities include:
Prototype disclaimer
XS prototypes are not meant to represent finished products. Custom graphics, balance tweaking, bot support, net support and extensive bugfixing are not part of the package.
Download
The Condor is a fast fighter/bomber built for strafing runs.
[shot]http://dl.getdropbox.com/u/43096/8001.jpg[/shot]
Prototype preface
XS prototypes are built to see if certain concepts work as well in practice as they look on paper, to see if our ideas can be realized and whether they are fun. This thread is meant to gather feedback and suggestions. Please post your thoughts and crazy ideas!
Current features
- Aim at suitable targets to lock them. You can lock different targets and you can lock the same target multiple times. You can have up to 16 locks.
- Press Fire to fire missiles at all locked targets. After that, the missiles reload, which takes a while. Best use is to lock many targets before firing.
- Hold down Altfire to charge up a big energy bomb. Release to drop.
- When a bomb has been charged up, a targeting display will activate, highlighting the predicted trajectory and impact location of the bomb.
- Charged bombs cannot be held forever. Wait too long and they'll dissipate. You'll get a warning before that happens.
- Bombs bounce, and explode every time they land until they run out of momentum.
- An energy shield protects the entire craft. The shield recharges slowly.
- If the shield goes down, it must recharge all the way back up before it is raised again.
- Hover near a powernode or a powernode skybeam to draw power with which recharge the shield really fast.
- Information is displayed on the HUD explaining the status of various features; shield, locks, missiles, bomb charge status. The vertical bar in the lower right corner displays the bomb charge progress.
- The craft is a bit hard to control on small maps.
- The bomb sound is hard to hear in the distance, as is the case with nearly all UT3 sounds. Go Epic.
- If you have installed a more recent XS prototype, the bomb's explosion will crash the game. This will, of course, be fixed in the next version.
This concept did not turn out as intended. The idea was to create a vehicle that encouraged hit-and-run gameplay and in particular strafing runs. The hitting-and-running is there, but the strafing is lacking. I wanted to create a vehicle that would "draw lines in the sand", similar to the strafing runs WW2 planes make in movies. However, it is generally more effective to fly straight at the target and saturate a relatively small area with fire than to "draw a line in the sand".
The missiles are the third incarnation of the Fire button weapons, replacing ultra-rapid fire vulcan guns and plasma guns. The missiles may still be replaced, but the replacement is not set in stone. Possibilities include:
- Laser fence posts that form a fence. Finally an excuse to "draw lines".
Prototype disclaimer
XS prototypes are not meant to represent finished products. Custom graphics, balance tweaking, bot support, net support and extensive bugfixing are not part of the package.
Download
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