Announcement

Collapse
No announcement yet.

CTF-StarViewAsylum [Beta] [Pics] [Updated]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Thanks a ton unrealloco, guess I should have checked around a bit and seen that link. Thanks again.

    Leave a comment:


  • replied
    got this working link from his site
    http://www.megaupload.com/?d=C9AIAZ5T

    Leave a comment:


  • replied
    Anybody got a mirror to the fixed version of this map? The link doesn't work

    Leave a comment:


  • replied
    Haha excellent coolcat

    I'm glad everything works well now and thanks very much for persavering with it

    Leave a comment:


  • replied
    map works now the map is great all the costum stuff you made i can shoot it away
    that roo with the screen wher you can see how pick up the pick up that great too

    and at the prison lol there is some 1 1 that ask you if you let him out that great too

    Leave a comment:


  • replied
    actually i take back what i said about rebuilding tommorrow, ive done that now and the newer version will be uploaded in about 15 minutes

    Leave a comment:


  • replied
    Well I did notice some old references to mypackage still active that i fixed by renaming the meshes/materials etc. so that might help when i go and do another rebuild tommorrow. I would do that tonight but i fancy finishing off my red wine and watching a movie.

    I hope that is the problem though coz if it aint there could be some tricky problems ahead

    Leave a comment:


  • replied
    hmm I'm looking into this coolcat, I guess it seems like a package issue as I've never had such a crash

    Leave a comment:


  • replied
    this map look great but i cant play the map
    when try too play it my pc say this ut3 exe stop working
    i only have that with this map

    Leave a comment:


  • replied
    Great, glad I could help

    It is a shame that you don't have more suggestions than this because this map look unique & very different from the rest.

    Would be good if you add some vents with smoke & thing alike that are close to the theme.

    Keep it up, your doing a good job there

    Leave a comment:


  • replied
    Thanks for the further feedback stevelois

    I know what you mean about not having the time to play maps etc. In fact I never seem to have time for any gaming at all at the moment
    • Added columns to dining room for further cover
    • Added fog sheets for highlighting purposes between all doorways
    • Added silver trim to the edges of the glass dome shown in pic3
    • Added futher lights to highlight arched doorways also shown in pic3
    • I also added some further collision to objects in my scene that I somehow missed!


    Some updated Screenshots: ----------------------------------------------------------------¬






    Updated download: download here (49.7 MB zip file)

    Leave a comment:


  • replied
    Happy to see that you enhance the map

    I'm to busy ATM for playing any maps, so at least, I can comments on pics when there available.

    Another thing I would suggest since you don't want to change any floor design is to put some colums in certain places. I think it would fit the theme. ATM, it is wide open, since there is no colums, furnatures, there isn't any protection, it's the sniper paradise.

    In pic # 2, I also suggest that you can add a bit of light behind the doors and also a bit on the ceiling so your arch trim and ceiling pattern will be noticed, its not the case ATM.

    Leave a comment:


  • replied
    Thanks for the feedback guys.

    I have made a few small changes:-
    • Changed walkway texture on upper control room level
    • Included decal textures to break up large tiled areas
    • Added some wiring for that spacestation-like experience (I'm really trying to err on the side of asylum though)
    • Moved dining room light fittings so that they are no longer touching the ceiling ventilation
    • Added some extra health viles
    • Added some extra lights on the ceiling that surrounds the control room
    • Added a carpet in the blue base/reception area


    I wasn't really up for restructuring the floors to add different height changes or designing a new light fitting style as I'm really ready to draw a line under the project and move on but thanks again for the positive feedback and also suggested improvements from ambershee, stevelois & non-forum poster tom england. Also I wouldn't mind knowing how people think it plays if anyone has the chance to do that, personally i think its alright and has decent enough flow but that's just me.

    Anyways, cheers everyone

    Some updated Screenshots: ----------------------------------------------------------------¬








    Updated download: download here (48.2 MB zip file)

    Leave a comment:


  • replied
    Didn't played it yet but looking at the pics, it look very original

    Still, I think that it need a bit more polishing like I think it need more attention in decos since it supposed to be in a space station, I expect to see computer console, wires, things like that.

    Also, all the floors seem to be all flat, it need some elevation here & there.

    The lamps don't fit with a space station IMO.

    There are wide areas where there isn't any ammo, armor, health & such ?

    The architectural desing look interesting but doesn't stand out, some nice lighting on the ceiling would help

    I must say it look very promising

    Leave a comment:


  • replied
    Cool, can't wait to try it out.

    Leave a comment:

Working...
X