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VCTF-FrostCanyon Beta 1[PICS][D/L][PS3 coming soon]

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    VCTF-FrostCanyon Beta 1[PICS][D/L][PS3 coming soon]

    Name:vCTF-FrostCanyon

    Version:Beta 1

    Compatibility:UT3 patch 1.3

    Description:Just below the Arctice Circle, this large canyon is home to many pockets of "Frost" a crystal with a very high value in the market. The liandri have stripped most of the area of it and has now opened this arena to the public tournament.

    Comments:This is my fourth vCTF map. Im supposably gonna release this, along with volcanix and varicolored vegetation in a vctf map pack, I still have 2 mor emaps for th epack on their way.

    This map has 2 scorpions, 1 paladin, 1 manta, a raptor, and 1 hellbender at each base.
    It also has a fury in the middle with a deployabvle shield, this map has a berserk and udamage aswell.

    Screenshot:








    Credits:Myself ,and epic games

    Homepage:N/A

    Download:PC

    #2
    Very cool map, I will test it...

    Comment


      #3
      what material set is that for the canyon walls?

      Comment


        #4
        Originally posted by konsept View Post
        what material set is that for the canyon walls?
        Looks like the same one I used in arctic stronghold, which was located in UN_Rock.upk and it was a snowy tile breaker mat.

        Comment


          #5
          The material i used is the same as the boardering ground as the static meshes i use for the walls seem to display this nmaterial differently...the material is under the un_cave package i believe it is the MI_UN_Cave_BSP_Rock_TopBottom_LessTiling.

          Comment


            #6
            looks awesome!
            downloading now

            Comment


              #7
              Hehe thanks alot! Im getting close on releasing my new map vctf-outcast, primarly bsp but a decent amount of meshes to make it look better, expect it to be released tonight or tomorro

              Comment


                #8
                i had a test run on this map, and here is what i got:

                -it took rather long to load this map, i dont know if it is caused by the map, or just my computer [while others load faster: custom or default maps]

                -you added a paladin to this map, but it is very hard to move around to the other side, with this vehicle. maybe you could open op the roads a bit so the paladin can move better

                -i noticed the bots rarely get to the other side: you need to improve the botpathing and make it easier to get to the other side with vehicles, and for players

                -i also noticed a little misplaced platform, it would look a lot better if it was completely visible:


                -it is very hard to get to the flag, maybe you can add an alternative route to the flag, to make it easier and more fun?
                [for example: a underground route, or a route via the left or right side walls]

                i hope improved botpathing makes this map a lot more fun to play...

                Comment


                  #9


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