Updated to final candidate 1. Now it's in the debugging phase and in two or three days I gotta release final candidate 2, then two days later, the final release.
Download:
http://dl.getdropbox.com/u/404348/CTF-Supernal-18.zip
A lot of changes (of course many of them were not big ones) were made in this version:
- Added small stones
- Add grass
- New materials for banner with a symbol on it
- More banners
- Tuned background hills
- Set cull distance for decorations
- New skin for pillars
- New materials for ceilings
- Shock rifle was swapped with Sniper
- Swapped Bio with Linkgun
- Added defense point for AI
- Fixed a light mesh missing bug
- Refined all the materials to balance the whole tone and the contrast
- Tried a couple of gameplay-wised layout changes(not all of them worked)
- New materials for the glass windows
- More vials
- Tuned sunlight for the whole tone
- Added music
- Added ambient sound for the torches
- Added ambient sound for the redeemer rooms
- Fixed the bug that some pickup bases looked floating
- Tuned jumppad bouncing timing
- Removed useless texture references
- New texture for floor
- Removed useless groups
- Balanced ammos
- Made the big tower higher, and tuned the nearby lifts
- Fixed window collision bugs
- Added ambient sound for glass windows
- Tuned health pack locations
- More visual details on floors
- More visual details for ceilings
- Added big blocking volumes in the background to enveloped the entire level
- New meshes for lights
- Others can't be listed here
About the helmet, I decided to keep it there, but swapped sniper with shock rifle. The point is, I don't really like to move helmet anywhere, or swap it with thighpad (thighpad is more interesting as for the below route).
About the bio rifle problem, there were two reasons for swapping it with linkgun. One, stinger is hitscan, I don't want it get close to sniper(the new location). Two, bio is cool if you spam it around the doorway of the flag rooms.
About the background hills, I tried some modifications. There was a problem that I really like the shadows casted by the hills, so it was not easy to make the canges, sometimes it turned out not working and I had to reverted the changes. I finally got a few somewhat tiny changes in this version.
About decorations, yes, grass, small stones.
About glass materials, it took me a couple hours to tune it, hope it looks not that wierd anymore.
Is there anyone can test the PS3 version for me (I don't have a PS3 for the moment)?
I will soon make a PS3 version and if anyone can test it I will be very appreciated.
Download:
http://dl.getdropbox.com/u/404348/CTF-Supernal-18.zip
A lot of changes (of course many of them were not big ones) were made in this version:
- Added small stones
- Add grass
- New materials for banner with a symbol on it
- More banners
- Tuned background hills
- Set cull distance for decorations
- New skin for pillars
- New materials for ceilings
- Shock rifle was swapped with Sniper
- Swapped Bio with Linkgun
- Added defense point for AI
- Fixed a light mesh missing bug
- Refined all the materials to balance the whole tone and the contrast
- Tried a couple of gameplay-wised layout changes(not all of them worked)
- New materials for the glass windows
- More vials
- Tuned sunlight for the whole tone
- Added music
- Added ambient sound for the torches
- Added ambient sound for the redeemer rooms
- Fixed the bug that some pickup bases looked floating
- Tuned jumppad bouncing timing
- Removed useless texture references
- New texture for floor
- Removed useless groups
- Balanced ammos
- Made the big tower higher, and tuned the nearby lifts
- Fixed window collision bugs
- Added ambient sound for glass windows
- Tuned health pack locations
- More visual details on floors
- More visual details for ceilings
- Added big blocking volumes in the background to enveloped the entire level
- New meshes for lights
- Others can't be listed here
About the helmet, I decided to keep it there, but swapped sniper with shock rifle. The point is, I don't really like to move helmet anywhere, or swap it with thighpad (thighpad is more interesting as for the below route).
About the bio rifle problem, there were two reasons for swapping it with linkgun. One, stinger is hitscan, I don't want it get close to sniper(the new location). Two, bio is cool if you spam it around the doorway of the flag rooms.
About the background hills, I tried some modifications. There was a problem that I really like the shadows casted by the hills, so it was not easy to make the canges, sometimes it turned out not working and I had to reverted the changes. I finally got a few somewhat tiny changes in this version.
About decorations, yes, grass, small stones.
About glass materials, it took me a couple hours to tune it, hope it looks not that wierd anymore.
Is there anyone can test the PS3 version for me (I don't have a PS3 for the moment)?
I will soon make a PS3 version and if anyone can test it I will be very appreciated.
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