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MapMixer 3.00 [BETA 1] [Pics]
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sinx replied
Release Candidate 1 is now public and all future replies on this topic should be made in the following thread on these forums:
http://utforums.epicgames.com/showthread.php?t=684699
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sinx repliedOriginally posted by coolcat22 View Postwow sweet i will download that stuff is it gone work with UT3dom 3.1
The UTMapMixer.ini file comes pre-configured to work with a few community gametypes that do "the right thing" and utilise URL Option configuration and don't hide their options away internally. UTDom is one of these gametypes that "does the right thing" and provide URL Options to configure the gametype. There are some gametypes out there that keep their configuration options hidden away and I have no intention of directly hard-coding MM to support these gametypes that "do the wrong thing". From a programming point of view, it's a no-brainer to support URL Options to configure your gametype and I'm completely amazed that some authors do not take the few minutes to provide support for them.
Technically there is no reason why MM 3.0 should not work with UTDom 3.1, as it has in the past, and I have previously distributed the UTMapMixer.ini file to be pre-configured for it. For UTDom 3.1 I have merged the vehicle and non-vehicle configurations into one, as is suggested.
Now, having said that, there are a couple of issues with UTDom 3.1. It appears that some URL Parameters are not functioning as they should with UTDom - although I'm not jumping to conclusions and pointing the finger yet. From my point of view, and according to the log files, MM is doing everything as it should.
Also, the MM function to automatically close the MidGameMenu does not appear to function correctly with UTDom (3.1) anymore. I'm looking into this. Currently the MM Hud will overlay the MidGameMenu because it thinks it is already closed. However, you can just press escape to close everything. This may be a matter of me tweaking the system a little more.
Speaking of community gametypes, I've just added the old Elimination gametype to the UTMapMixer.ini file, so that it's 3 gametypes will come pre-configured for MM 3.0. This is yet another example of a gametype that "does the right thing."
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coolcat22 repliedwow sweet i will download that stuff is it gone work with UT3dom 3.1
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sinx repliedJust a note to say I'll be aiming for Release Candidate 1 to go public this weekend. I still have some specific testing to do but I'm not going to delay rc1 any longer.
It will be important for everyone who is currently running any version of MM 3.0 (this includes any of the Private Beta versions - including latest) to follow the installation instructions. In a nut shell, you are advised to completely remove all mapmixer components (very easy!), including some specific UTMapMixer_ ini files. You'll be able to keep any UTMapMixer_Lists*.ini files but the others must go.
RC1 will include an updated default UTMapMixer_Database.ini file, which includes manual corrections for the discrepancy in the Epic Map Player Counts between the actual Map Info and its Map Description ini file. The file will also include a few community made maps infos as well, which should cut down on your scanning time. You are strongly advised to replace your existing one with this new file!
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coolcat22 repliedhandy tool hell its even better the ut3 interface
will download mm 3.0 for shuere when its out
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sinx repliedI'm starting to update some of the information on the MapMixer site for the up and coming Release Candidate 1.
Here's a couple of direct links:
A brief description and overview of MapMixer.
Screenshots of the Release Candidate, with descriptions.
If anyone is unclear what MapMixer is all about then this should provide some direction.
The Release Candidate contains a lot of once-off overview dialogs that appear when you first go to a section in the UI, which should also help orient people and help with the 'OMG what the hell is this' factor
Please note that I will be completing the documentation, which currently resides here. I'll start work on that once the Release Candidate is public.
I'd like to thank everyone for your patience - this has been a mammoth project for me but also a very satisfying one. If people can get half as much enjoyment out of MM 3.0 for UT3 that I had in making it then I'll be overjoyed.
We're nearly there, I'm just waiting for UTDom 3.1 and CBP3Vol3. Once I'm satisfied that all the pre-configuration in MapMixer's ini files has been made, you'll be seeing MM3.0 RC1.
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sinx repliedOriginally posted by Kazimira View PostI'll be seeing how that works as well Sinx I can tell you Bombing run works fine.
One thing that frustrates me is that some of the core game rules for a gametype need to be URL options and not private internal settings, as I'm seeing with some of the community gametypes. I was particularly impressed with UTDom from that point of view, as it is a brilliant example of how things should be done - plus that it came with high quality maps.
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Kazimira repliedI'll be seeing how that works as well Sinx I can tell you Bombing run works fine.
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sinx repliedOriginally posted by Pappi_man View PostAny news?!
I can't play UT3 without this mod you know
I'd also like to wait till CBP3 vol3 comes out, as I'm interested to see how their new DOM looks. MapMixer is preconfigured to work with the original UTDOM and UTMulti-team gametypes (up to 4 teams), so I'm just interested to see why they went off and did their own thing.
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sinx repliedOriginally posted by Stormrider View PostI didn't know that I could bind a key to open up the map menu. Well, it would be better if you don't have to press any key (in my opinion, it's what the users would expect to happen), but it's not a bad solution.
I guess I could try and find a place to put an option in to have the menu automatically open after a number of seconds when the match ends. I just really want to stress the point that this menu can be opened at any time and you do not need to wait till the match ends.
The only problem I've noticed is that your own character always keeps being the same, whilest if you go back to the main menu and open up the quick match option again, you have random character assignated. I may be wrong, but I think it happens this way.
In the version you are using, UT3 manages your personal character model. In the newer versions, MapMixer has its own menu allowing you to set your own character.
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Stormrider repliedI didn't know that I could bind a key to open up the map menu. Well, it would be better if you don't have to press any key (in my opinion, it's what the users would expect to happen), but it's not a bad solution. The only problem I've noticed is that your own character always keeps being the same, whilest if you go back to the main menu and open up the quick match option again, you have random character assignated. I may be wrong, but I think it happens this way.
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