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CTF-CrossingBridges_Beta1 [Screens][PC Download][PS3 soon!]

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    CTF-CrossingBridges_Beta1 [Screens][PC Download][PS3 soon!]

    Name: Crossing Bridges
    Version: Beta 1
    Compatibility: UT3
    Description: None yet [working on it]
    Comments: My first CTF level. Im trying to add a lot of eyecandy on this one, and add some never before seen features. I already have one that i will not comment on, you will have to download it to see it. This effect uses a kismet sequence that loops about every 45-60 seconds. Expect to see more special effect in the coming betas.

    Screenshot:






    Credits: Me, Epic
    Homepage: Working on it
    Download: Download PC



    I need feedback. Im trying to do a public beta once again, and i hope to get extensive feedback on this one, comments and constructive criticism.

    #2
    It does seem nice looking...
    I will download it and take a look.

    Comment


      #3
      Tell me what you think of the unannounced special effect

      -EJon

      Comment


        #4
        Originally posted by EpicJon View Post
        Tell me what you think of the unannounced special effect

        -EJon
        Its not exactly new

        But it does add something to the level wich isn't exactly seen much and I'm sure most people will take some time to notice the "thing" that err does the "thing" if you know what I mean (I don't want to spoil it)

        Also the floor is a tad to bright and there seems to be some seams in the material of the floor near the crumbled areas.
        Theres no colision of the small fences on the bridge.
        On the crumble areas around the map were the tank skel is I can get out of the play area.
        Moving from inside to outside does have a big frame drop then it does stay at normal levels.
        At the flag were the ammo is theres some sort of weird colision box that prevents you to pick up the ammo (maybe a mesh that is invisible)

        I can fall to the river and swim under the tunnel only to fall to the ground bc the water volume ends, tho I think I'm not meant to go under water and survive.

        For some reason the bots wont spawn I never saw them tho they do show up in the scoreboard.

        Aside from this I only quick played but seems good fun from the layout and looks.

        Comment


          #5
          Thanks,
          would you mind posting pics of the seams in the material?
          Im going to try to play it and see if bots work. It should, but if it itsn't i need to fix it

          -EJon

          Comment


            #6
            look nice EJon ...D/L

            Comment


              #7
              Out of the map
              [screenshot]http://i208.photobucket.com/albums/bb234/IzayoiKagemaru/easilyoutofthemap2.jpg[/screenshot]

              [screenshot]http://i208.photobucket.com/albums/bb234/IzayoiKagemaru/easilyoutofthemap.jpg[/screenshot]

              Weird colision right on the ammo pickup
              [screenshot]http://i208.photobucket.com/albums/bb234/IzayoiKagemaru/redbaseweirdcolision.jpg[/screenshot]

              No bot spawn
              [screenshot]http://i208.photobucket.com/albums/bb234/IzayoiKagemaru/nobotsspawnedandundertunnel.jpg[/screenshot]

              Material Seams
              [screenshot]http://i208.photobucket.com/albums/bb234/IzayoiKagemaru/seams2.jpg[/screenshot]

              [screenshot]http://i208.photobucket.com/albums/bb234/IzayoiKagemaru/seams1.jpg[/screenshot]

              Comment


                #8
                Thanks Blitz

                @Voodoo - i'll get to work on those asap.

                -EJon

                Comment


                  #9
                  No rush, take time to fix things properly...
                  Thats why I haven't released any public betas yet.

                  [EDIT] oh what the hell 600th post w00t

                  Comment


                    #10
                    lol, theres no rush I have til april

                    I'm just on the pc right now with unrealed opened, so thats why

                    -EJon

                    Comment


                      #11
                      This map reminded me the map Bloc from cod4 many times...did you get some inspiration from that map? because there are some parts that are identical! Also, the bot problem...bot's arent spawning as said, and maybe if you just decreased a bit the blur, it'd be better...it gets very, uh, "tiring" to play with it

                      Comment


                        #12
                        The two flag buildings were inspired by it yes At first i wanted to do a remake of Bloc, but just decided to create everything else from scratch

                        Good eye I'll try to fix the bot problem as soon as i can

                        -EJon

                        Comment


                          #13
                          Hey man, im really likeing this map. Been a fan of the your others and glad to see new things coming. One thing already mentioned is that it is overwhelmingly easy to get out of the map. Also the surprise startled the **** outta me. I was standing on one of the bridges and BAM... lol...well keep up the good work, looking forward to more finished versions

                          Comment


                            #14
                            I like the Map thus far, and I love the fighters zooming across. Although I must say the maps a bit too linear. I'd say make use of the water canal and add some Tunnels (IE TF2 map Bridge)?

                            I found several issues, most of which were already mentioned but i'll post the screenies anyhow.

                            Either way, map is looking beautiful and fun to play! Looking forward to more progress. Cheers.

                            [screenshot]http://img.photobucket.com/albums/v739/kaburan/xingbridgescrit1.jpg[/screenshot][screenshot]http://img.photobucket.com/albums/v739/kaburan/xingbridgescrit2.jpg[/screenshot]

                            [screenshot]http://img.photobucket.com/albums/v739/kaburan/xingbridgescrit3.jpg[/screenshot][screenshot]http://img.photobucket.com/albums/v739/kaburan/xingbridgescrit4.jpg[/screenshot]

                            [screenshot]http://img.photobucket.com/albums/v739/kaburan/xingbridgescrit5.jpg[/screenshot][screenshot]http://img.photobucket.com/albums/v739/kaburan/xingbridgescrit6.jpg[/screenshot]

                            [screenshot]http://img.photobucket.com/albums/v739/kaburan/xingbridgescrit7.jpg[/screenshot]

                            Comment


                              #15
                              Thanks guys Im still trying to sort out that bot problem, but i will be getting to work on those collision and lighting problems asap. I also like the idea of a canal tunnel, and will be using that

                              Thanks for the feedback,

                              -EJon

                              Comment

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