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DM-Glacial Release Candidate 1 [Screenshots of RC1]

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    #46
    Thx! Hopefully I can finish it before May. The workload of the lighting part could be really heavy since I had to bake fake AO for all of the meshes and then build lighting in UED.

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      #47

      rusty and colorful.

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        #48
        Great pics !
        I guess you could leave it like that, and it still would be a hit.

        Downloading..

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          #49
          Hey guys, here are the latest screenshots showing the work of the last two months, which is basically lighting up the map. The new map is not uploaded coz I still need to finish a couple of things but I think you may like to have a look on what I am doing.









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            #50
            and

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              #51
              Chong, this is looking aWeSoMe! I'm an unabashed HOLP style addict now and this is looking sweet with the changes. Can't wait to play the latest version!

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                #52
                W O W

                You amaze me !

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                  #53
                  hehe. I really want UT3 to be updated with the latest UE3, so I can use the awesome GI instead of the fake one here. But that's not gonna happen...

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                    #54
                    Not many UT3 maps impress me, but this one sure does

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                      #55
                      So I bulit Fake AO textures for the scene and now it looks a little bit as something you will see in the latest UE3, but of course not as good.
                      The things I gonna do:
                      - Smoke and other effects for the lava
                      - A better visual for the jumppad
                      - A better visual for the portal
                      - The jesus and the angel are place holders for the moment, they will be replaced with detailed new meshes
                      - Fix the lightmap "bugs"

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                        #56
                        simply superb!

                        this beta have more athmo and style than a lot of finals... the layout is monumental and all is pleasant to my eyes
                        the lava effects/"corrosion"/damages on your material is nicely done, meshing & texturing are original and amazing

                        -do u plane to add some "distorsion" in the vision over the lava ?
                        -they are two pillars in/on a large failure on the floor and as they arent damaged at all it look a little weird(more reallistic if the first was broken and leaving on the floor)
                        -agree that some smoke going from the lava had look good & will help to know where u are (the map is large )
                        -the white jesus gives to the map a angelic/religious side that contrasts nicely with the lava/fused ambiance... like a mix heaven/hell. i dunno what u plane to add to replace the jesus statues: a bad devil/demon or a jesus/angel...haha
                        -very personnal feeling but some places can be darker to give more contrast in lighting and more power to the red reflections from lava lighting
                        -the layout allow quite all kind of mooves and some special dodges & walldodges...congratz
                        -the choice of the music gives a lot to the athmo

                        i cant imagine how many hours u have put in that (scaring) ...thx for the piece of art and the lesson of mapping.....impressive! one of my fav maps so far... keep up the lethal work

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                          #57
                          Yes, distortion is going to be added, along with the smoke/steam efffect. About the pillars, you have a good point here but I will keep it like this for 2 reasons: a) I want the floor stay clean as gameplay-wised this is better, b) it's meant to be "stylish" than realistic. As you can see, none of the pillars is broken. I kinda prefer that;p
                          The christian statues will stay, just with further improvements like normalmap and better diffuse. Right now they are only rough meshes.
                          I agree some places could be darker if all we need was just visual, but bright map is always more welcome to some players. I will still try to find a better balance since it's still in beta stage (but soon enough the final is coming).
                          There are some hidden moves. I am not sure if you can find out, but one thing for sure is when making the layout of a map, I test every part of the layout to see where a "tricky" move can be added, and if it's good to add it.

                          Thx for the comments! As for how long it has taken to make this one, years, but of course I have not just been working on this one continuously. The map was ever a UE2 project and then I remade it twice in UE3 (now this is the 2nd). That's a long story.

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                            #58
                            thx for explications ; if it s more "gaming" oriented it s in ze target

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                              #59
                              This is a brilliant map... I can see all the time you have spend in this...
                              Will be 100% one of my favorite maps when it's finished.

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                                #60
                                Been a long way since me & Nova as giving you feedback ages ago. Mmm... we're not even in the credits........

                                Pics are just WOW

                                So clean, stylish & atmospheric, really impressing

                                Will play new version soon

                                EDIT

                                Played it but I decide to post on BU. Brief, impressing

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