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DM-Urban3 [Alpha2]

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    DM-Urban3 [Alpha2]

    Name: DM-Urban3

    Version: Alpha version.

    Compatibility: Unreal Tournament 3 PC

    Description: It is a map taking place in a city environment during a blizzard. There are long, narrow paths for faceoffs dodging the link gun charges and rockets of your opponents as well as parking lots with cars that bots will use to their own advantage, including firing off the top of them. There are two sections of the map, an upper and lower level, and you can see the fighting on one level from another. Most of the game's weapons can be found around the map as well. It is intended to feel more like UT99 rather than the more recent entries in the series.

    Comments: This is my first map, which I don't truly consider my own design due to the city sections being, in truth, static meshes in themselves. I just put up blocking volumes and added to it. Given that, this level is not a looker in the least bit. It was originally an experimental level where the design grew on me enough that I decided to finish it. (UnrealCascade effects and everything--mostly my own experimenting.)

    As a 14-year-old, I'm hoping to do this as a career in the future because I love it. (Gotta start somewhere, after all.) I'm currently working on another urban map that I'm making wholely myself and will turn out to be somewhat of a spiritual successor to this. I did add some cool stuff to it (broken train tracks leaving a train sloped in mid-air) though as you can see, it's really blah cosmetically, though I'm really looking for feedback in terms of performance and functionality. (I'm truly hoping this at least performs very well, though I need some people to try it for me to know.) I find this best played as a 16-player team deathmatch.

    Finally, this is loaded with imperfections right now, from minor functionality issues to cosmetic ones. This means, among others, the jumppad trajectory needs tweaked a tad, some blocking volumes are not in place yet (meaning you'll go through some walls), bots got stuck in one specific spot, and plenty of others. Plus, it's painfully lacking in pickups and it's lighting is very basic right now. However, the current version (that I might put up tomorrow though I'll still have to call Alpha2) corrects many issues in this version. It is, however, very playable right now.

    I must warn though--World Detail has to be set to 4 or 5 for it to display correctly. The energy tower will not appear at all if it's at 1, 2, or 3, and I'm not sure if I can correct this. Texture Detail doesn't matter though.

    My first true level is being worked on as well--expect it to be popping up sometime in very early 2009. As for right now, performance and general gameplay is what I'm looking for here.

    Screenshots:
    [shot]http://img100.imageshack.us/img100/766/ut3onexs3.jpg[/shot]
    [shot]http://img261.imageshack.us/img261/9394/ut3threeep5.jpg[/shot]
    [shot]http://img238.imageshack.us/img238/8088/ut3foureq3.jpg[/shot]
    [shot]http://img392.imageshack.us/img392/7779/ut3twozh6.jpg[/shot]

    Teaser shots for upcoming "true" level:

    [shot]http://img242.imageshack.us/img242/4492/ut32008120419172456xq4.jpg[/shot]
    [shot]http://img516.imageshack.us/img516/9113/ut32008120419474976ip3.jpg[/shot]

    Download:
    http://files.filefront.com/DM+Urban3.../fileinfo.html

    ALPHA2 UPDATE:

    This eliminates many blocking volume issues (no more walking through walls), fixes the fence, tweaks the lighting, fixes up some botpaths, and other more minor tweaks. The bigger technical issues are gone, though the cosmetic and minor technical ones may remain.

    #2
    Plz Post Screens

    Comment


      #3
      Try converting your screenshots to jpegs before uploading them to filefront, that way you can upload them as images instead of as files (the BMPs are too big for images).

      Comment


        #4
        I was, though I posted this, went to sleep, and woke up with a failed laptop hard drive. I just got an adapter for this, so I'll update that in a few minutes including the revised Alpha. (I'll put the screens on FileFront and ImageShack to post here.) (Updated!)

        Comment

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