Name:
Glacial

Version:
Release Candidate 1

Compatibility:
PC
PS3

Description:
A church locates in a place of ice and snow, and active volcano which is going to erupt.

Comments:
This was another map I ever planned to release for UCMP. The first version was long ago as we were still playing UT2004. I got inspired by a map from CPMA: CPM14. I guess some of you maybe still remember what it is. I also liked the illumination in a few q3 maps(yes, again) though I don't remember the names.
So I began to design this, for UT2004, the early version was kinda like "GrendelKeep" meets "CPM14", but as I was pretty busy with another map, I didn't finish this one before UT3 came out.
I really liked the basic layout, so I decided to port it for UT3, more precisely, remake everything, as the movement system is really different.

Changes in the latest version:
- Refined AO textures
- Statues and relief
- Fixed collision bugs
- New textures for the buildings
- Balanced the whole tune of the map
- More lighting contrast. Some areas are darker and the shadows are more visible
- Mesh for the lifts
- Improved portal visual
- Lamp and torch. and the particles for lighting
- Improved the lava abyss and the falling to death effect
- Footstep sound added
- Ambient sound effects added
- Fixed UV problems for the floor textures
- AI pathing improved
- Short video added as map preview
- And many other small improvements and refinements

Changes in old versions:

Version31
- Normalmap
- Fake AO textures
- Lightmap
- Tuned diffuse textures
- Specular
- Collision
- New meshes for the cross and the portal
- many other small ones

Version 27
- Texture mapping for the whole map
- Added SMesh details
- Added Enforcer
- New location for Thighpad
- Tuned vials locations
- Bio rifle is now where the Thighpad was
- Removed one Stinger
- New locations for Stinger and Linkgun

Version 24
- A lot of layout modifications which I don't bother to list them here, but you can check the below pictures for some of them
- Visually reset. So it's going to be Roman + Gothic, and have lots of broken stuff like pillars or walls (not that much to make it a over decorated map) which of course inspired by Painkiller. And still keep the neat HOLP style
- Remade the whole map with 3dsmax so no BSP
- Changed item placement

Screenshot:










Video:
Some of the jumps you can do in this map:
http://www.youtube.com/watch?v=LPrCrxe5i-8

Credits:
EPIC //For creating UT3 and the Mod tools
Valve //Some textures of this map are based on HL2 textures
PCF //One or two textures are based on Painkiller. And the whole visual style is inspired by this game
idsoft and CPMA //The gameplay-wised layout is inspired by CPMA maps
UCMP guys:
Luv_Studd
G.Lecter
barballs
Slainchild
Sjosz
Zio
ArcadiaVincennes
And others...


* Also thanks to the guys for comments and support, in random order:
stevelois
J3FFyB
Bret Hart
Brits__Hit
EpicJon
KamilR
wael
SEBASTIEN-NOVA
Mr.UglyPants
Hellclown
djroby
TIPPER
M^vL
Bl!tz~
Lord_PorkSword
pan1978108
Albert M
molosev
Ā»TheHitManĀ«
rulaman
Taffy
GreatEmerald
razer121
WedgeBob
milb
TurdDrive
Darkdrium
Waffnuffly
Ignotium
Bi()ha2arD
HedgeMaster
Thrallala
DarkSonny
medoo
hiyizi
miaozzZ
Paperfly
AMIO
qwer
zkboss
xinger
Porky



Homepage:
https://sites.google.com/site/chongleevoxels/

Download:

PC Version:
http://dl.dropbox.com/u/404348/MyMap...lacial-RC1.zip

PS3 Version:
http://dl.dropbox.com/u/404348/MyMap...al-RC1-PS3.zip