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DM-Glacial Release Candidate 1 [Screenshots of RC1]

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  • replied
    First this is a really good map, it has good flow and a great layout. The only thing that bothered me was the visuals. The rocks are too jagged and look like BSP, you should smooth them a bit. Also the lighting is too monotonous, I understand that you wanted to maintain a cold atmosphere but you could some green or yellow to add some contrast and still maintain the cold feel. You should maybe add some frosting in the floor or some light fog near the floor to make feel colder. Maybe even some fog emitter. Just a few suggestions, I hope I was helpful.

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  • replied
    I have make some rounds on it,

    first, some visuals stuffs I have notice in spectator view :

    The background need to be finish (it's a beta of course) :
    [Screenshot]http://img509.imageshack.us/img509/8532/screenshot000281lk2.jpg[/Screenshot]

    This place could be polished a bit and the texture water look stretch on the falling part :
    [Screenshot]http://img67.imageshack.us/img67/4858/screenshot00026zs4.jpg[/Screenshot]

    The texture is really stretch on this mesh :
    [Screenshot]http://img242.imageshack.us/img242/8161/screenshot00030hz5.jpg[/Screenshot]

    I hope you will change this unfitted texture in the grid :
    [Screenshot]http://img397.imageshack.us/img397/4734/screenshot00027ff1.jpg[/Screenshot]


    And I think you should keep the lighting as it is, it's fit to the glacial theme.
    The only odd lighting come from the Health pickup, yes not fitted with the rest of the map, to much contrast IMO.


    After have playing some matches on it, I think the flow is really good and fast. Lot's of z-axis fighting, we can grab a weapon quickly, many escape way...
    I love the flack's room, a real bloody place here !
    Just one suggestion, maybe I'm too lazy, but why you don't make the stairs in this room fitted to the floor ?
    [Screenshot]http://img379.imageshack.us/img379/9104/screenshot00031oc7.jpg[/Screenshot]
    I think the flow can be better arround the flack if we can run on this stairs without jump.

    Anyway, a really good map here, I wait the final version, shure it's a keeper

    [Screenshot]http://img509.imageshack.us/img509/6366/screenshot00032nd3.jpg[/Screenshot]

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  • replied
    Jeez, looks great.

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  • replied
    Just what I love, the style looks awesome pure !
    And as I have keep all your ut2k4 maps, I'm shure this one is a rock too, I D/L it right know !

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  • replied
    happy to see this one getting it's time in the limelight - very good map!

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  • replied
    ln;wt
    Looks nice will test. Just thought I should introduce this abbreviation. But seriously ln;wt.

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  • replied
    Originally posted by J3FFyB View Post
    The map is bigger than it looks on the screenshots, that´s a big PLUS but the map deservers some more colour.

    The guys from id software just a released a new map for Quake Live which has a different color theme for each height level of the map. That really makes for competetive gameplay and gives the map a special look. Please consider something similar.

    This way it´s pretty strange that everything looks same but then you have the colored spots for the armor vest and the health packs which just don´t suit the whole design at all.
    I will check quake live. I want to try something very unique that no one ever did it, but that's really tricky. I added colored spots just to make sure, gameplay-wised you can find the pickups very easilly. But yes for now that's just a test and I really want see your opnions and then do more test to look for the solution.
    Thanks!


    Originally posted by Brits__Hit View Post
    Very cool. Like Sabr, this has a really clean, crisp look to it

    I agree with J3FFyB though about the colour. Don't be afraid to add a bit in to make areas distinct.

    Also, chonglee, you should posts links to your maps in your sig as easy access for people who are interested in more of your maps
    Thx for remind me about the sig. I will add the links.

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  • replied
    nice n clean

    very stylish buildforms

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  • replied
    Your lighting needs to be rebuilt

    -EJon

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  • replied
    Very cool. Like Sabr, this has a really clean, crisp look to it

    I agree with J3FFyB though about the colour. Don't be afraid to add a bit in to make areas distinct.

    Also, chonglee, you should posts links to your maps in your sig as easy access for people who are interested in more of your maps

    Leave a comment:


  • replied
    The map is bigger than it looks on the screenshots, that´s a big PLUS but the map deservers some more colour.

    The guys from id software just a released a new map for Quake Live which has a different color theme for each height level of the map. That really makes for competetive gameplay and gives the map a special look. Please consider something similar.

    This way it´s pretty strange that everything looks same but then you have the colored spots for the armor vest and the health packs which just don´t suit the whole design at all.

    Leave a comment:


  • replied
    Lookin good I'll have to try it out

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  • replied
    Yeah I can't wait;p
    I will not touch any editor but have a nice vocation with my family for a few weeks, so I'd like to post it and see the feedback during this time.

    Leave a comment:


  • replied
    He he, already another one

    At first sight, it is very 2004'ish. I like these very much. I don't think you need to add much more colors because it look nice that way, modern & clean.

    Dwn now, comments later

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  • replied
    As for visual, I want something very neat. I tried black and white only, but that was too difficult to tune the lights, the gray scale, the materials. So I still added a little color in it.
    This one is going to be very tricky, when comes to lighting, I think.
    As for gameplay, TDM and control-based.

    Leave a comment:

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