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DM-LRC-WatchTower Beta6 [Updated to Final]

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    DM-LRC-WatchTower Beta6 [Updated to Final]

    Name: DM-LRC-WatchTower

    Version: B6

    Compatibility: 2.1 + Titan

    Description: Here lays a watchtower overlooking a Liandri retirement city.
    Refited as an experimental Tournament Arena this tower now breeds new life into the lame colony.


    Changelog:
    Added more pickups
    improved bot path
    added more spawnpoints
    fixed some colision issues
    improved lighting
    added more misclaneous deco
    fixed some static mesh positioning


    Screenshot:

    [screenshot]http://i208.photobucket.com/albums/bb234/IzayoiKagemaru/prevpic1.jpg[/screenshot]

    [screenshot]http://i208.photobucket.com/albums/bb234/IzayoiKagemaru/prevpic2.jpg[/screenshot]

    [screenshot]http://i208.photobucket.com/albums/bb234/IzayoiKagemaru/prevpic3.jpg[/screenshot]

    Video:
    http://vimeo.com/4619871
    (Video is from beta 5)

    Credits:
    Myself for map construction.
    Epic for bringing the Unreal power to the community hands through UED.

    Homepage: Website

    Download:PC Only

    http://utforums.epicgames.com/showthread.php?t=684269

    #2
    I like your meshwork, but the lighting's pretty bland - the glowing red panels in the first and last screenshots add some much-needed variety to the coloration but the rest is a pretty uniform gray-green. I'll download and playtest in a bit.

    Comment


      #3
      Just got done playing a short match earlier. Very fun, though could use a bit touching up in some areas. Gonna test it a bit later... I'll provide more detailed opinion then.

      Comment


        #4
        In your second picture, adding more height variations to the roof through additional structures or objects will make it more visually interesting, as well as breaking up the ground with grates or other features, even a simple trim going from upper right to lower left perpendicular to the direction everything else is moving would make it more appealing. Same thing with the floor and grating in the third picture.

        Comment


          #5
          I've currently added a "central underpass catwalk" with a teleporter to the roof and jump pads to get to the small outside area around the back.
          Made the roof playable and extended the "inner" catwalk so you can get to the roof trough it.
          Also added more health pickups and spawn points.
          Toned down the distant blur since it was a bit heavy.

          I'm still geting more stuff on to the roof and inner area as well some more decoration and more variations on the floor.
          Will probably have a beta up by the end of this week.

          Thanks for the input...

          Comment


            #6
            Udated first post with better screenshots and beta 6 download link.
            Feedback always apreciated.

            Comment


              #7
              Awesome work like usual. A must download.

              Comment

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