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CTF-CrossingBridges_Beta1 [Screens][PC Download][PS3 soon!]

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  • replied
    New link please. File front bust as usaul.

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  • replied
    well? looks good as is, sorry to hear your changing it. can't wait to play it

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  • replied
    Ok guys i have a really big update comin for this map. Can't give it now, because im installing ut3, and updating it with current patches. Anyways, I've completely changed the atmosphere. No more snowing, no more bright daylight, im trying to make it look like a place that has seen TOO much war. Im even thinking of a name change also. I've made the atmosphere darker, with a little light squeezing through the clouds. added more airstrikes in different areas, a thunderstorm effect, and more. Changed the music to custom music, and i've added some GOW content which really beefed up the visuals, made it look better. Im almost finished downloading this patch, then i'll release some screens and possibly a beta download. I'm very excited about this release, because i've worked so hard on it. So keep an eye on this thread

    -EJon

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  • replied
    Originally posted by EpicJon View Post
    no problem, i meant that you should post it in the beta release forum, instead of the mod request

    -EJon
    ok i will thanks man

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  • replied
    no problem, i meant that you should post it in the beta release forum, instead of the mod request

    -EJon

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  • replied
    Originally Posted by EpicJon
    you'd get more attention if you posted this in the appropriate forum.

    -EJon
    Hmmm i will do that but isnt that double threat?

    and were exactly is appropriate forum...??
    Sorry for asking this here man but what did you meen whit appropriate?

    http://forums.epicgames.com/showthre...8#post25852668

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  • replied
    Thanks danny i've put the map on hold til January, but i'll make sure those problems are fixed up. As for the collisions, i usually do those last, so don't expect to see much of them in the middle stages of the map

    -EJon

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  • replied
    Originally posted by EpicJon View Post
    lol, theres no rush I have til april

    I'm just on the pc right now with unrealed opened, so thats why

    -EJon

    No rush, just take your time but you got a pretty big job to still do man.
    First of all you kismet effect are verry intresting
    but i got some negative points on your map and it are pretty big once aswell.
    I dont want you to take this as a meen post but just as a small help.

    There is no collision in the map at all. I brought back my old but usefull glitching skill for a while and it took me to these places



    Thist was the highest point i could find.

    (im uploading the other picture now just w8 a moment )

    (20 sec later tik tak tik tak snor snor) Yeah done



    I some how glitch myself into your tank that is stuck in some stone's
    I could not get out only after 2 minutes of trying i finaly got behind it and i was free to run every where i wanted to go.

    And the bots, where have they gone?
    i could not fine them!

    Also the special effects sometimes take pretty much space and makes the game drop frames.

    But as this is just a beta i was pleased to help you

    Your friend Danny

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  • replied
    Thanks guys Im still trying to sort out that bot problem, but i will be getting to work on those collision and lighting problems asap. I also like the idea of a canal tunnel, and will be using that

    Thanks for the feedback,

    -EJon

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  • replied
    I like the Map thus far, and I love the fighters zooming across. Although I must say the maps a bit too linear. I'd say make use of the water canal and add some Tunnels (IE TF2 map Bridge)?

    I found several issues, most of which were already mentioned but i'll post the screenies anyhow.

    Either way, map is looking beautiful and fun to play! Looking forward to more progress. Cheers.

    [screenshot]http://img.photobucket.com/albums/v739/kaburan/xingbridgescrit1.jpg[/screenshot][screenshot]http://img.photobucket.com/albums/v739/kaburan/xingbridgescrit2.jpg[/screenshot]

    [screenshot]http://img.photobucket.com/albums/v739/kaburan/xingbridgescrit3.jpg[/screenshot][screenshot]http://img.photobucket.com/albums/v739/kaburan/xingbridgescrit4.jpg[/screenshot]

    [screenshot]http://img.photobucket.com/albums/v739/kaburan/xingbridgescrit5.jpg[/screenshot][screenshot]http://img.photobucket.com/albums/v739/kaburan/xingbridgescrit6.jpg[/screenshot]

    [screenshot]http://img.photobucket.com/albums/v739/kaburan/xingbridgescrit7.jpg[/screenshot]

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  • replied
    Hey man, im really likeing this map. Been a fan of the your others and glad to see new things coming. One thing already mentioned is that it is overwhelmingly easy to get out of the map. Also the surprise startled the **** outta me. I was standing on one of the bridges and BAM... lol...well keep up the good work, looking forward to more finished versions

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  • replied
    The two flag buildings were inspired by it yes At first i wanted to do a remake of Bloc, but just decided to create everything else from scratch

    Good eye I'll try to fix the bot problem as soon as i can

    -EJon

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  • replied
    This map reminded me the map Bloc from cod4 many times...did you get some inspiration from that map? because there are some parts that are identical! Also, the bot problem...bot's arent spawning as said, and maybe if you just decreased a bit the blur, it'd be better...it gets very, uh, "tiring" to play with it

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  • replied
    lol, theres no rush I have til april

    I'm just on the pc right now with unrealed opened, so thats why

    -EJon

    Leave a comment:


  • replied
    No rush, take time to fix things properly...
    Thats why I haven't released any public betas yet.

    [EDIT] oh what the hell 600th post w00t

    Leave a comment:

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