You can just ignore all the below message, as this map has been released.
Go check this thread:
http://utforums.epicgames.com/showth...5#post25895655
================================================== ======
Name:
CTF-Sabr
Version:
Final candidate 2 (the last one before final release)
Changes in this version
- Name is changed
- Custom jumppad visual
- Tuned sunlight
- Fixed a few vertex light problems by using lightmap
- Fixed a couple of AI pathing bugs
- Added teleporters for the redeemer rooms (I found there was a big bug that if someone get down there, he can't get out unless using translocator but that's not a good idea for a flag carrier. **** I can't believe I didn't notice this before, neither anyone else.)
- Added a full moon in the sky
- Fixed a banner texture bug
Compatibility:
PC, PatchV1.3
PS3, Patch 2
Description:
Islamic style map, a lot of jumppad gameplay between platforms.
Comments:
I began to design this one from the end of the last year, and it was for UCMP5, which was cancelled because of some reasons. But I still want to finish this one as I promised. Hope you guys have fun with it.
Screenshot:
The screenshots here are kinda old with lacking of the details added in the latest version.
[screenshot]http://img72.imageshack.us/img72/5227/screenshot00018sxq7.jpg[/screenshot]
[screenshot]http://img291.imageshack.us/img291/9965/screenshot00019sbo6.jpg[/screenshot]
[screenshot]http://img387.imageshack.us/img387/8594/screenshot00020sfi0.jpg[/screenshot]
[screenshot]http://img338.imageshack.us/img338/1310/screenshot00021syh3.jpg[/screenshot]
[screenshot]http://img387.imageshack.us/img387/3520/screenshot00023sho9.jpg[/screenshot]
[screenshot]http://img341.imageshack.us/img341/6686/screenshot00024soy1.jpg[/screenshot]
Credits:
UCMP members, and those nice guys help me testing it(I will for sure give a detailed list when it get final release)
Homepage:
my blog: http://lichong.blogbus.com/index.html
Download:
PC:
http://dl.getdropbox.com/u/404348/CT...Candidate2.zip
PS3:
http://dl.getdropbox.com/u/404348/CT...idate2_PS3.zip
Previous versions:
Final candidate 1
PC:
http://dl.getdropbox.com/u/404348/CTF-Supernal-18.zip
PS3:
http://dl.getdropbox.com/u/404348/CT...nal-18_PS3.zip
- Added small stones
- Add grass
- New materials for banner with a symbol on it
- More banners
- Tuned background hills
- Set cull distance for decorations
- New skin for pillars
- New materials for ceilings
- Shock rifle was swapped with Sniper
- Swapped Bio with Linkgun
- Added defense point for AI
- Fixed a light mesh missing bug
- Refined all the materials to balance the whole tone and the contrast
- Tried a couple of gameplay-wised layout changes(not all of them worked)
- New materials for the glass windows
- More vials
- Tuned sunlight for the whole tone
- Added music
- Added ambient sound for the torches
- Added ambient sound for the redeemer rooms
- Fixed the bug that some pickup bases looked floating
- Tuned jumppad bouncing timing
- Removed useless texture references
- New texture for floor
- Removed useless groups
- Balanced ammos
- Made the big tower higher, and tuned the nearby lifts
- Fixed window collision bugs
- Added ambient sound for glass windows
- Tuned health pack locations
- More visual details on floors
- More visual details for ceilings
- Added big blocking volumes in the background to enveloped the entire level
- New meshes for lights
- Others can't be listed here
Version 16
http://dl.getdropbox.com/u/404348/CTF-Supernal-16.zip
Go check this thread:
http://utforums.epicgames.com/showth...5#post25895655
================================================== ======
Name:
CTF-Sabr
Version:
Final candidate 2 (the last one before final release)
Changes in this version
- Name is changed
- Custom jumppad visual
- Tuned sunlight
- Fixed a few vertex light problems by using lightmap
- Fixed a couple of AI pathing bugs
- Added teleporters for the redeemer rooms (I found there was a big bug that if someone get down there, he can't get out unless using translocator but that's not a good idea for a flag carrier. **** I can't believe I didn't notice this before, neither anyone else.)
- Added a full moon in the sky
- Fixed a banner texture bug
Compatibility:
PC, PatchV1.3
PS3, Patch 2
Description:
Islamic style map, a lot of jumppad gameplay between platforms.
Comments:
I began to design this one from the end of the last year, and it was for UCMP5, which was cancelled because of some reasons. But I still want to finish this one as I promised. Hope you guys have fun with it.
Screenshot:
The screenshots here are kinda old with lacking of the details added in the latest version.
[screenshot]http://img72.imageshack.us/img72/5227/screenshot00018sxq7.jpg[/screenshot]
[screenshot]http://img291.imageshack.us/img291/9965/screenshot00019sbo6.jpg[/screenshot]
[screenshot]http://img387.imageshack.us/img387/8594/screenshot00020sfi0.jpg[/screenshot]
[screenshot]http://img338.imageshack.us/img338/1310/screenshot00021syh3.jpg[/screenshot]
[screenshot]http://img387.imageshack.us/img387/3520/screenshot00023sho9.jpg[/screenshot]
[screenshot]http://img341.imageshack.us/img341/6686/screenshot00024soy1.jpg[/screenshot]
Credits:
UCMP members, and those nice guys help me testing it(I will for sure give a detailed list when it get final release)
Homepage:
my blog: http://lichong.blogbus.com/index.html
Download:
PC:
http://dl.getdropbox.com/u/404348/CT...Candidate2.zip
PS3:
http://dl.getdropbox.com/u/404348/CT...idate2_PS3.zip
Previous versions:
Final candidate 1
PC:
http://dl.getdropbox.com/u/404348/CTF-Supernal-18.zip
PS3:
http://dl.getdropbox.com/u/404348/CT...nal-18_PS3.zip
- Added small stones
- Add grass
- New materials for banner with a symbol on it
- More banners
- Tuned background hills
- Set cull distance for decorations
- New skin for pillars
- New materials for ceilings
- Shock rifle was swapped with Sniper
- Swapped Bio with Linkgun
- Added defense point for AI
- Fixed a light mesh missing bug
- Refined all the materials to balance the whole tone and the contrast
- Tried a couple of gameplay-wised layout changes(not all of them worked)
- New materials for the glass windows
- More vials
- Tuned sunlight for the whole tone
- Added music
- Added ambient sound for the torches
- Added ambient sound for the redeemer rooms
- Fixed the bug that some pickup bases looked floating
- Tuned jumppad bouncing timing
- Removed useless texture references
- New texture for floor
- Removed useless groups
- Balanced ammos
- Made the big tower higher, and tuned the nearby lifts
- Fixed window collision bugs
- Added ambient sound for glass windows
- Tuned health pack locations
- More visual details on floors
- More visual details for ceilings
- Added big blocking volumes in the background to enveloped the entire level
- New meshes for lights
- Others can't be listed here
Version 16
http://dl.getdropbox.com/u/404348/CTF-Supernal-16.zip
Comment